bc.mak
changeset 2884 39be6acd82b5
parent 2720 c1ab612afb4a
child 2899 ba0005946d68
--- a/bc.mak	Fri Sep 03 11:50:05 1999 +0200
+++ b/bc.mak	Fri Sep 03 11:56:33 1999 +0200
@@ -1,28 +1,16 @@
 #
-
 # DO NOT EDIT 
-
 # automatically generated from Make.proto
-
 #
-
-# $Header: /cvs/stx/stx/libview/bc.mak,v 1.29 1999-05-22 14:34:00 cg Exp $
-
+# $Header: /cvs/stx/stx/libview/bc.mak,v 1.30 1999-09-03 09:56:33 cg Exp $
 #
-
 TOP=..
-
 !INCLUDE $(TOP)\rules\stdHeader_nt
-
 LIBNAME=libview
-RESFILES=$(OUTDIR)$(LIBNAME).res
 LIB_BASE=$(LIBVIEW_BASE)
 STCOPT="+optinline -warnNonStandard"
-
-STCLOCALOPT=-package=stx:$(LIBNAME) $(COMMONSYMBOLS) $(SEPINITCODE) -varPrefix=$(LIBNAME)
-
+STCLOCALOPT=-package=stx:$(LIBNAME) $(COMMONSYMBOLS) $(SEPINITCODE) $(RELOCINSTVARS) -varPrefix=$(LIBNAME)
 ALL: $(LIBDIR)\$(LIBNAME).lib $(BINDIR)\$(LIBNAME).dll
-
 OBJS=\
   $(OUTDIR)GraphicsDevice.$(O) \
   $(OUTDIR)HostGraphicsDevice.$(O) \
@@ -66,99 +54,108 @@
   $(OUTDIR)ViewStyle.$(O) \
   $(OUTDIR)Depth16Image.$(O) \
   $(OUTDIR)Depth32Image.$(O) \
-  $(OUTDIR)ImageMask.$(O)
+  $(OUTDIR)ImageMask.$(O) \
 
 
 !INCLUDE $(TOP)\rules\stdRules_nt
 
 
 $(OUTDIR)GraphicsDevice.$(O): GraphicsDevice.st
-
 $(OUTDIR)HostGraphicsDevice.$(O): HostGraphicsDevice.st
-
 $(OUTDIR)DevWorkst.$(O): DevWorkst.st
-
 $(OUTDIR)Image.$(O): Image.st
-
-$(OUTDIR)Depth1Image.$(O): $(STX_INCDIR)\Image.sth Depth1Image.st
-
-$(OUTDIR)Depth2Image.$(O): $(STX_INCDIR)\Image.sth Depth2Image.st
-
-$(OUTDIR)Depth4Image.$(O): $(STX_INCDIR)\Image.sth Depth4Image.st
-
-$(OUTDIR)Depth8Image.$(O): $(STX_INCDIR)\Image.sth Depth8Image.st
-
-$(OUTDIR)Depth24Image.$(O): $(STX_INCDIR)\Image.sth Depth24Image.st
-
+$(OUTDIR)Depth1Image.$(O): Depth1Image.st
+$(OUTDIR)Depth2Image.$(O): Depth2Image.st
+$(OUTDIR)Depth4Image.$(O): Depth4Image.st
+$(OUTDIR)Depth8Image.$(O): Depth8Image.st
+$(OUTDIR)Depth24Image.$(O): Depth24Image.st
 $(OUTDIR)ImageRdr.$(O): ImageRdr.st
-
 $(OUTDIR)Workstat.$(O): Workstat.st
-
 $(OUTDIR)Color.$(O): Color.st
-
 $(OUTDIR)Colormap.$(O): Colormap.st
-
 $(OUTDIR)FontDescr.$(O): FontDescr.st
-
 $(OUTDIR)Font.$(O): Font.st
-
 $(OUTDIR)Cursor.$(O): Cursor.st
-
 $(OUTDIR)DevHandle.$(O): DevHandle.st
-
 $(OUTDIR)GC.$(O): GC.st
-
 $(OUTDIR)DevGC.$(O): DevGC.st
-
 $(OUTDIR)GMedium.$(O): GMedium.st
-
 $(OUTDIR)Form.$(O): Form.st
-
 $(OUTDIR)DSurface.$(O): DSurface.st
-
 $(OUTDIR)SimpleView.$(O): SimpleView.st
-
 $(OUTDIR)View.$(O): View.st
-
 $(OUTDIR)TopView.$(O): TopView.st
-
 $(OUTDIR)StdSysV.$(O): StdSysV.st
-
 $(OUTDIR)ModalBox.$(O): ModalBox.st
-
 $(OUTDIR)PopUpView.$(O): PopUpView.st
-
 $(OUTDIR)ShadowV.$(O): ShadowV.st
-
 $(OUTDIR)DRootView.$(O): DRootView.st
-
 $(OUTDIR)Controll.$(O): Controll.st
-
 $(OUTDIR)WTrans.$(O): WTrans.st
-
 $(OUTDIR)WEvent.$(O): WEvent.st
-
 $(OUTDIR)WGroup.$(O): WGroup.st
-
 $(OUTDIR)WSensor.$(O): WSensor.st
-
 $(OUTDIR)SWSensor.$(O): SWSensor.st
-
 $(OUTDIR)KeybdFwd.$(O): KeybdFwd.st
-
 $(OUTDIR)KeybdMap.$(O): KeybdMap.st
-
 $(OUTDIR)RsrcPack.$(O): RsrcPack.st
-
 $(OUTDIR)ViewStyle.$(O): ViewStyle.st
-
-$(OUTDIR)Depth16Image.$(O): $(STX_INCDIR)\Image.sth Depth16Image.st
-
-$(OUTDIR)Depth32Image.$(O): $(STX_INCDIR)\Image.sth Depth32Image.st
-
-$(OUTDIR)ImageMask.$(O): $(STX_INCDIR)\Image.sth ImageMask.st
+$(OUTDIR)Depth16Image.$(O): Depth16Image.st
+$(OUTDIR)Depth32Image.$(O): Depth32Image.st
+$(OUTDIR)ImageMask.$(O): ImageMask.st
 
 
-
-
-
+$(OUTDIR)AlphaMask.$(O): AlphaMask.st $(STCHDR)  ../include/Depth8Image.$(H)  ../include/Image.$(H)  ../include/Object.$(H) 
+$(OUTDIR)BitmapFont.$(O): BitmapFont.st $(STCHDR)  ../include/FontDescr.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Border.$(O): Border.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)Color.$(O): Color.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)Colormap.$(O): Colormap.st $(STCHDR)  ../include/SeqColl.$(H)  ../include/Coll.$(H)  ../include/Object.$(H) 
+$(OUTDIR)CompoundFont.$(O): CompoundFont.st $(STCHDR)  ../include/FontDescr.$(H)  ../include/Object.$(H) 
+$(OUTDIR)ContrWMenu.$(O): ContrWMenu.st $(STCHDR)  ../include/Controll.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Controll.$(O): Controll.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)Cursor.$(O): Cursor.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)DMedium.$(O): DMedium.st $(STCHDR)   
+$(OUTDIR)DRootView.$(O): DRootView.st $(STCHDR)  ../include/DSurface.$(H)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)DSurface.$(O): DSurface.st $(STCHDR)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H)  ../include/DevHandle.$(H) 
+$(OUTDIR)Depth16Image.$(O): Depth16Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Depth1Image.$(O): Depth1Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Depth24Image.$(O): Depth24Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Depth2Image.$(O): Depth2Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Depth32Image.$(O): Depth32Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Depth4Image.$(O): Depth4Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Depth8Image.$(O): Depth8Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H) 
+$(OUTDIR)DevGC.$(O): DevGC.st $(STCHDR)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)DevHandle.$(O): DevHandle.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)DevWorkst.$(O): DevWorkst.st $(STCHDR)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Font.$(O): Font.st $(STCHDR)  ../include/FontDescr.$(H)  ../include/Object.$(H) 
+$(OUTDIR)FontDescr.$(O): FontDescr.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)Form.$(O): Form.st $(STCHDR)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H)  ../include/DevHandle.$(H) 
+$(OUTDIR)GC.$(O): GC.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)GLXWorkstat.$(O): GLXWorkstat.st $(STCHDR)  ../include/XWorkstat.$(H)  ../include/DevWorkst.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H) 
+$(OUTDIR)GMedium.$(O): GMedium.st $(STCHDR)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)GraphAttr.$(O): GraphAttr.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)GraphicsDevice.$(O): GraphicsDevice.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)HostGraphicsDevice.$(O): HostGraphicsDevice.st $(STCHDR)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Image.$(O): Image.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)ImageMask.$(O): ImageMask.st $(STCHDR)  ../include/Depth1Image.$(H)  ../include/Image.$(H)  ../include/Object.$(H) 
+$(OUTDIR)ImageRdr.$(O): ImageRdr.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)KeybdFwd.$(O): KeybdFwd.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)KeybdMap.$(O): KeybdMap.st $(STCHDR)  ../include/IdDict.$(H)  ../include/Dict.$(H)  ../include/Set.$(H)  ../include/Coll.$(H)  ../include/Object.$(H) 
+$(OUTDIR)ModalBox.$(O): ModalBox.st $(STCHDR)  ../include/StdSysV.$(H)  ../include/TopView.$(H)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DSurface.$(H)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)NXWorkst.$(O): NXWorkst.st $(STCHDR)  ../include/DevWorkst.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H) 
+$(OUTDIR)PopUpView.$(O): PopUpView.st $(STCHDR)  ../include/TopView.$(H)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DSurface.$(H)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)RsrcPack.$(O): RsrcPack.st $(STCHDR)  ../include/Dict.$(H)  ../include/Set.$(H)  ../include/Coll.$(H)  ../include/Object.$(H) 
+$(OUTDIR)SWSensor.$(O): SWSensor.st $(STCHDR)  ../include/WSensor.$(H)  ../include/Object.$(H) 
+$(OUTDIR)ShadowV.$(O): ShadowV.st $(STCHDR)  ../include/SimpleView.$(H)  ../include/DSurface.$(H)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)SimpleView.$(O): SimpleView.st $(STCHDR)  ../include/DSurface.$(H)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)StdSysV.$(O): StdSysV.st $(STCHDR)  ../include/TopView.$(H)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DSurface.$(H)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)TopView.$(O): TopView.st $(STCHDR)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DSurface.$(H)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)View.$(O): View.st $(STCHDR)  ../include/SimpleView.$(H)  ../include/DSurface.$(H)  ../include/GMedium.$(H)  ../include/DevGC.$(H)  ../include/GC.$(H)  ../include/Object.$(H) 
+$(OUTDIR)ViewStyle.$(O): ViewStyle.st $(STCHDR)  ../include/RsrcPack.$(H)  ../include/Dict.$(H)  ../include/Set.$(H)  ../include/Coll.$(H)  ../include/Object.$(H) 
+$(OUTDIR)WEvent.$(O): WEvent.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)WGroup.$(O): WGroup.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)WSensor.$(O): WSensor.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)WTrans.$(O): WTrans.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)WinWorkstat.$(O): WinWorkstat.st $(STCHDR)  ../include/DevWorkst.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H) 
+$(OUTDIR)Workstat.$(O): Workstat.st $(STCHDR)  ../include/Object.$(H) 
+$(OUTDIR)XWorkstat.$(O): XWorkstat.st $(STCHDR)  ../include/DevWorkst.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)