#REFACTORING by cg
class: ApplicationDefinition class
changed: #validateDescription
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "nt.mak" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
CPP=cl.exe
RSC=rc.exe
BINDIR=..\bin
LIBDIR=..\lib
ALL : $(LIBDIR)\libbasic.lib $(BINDIR)\libbasic.dll
$(LIBDIR) :
if not exist $(LIBDIR)/nul mkdir $(LIBDIR)
!IF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
DEFS=/D"DEBUG" /D"WIN32" /D"_CONSOLE"
O=obj
# ADD BASE CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "DEBUG" /D "_CONSOLE" /FR /c
# ADD CPP /nologo /W3 /GX /Zi /YX /Ob1 /I "..\include" /D "DEBUG" /D "WIN32" /D "_CONSOLE" /FR /c
# SUBTRACT CPP /WX
CPP_PROJ=/nologo /W3 /GX /Zi /YX /Ob1 /I "..\include" $(DEFS) /FR$(INTDIR)/\
/Fp$(OUTDIR)/"libbasicnt.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"libbasicnt.pdb" /c
CPP_OBJS=.\WinDebug/
# ADD BASE RSC /l 0x409 /d "DEBUG"
# ADD RSC /l 0x409 /d "DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
.\WinDebug\stcnt.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LIBRUN=..\lib\librun.lib
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib /NOLOGO /SUBSYSTEM:console /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib \
wsock32.lib \
$(LIBRUN) \
/NOLOGO /SUBSYSTEM:console /INCREMENTAL:yes\
/PDB:$(OUTDIR)/"libbasicnt.pdb" /DEBUG /MACHINE:I386 /DLL \
/OUT:"WinDebug\libbasic.dll" /DEF:nt.def
DEF_FILE=nt.def
LINK32_OBJS= \
Object.$(O) \
Unix.$(O) \
Autoload.$(O) \
Behavior.$(O) \
ClassDescr.$(O) \
Class.$(O) \
Metaclass.$(O) \
Project.$(O) \
Boolean.$(O) \
True.$(O) \
False.$(O) \
CCReader.$(O) \
Coll.$(O) \
Bag.$(O) \
FileDir.$(O) \
SeqColl.$(O) \
ArrColl.$(O) \
Array.$(O) \
WeakArr.$(O) \
ByteArray.$(O) \
CharArray.$(O) \
String.$(O) \
Symbol.$(O) \
UIBytes.$(O) \
DoubleArray.$(O) \
FloatArray.$(O) \
Interval.$(O) \
LinkList.$(O) \
Semaphore.$(O) \
OrdColl.$(O) \
SortColl.$(O) \
Set.$(O) \
Dict.$(O) \
IdDict.$(O) \
WeakIdDict.$(O) \
IdSet.$(O) \
WeakIdSet.$(O) \
SignalSet.$(O) \
SemaSet.$(O) \
Context.$(O) \
BContext.$(O) \
Delay.$(O) \
Exception.$(O) \
ExecFunc.$(O) \
CompCode.$(O) \
Block.$(O) \
CheapBlk.$(O) \
Method.$(O) \
Filename.$(O) \
Link.$(O) \
Process.$(O) \
Magnitude.$(O) \
LookupKey.$(O) \
Assoc.$(O) \
AbstrTime.$(O) \
AbsTime.$(O) \
Time.$(O) \
ArithVal.$(O) \
Number.$(O) \
Fraction.$(O) \
Integer.$(O) \
LargeInt.$(O) \
SmallInt.$(O) \
LPReal.$(O) \
Float.$(O) \
Point.$(O) \
Character.$(O) \
Date.$(O) \
Message.$(O) \
MiniDebug.$(O) \
MiniIns.$(O) \
ObjMem.$(O) \
ProcSched.$(O) \
Geometric.$(O) \
Rectangle.$(O) \
Registry.$(O) \
HRegistry.$(O) \
Signal.$(O) \
QuerySig.$(O) \
Smalltalk.$(O) \
Stream.$(O) \
PeekStr.$(O) \
PosStream.$(O) \
ReadStr.$(O) \
WriteStr.$(O) \
RWStream.$(O) \
ActorStr.$(O) \
ExtStream.$(O) \
FileStr.$(O) \
DirStr.$(O) \
UnbndExtStr.$(O) \
NPExtStr.$(O) \
PipeStr.$(O) \
UndefObj.$(O) \
libbasicInit.obj
$(BINDIR)\libbasic.dll: $(OUTDIR)\libbasic.dll
-copy $(OUTDIR)\libbasic.dll $(BINDIR)\*.*
$(LIBDIR)\libbasic.lib: $(OUTDIR)\libbasic.lib
-copy $(OUTDIR)\libbasic.lib $(LIBDIR)\*.*
.\WinDebug\libbasic.lib : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
-$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
.\WinDebug\libbasic.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS) $(LIBRUN)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
############################################################################
# Begin Group "src"
STC=..\bin\stc
INCL=-I"..\include"
STCFLAGS=-H..\include
DBGFLAGS=-Yd
# FFLAGS=-Fo.\WinDebug
.SUFFIXES: .st .obj
.st.obj:
$(STC) $(INCL) $(FFLAGS) $(STCFLAGS) $(DBGFLAGS) $(DEFS) -c $<
.c.obj:
$(CC) $(INCL) $(FFLAGS) $(DEFS) $(DBGFLAGS) -c $<
# End Source File
############################################################################
# End Group
# End Project
############################################################################