--- a/bc.mak Fri Sep 03 11:50:05 1999 +0200
+++ b/bc.mak Fri Sep 03 11:56:33 1999 +0200
@@ -1,28 +1,16 @@
#
-
# DO NOT EDIT
-
# automatically generated from Make.proto
-
#
-
-# $Header: /cvs/stx/stx/libview/bc.mak,v 1.29 1999-05-22 14:34:00 cg Exp $
-
+# $Header: /cvs/stx/stx/libview/bc.mak,v 1.30 1999-09-03 09:56:33 cg Exp $
#
-
TOP=..
-
!INCLUDE $(TOP)\rules\stdHeader_nt
-
LIBNAME=libview
-RESFILES=$(OUTDIR)$(LIBNAME).res
LIB_BASE=$(LIBVIEW_BASE)
STCOPT="+optinline -warnNonStandard"
-
-STCLOCALOPT=-package=stx:$(LIBNAME) $(COMMONSYMBOLS) $(SEPINITCODE) -varPrefix=$(LIBNAME)
-
+STCLOCALOPT=-package=stx:$(LIBNAME) $(COMMONSYMBOLS) $(SEPINITCODE) $(RELOCINSTVARS) -varPrefix=$(LIBNAME)
ALL: $(LIBDIR)\$(LIBNAME).lib $(BINDIR)\$(LIBNAME).dll
-
OBJS=\
$(OUTDIR)GraphicsDevice.$(O) \
$(OUTDIR)HostGraphicsDevice.$(O) \
@@ -66,99 +54,108 @@
$(OUTDIR)ViewStyle.$(O) \
$(OUTDIR)Depth16Image.$(O) \
$(OUTDIR)Depth32Image.$(O) \
- $(OUTDIR)ImageMask.$(O)
+ $(OUTDIR)ImageMask.$(O) \
!INCLUDE $(TOP)\rules\stdRules_nt
$(OUTDIR)GraphicsDevice.$(O): GraphicsDevice.st
-
$(OUTDIR)HostGraphicsDevice.$(O): HostGraphicsDevice.st
-
$(OUTDIR)DevWorkst.$(O): DevWorkst.st
-
$(OUTDIR)Image.$(O): Image.st
-
-$(OUTDIR)Depth1Image.$(O): $(STX_INCDIR)\Image.sth Depth1Image.st
-
-$(OUTDIR)Depth2Image.$(O): $(STX_INCDIR)\Image.sth Depth2Image.st
-
-$(OUTDIR)Depth4Image.$(O): $(STX_INCDIR)\Image.sth Depth4Image.st
-
-$(OUTDIR)Depth8Image.$(O): $(STX_INCDIR)\Image.sth Depth8Image.st
-
-$(OUTDIR)Depth24Image.$(O): $(STX_INCDIR)\Image.sth Depth24Image.st
-
+$(OUTDIR)Depth1Image.$(O): Depth1Image.st
+$(OUTDIR)Depth2Image.$(O): Depth2Image.st
+$(OUTDIR)Depth4Image.$(O): Depth4Image.st
+$(OUTDIR)Depth8Image.$(O): Depth8Image.st
+$(OUTDIR)Depth24Image.$(O): Depth24Image.st
$(OUTDIR)ImageRdr.$(O): ImageRdr.st
-
$(OUTDIR)Workstat.$(O): Workstat.st
-
$(OUTDIR)Color.$(O): Color.st
-
$(OUTDIR)Colormap.$(O): Colormap.st
-
$(OUTDIR)FontDescr.$(O): FontDescr.st
-
$(OUTDIR)Font.$(O): Font.st
-
$(OUTDIR)Cursor.$(O): Cursor.st
-
$(OUTDIR)DevHandle.$(O): DevHandle.st
-
$(OUTDIR)GC.$(O): GC.st
-
$(OUTDIR)DevGC.$(O): DevGC.st
-
$(OUTDIR)GMedium.$(O): GMedium.st
-
$(OUTDIR)Form.$(O): Form.st
-
$(OUTDIR)DSurface.$(O): DSurface.st
-
$(OUTDIR)SimpleView.$(O): SimpleView.st
-
$(OUTDIR)View.$(O): View.st
-
$(OUTDIR)TopView.$(O): TopView.st
-
$(OUTDIR)StdSysV.$(O): StdSysV.st
-
$(OUTDIR)ModalBox.$(O): ModalBox.st
-
$(OUTDIR)PopUpView.$(O): PopUpView.st
-
$(OUTDIR)ShadowV.$(O): ShadowV.st
-
$(OUTDIR)DRootView.$(O): DRootView.st
-
$(OUTDIR)Controll.$(O): Controll.st
-
$(OUTDIR)WTrans.$(O): WTrans.st
-
$(OUTDIR)WEvent.$(O): WEvent.st
-
$(OUTDIR)WGroup.$(O): WGroup.st
-
$(OUTDIR)WSensor.$(O): WSensor.st
-
$(OUTDIR)SWSensor.$(O): SWSensor.st
-
$(OUTDIR)KeybdFwd.$(O): KeybdFwd.st
-
$(OUTDIR)KeybdMap.$(O): KeybdMap.st
-
$(OUTDIR)RsrcPack.$(O): RsrcPack.st
-
$(OUTDIR)ViewStyle.$(O): ViewStyle.st
-
-$(OUTDIR)Depth16Image.$(O): $(STX_INCDIR)\Image.sth Depth16Image.st
-
-$(OUTDIR)Depth32Image.$(O): $(STX_INCDIR)\Image.sth Depth32Image.st
-
-$(OUTDIR)ImageMask.$(O): $(STX_INCDIR)\Image.sth ImageMask.st
+$(OUTDIR)Depth16Image.$(O): Depth16Image.st
+$(OUTDIR)Depth32Image.$(O): Depth32Image.st
+$(OUTDIR)ImageMask.$(O): ImageMask.st
-
-
-
+$(OUTDIR)AlphaMask.$(O): AlphaMask.st $(STCHDR) ../include/Depth8Image.$(H) ../include/Image.$(H) ../include/Object.$(H)
+$(OUTDIR)BitmapFont.$(O): BitmapFont.st $(STCHDR) ../include/FontDescr.$(H) ../include/Object.$(H)
+$(OUTDIR)Border.$(O): Border.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)Color.$(O): Color.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)Colormap.$(O): Colormap.st $(STCHDR) ../include/SeqColl.$(H) ../include/Coll.$(H) ../include/Object.$(H)
+$(OUTDIR)CompoundFont.$(O): CompoundFont.st $(STCHDR) ../include/FontDescr.$(H) ../include/Object.$(H)
+$(OUTDIR)ContrWMenu.$(O): ContrWMenu.st $(STCHDR) ../include/Controll.$(H) ../include/Object.$(H)
+$(OUTDIR)Controll.$(O): Controll.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)Cursor.$(O): Cursor.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)DMedium.$(O): DMedium.st $(STCHDR)
+$(OUTDIR)DRootView.$(O): DRootView.st $(STCHDR) ../include/DSurface.$(H) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)DSurface.$(O): DSurface.st $(STCHDR) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H) ../include/DevHandle.$(H)
+$(OUTDIR)Depth16Image.$(O): Depth16Image.st $(STCHDR) ../include/Image.$(H) ../include/Object.$(H)
+$(OUTDIR)Depth1Image.$(O): Depth1Image.st $(STCHDR) ../include/Image.$(H) ../include/Object.$(H)
+$(OUTDIR)Depth24Image.$(O): Depth24Image.st $(STCHDR) ../include/Image.$(H) ../include/Object.$(H)
+$(OUTDIR)Depth2Image.$(O): Depth2Image.st $(STCHDR) ../include/Image.$(H) ../include/Object.$(H)
+$(OUTDIR)Depth32Image.$(O): Depth32Image.st $(STCHDR) ../include/Image.$(H) ../include/Object.$(H)
+$(OUTDIR)Depth4Image.$(O): Depth4Image.st $(STCHDR) ../include/Image.$(H) ../include/Object.$(H)
+$(OUTDIR)Depth8Image.$(O): Depth8Image.st $(STCHDR) ../include/Image.$(H) ../include/Object.$(H)
+$(OUTDIR)DevGC.$(O): DevGC.st $(STCHDR) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)DevHandle.$(O): DevHandle.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)DevWorkst.$(O): DevWorkst.st $(STCHDR) ../include/HostGraphicsDevice.$(H) ../include/GraphicsDevice.$(H) ../include/Object.$(H)
+$(OUTDIR)Font.$(O): Font.st $(STCHDR) ../include/FontDescr.$(H) ../include/Object.$(H)
+$(OUTDIR)FontDescr.$(O): FontDescr.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)Form.$(O): Form.st $(STCHDR) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H) ../include/DevHandle.$(H)
+$(OUTDIR)GC.$(O): GC.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)GLXWorkstat.$(O): GLXWorkstat.st $(STCHDR) ../include/XWorkstat.$(H) ../include/DevWorkst.$(H) ../include/HostGraphicsDevice.$(H) ../include/GraphicsDevice.$(H) ../include/Object.$(H)
+$(OUTDIR)GMedium.$(O): GMedium.st $(STCHDR) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)GraphAttr.$(O): GraphAttr.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)GraphicsDevice.$(O): GraphicsDevice.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)HostGraphicsDevice.$(O): HostGraphicsDevice.st $(STCHDR) ../include/GraphicsDevice.$(H) ../include/Object.$(H)
+$(OUTDIR)Image.$(O): Image.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)ImageMask.$(O): ImageMask.st $(STCHDR) ../include/Depth1Image.$(H) ../include/Image.$(H) ../include/Object.$(H)
+$(OUTDIR)ImageRdr.$(O): ImageRdr.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)KeybdFwd.$(O): KeybdFwd.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)KeybdMap.$(O): KeybdMap.st $(STCHDR) ../include/IdDict.$(H) ../include/Dict.$(H) ../include/Set.$(H) ../include/Coll.$(H) ../include/Object.$(H)
+$(OUTDIR)ModalBox.$(O): ModalBox.st $(STCHDR) ../include/StdSysV.$(H) ../include/TopView.$(H) ../include/View.$(H) ../include/SimpleView.$(H) ../include/DSurface.$(H) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)NXWorkst.$(O): NXWorkst.st $(STCHDR) ../include/DevWorkst.$(H) ../include/HostGraphicsDevice.$(H) ../include/GraphicsDevice.$(H) ../include/Object.$(H)
+$(OUTDIR)PopUpView.$(O): PopUpView.st $(STCHDR) ../include/TopView.$(H) ../include/View.$(H) ../include/SimpleView.$(H) ../include/DSurface.$(H) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)RsrcPack.$(O): RsrcPack.st $(STCHDR) ../include/Dict.$(H) ../include/Set.$(H) ../include/Coll.$(H) ../include/Object.$(H)
+$(OUTDIR)SWSensor.$(O): SWSensor.st $(STCHDR) ../include/WSensor.$(H) ../include/Object.$(H)
+$(OUTDIR)ShadowV.$(O): ShadowV.st $(STCHDR) ../include/SimpleView.$(H) ../include/DSurface.$(H) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)SimpleView.$(O): SimpleView.st $(STCHDR) ../include/DSurface.$(H) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)StdSysV.$(O): StdSysV.st $(STCHDR) ../include/TopView.$(H) ../include/View.$(H) ../include/SimpleView.$(H) ../include/DSurface.$(H) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)TopView.$(O): TopView.st $(STCHDR) ../include/View.$(H) ../include/SimpleView.$(H) ../include/DSurface.$(H) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)View.$(O): View.st $(STCHDR) ../include/SimpleView.$(H) ../include/DSurface.$(H) ../include/GMedium.$(H) ../include/DevGC.$(H) ../include/GC.$(H) ../include/Object.$(H)
+$(OUTDIR)ViewStyle.$(O): ViewStyle.st $(STCHDR) ../include/RsrcPack.$(H) ../include/Dict.$(H) ../include/Set.$(H) ../include/Coll.$(H) ../include/Object.$(H)
+$(OUTDIR)WEvent.$(O): WEvent.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)WGroup.$(O): WGroup.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)WSensor.$(O): WSensor.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)WTrans.$(O): WTrans.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)WinWorkstat.$(O): WinWorkstat.st $(STCHDR) ../include/DevWorkst.$(H) ../include/HostGraphicsDevice.$(H) ../include/GraphicsDevice.$(H) ../include/Object.$(H)
+$(OUTDIR)Workstat.$(O): Workstat.st $(STCHDR) ../include/Object.$(H)
+$(OUTDIR)XWorkstat.$(O): XWorkstat.st $(STCHDR) ../include/DevWorkst.$(H) ../include/HostGraphicsDevice.$(H) ../include/GraphicsDevice.$(H) ../include/Object.$(H)