DoubleArray.st
author penk
Tue, 14 Dec 2004 14:14:09 +0100
changeset 8657 1df84e8daa15
parent 7220 5225d13b2d57
child 13708 079c1e1c7594
child 17711 39faaaf888b4
permissions -rw-r--r--
care for nil suspendedContext in description

"
 COPYRIGHT (c) 1993 by Claus Gittinger
	      All Rights Reserved

 This software is furnished under a license and may be used
 only in accordance with the terms of that license and with the
 inclusion of the above copyright notice.   This software may not
 be provided or otherwise made available to, or used by, any
 other person.  No title to or ownership of the software is
 hereby transferred.
"

"{ Package: 'stx:libbasic' }"

ArrayedCollection variableDoubleSubclass:#DoubleArray
	instanceVariableNames:''
	classVariableNames:''
	poolDictionaries:''
	category:'Collections-Arrayed'
!

!DoubleArray class methodsFor:'documentation'!

copyright
"
 COPYRIGHT (c) 1993 by Claus Gittinger
	      All Rights Reserved

 This software is furnished under a license and may be used
 only in accordance with the terms of that license and with the
 inclusion of the above copyright notice.   This software may not
 be provided or otherwise made available to, or used by, any
 other person.  No title to or ownership of the software is
 hereby transferred.
"
!

documentation
"
    DoubleArrays store doubleFloats values (and nothing else).
    They have been added to support heavy duty number crunching somewhat
    better than other smalltalks do. 
    Storing Floats & Doubles in these objects (instead of Arrays)
    has some benefits:

    1) since the values are stored directly (instead of pointers to them)
       both access overhead and garbage collect overhead is minimized.

    2) they can be much faster passed to c functions (such as graphics 
       libraries or heavy duty math packages), since the double values
       come packed and can be used in C by using a (double *) or double[].
       There is no need to loop over the array extracting doubles.      

    3) they could (in theory) be much more easily be processed by things like
       vector and array processors

    Be aware however, that Float- and DoubleArrays are not supported in other
    smalltalks - your program will thus become somewhat less portable.
    (since their protocol is the same as normal arrays filled with floats,
     they can of course be easily simulated - a bit slower though)

    However, they could be simulated by a ByteArray, using doubleAt: and 
    doubleAtPut: messages to access the elements, but that seems a bit
    clumsy and unelegant. Also, the stc-compiler may learn how to deal
    with Float- and DoubleArrays, making accesses very fast in the future.
    Hint: if you use doubleArrays in your application and must port it
    to some other smalltalk, define a DoubleArray class there, which is derived
    from ByteArray, and add access methods.

    Of course, DoubleArray can be subclassed,
    and named instance variables can be added there.

    See example uses in the GLX interface and GLDemos.

    [memory requirements:]
        OBJ-HEADER + (size * double-size)

    [See also:]
        FloatArray Array

    [author:]
        Claus Gittinger
"
! !

!DoubleArray methodsFor:'queries'!

defaultElement
    ^ Float zero
! !

!DoubleArray class methodsFor:'documentation'!

version
    ^ '$Header: /cvs/stx/stx/libbasic/DoubleArray.st,v 1.19 2003-04-22 09:39:34 cg Exp $'
! !