styles/generic.style
author Claus Gittinger <cg@exept.de>
Sat, 21 Jan 2017 04:04:02 +0100
changeset 7779 5931d9c57148
parent 7108 2fbacfb5d1ee
child 8237 8ee941d4e098
permissions -rw-r--r--
#DOCUMENTATION by cg class: SimpleView changed: #controller:

; this style sheet lists all possible style-values
; you can not use it directly as a style, but
; as a template - to copy individual setting
; into your private style file (if you want to create your own ones)
;
; Of course, you can also pick one of the supplied styles,
; or include an existing style in your new style - changing values
; as required. (see AEG_sailer.style as an example).
;
; After you created the style-file (and have it accessible in the
; resources directory), you can use this style by adding
; a line as follows to your 'display.rc' or 'private.rc' file:
;    View defaultStyle:#foo
; where 'foo' is the name of the style-file name without the '.style'
; ending.
; Since it must be a symbol, use quotes around, if non alphanumeric 
; characters are in the name.
.
; I.e:
;    View defaultStyle:#motif
;    View defaultStyle:#normal
;    View defaultStyle:#'motif_light'
;
; Many of the values here are defaulted to useful values,
; if not mentioned here - so there is no real need to define
; all of them for new styles. 
;
;
; $Header$

;
; agenda:
;   the following list contains all possible style-values and their
;   default values (i.e. in your style-file you have to include only
;   those differing from the default).
;
;   The first word is the style-sheet variable name, the rest (separated
;   by one or more spaces) is evaluated as a smalltalk expression and becomes
;   the value of the variable.
;
;   Lines beginning with ';' are comments.
;
;   The construct '? ...' meands: only assign new value if no value has been
;   specified already; this allows included files (for example: motif.common)
;   to change value only if not already defined by the includer.
;
;   The construct '=foo' means: use the value of the foo-variable described
;   above.
;   If a value is symbolic, the possible values are shown in a comment.
;
;   Conditional settings are possible, by including these between
;       #if <st-expression>
;       ...
;       #endif
;   For example, colors can be set different for mono vs. color displays.
;   else constructs are possible too:
;       #if <st-expression>
;       ...
;       #else
;       ...
;       #endif
;
;   finally, other files can be included:
;
;       ...
;       #include 'filename'
;       ...
;
; ----------------------------------------------------------------------------

; if it some type of 3D style
; (affects default levels, borderWidth and spacing between views etc.)
; all styles which have 3D effects should set this to true

comment  'not a usable style\\This file is used as reference and documentation.'

#if (Language == #german) or:[Language == #de]
comment  'Dies ist kein nutzbarer Stil\\Diese Datei dient als Referenz und Dokumentation.'
#endif

;
; if its a 3D style, spacing between components is often different;
; also, no borders are generated.
;
is3D                    false

;
; the name of the style (will vanish)
;
name                    #unknown

;
; borders - if is3D is true, these are ignored
;
borderWidth             0
borderColor             Color black

;
; these are macros used below
;
viewGrey                Color grey:67
lightGrey               (Color grey:67) lightened
darkGrey                (Color grey:67) darkened
fixedFont               Font family:'courier' face:'medium' style:'roman' size:12
variableFont            Font family:'helvetica' face:'medium' style:'roman' size:12

;
; the default size of topViews;
; if unspecified, 2/3 of the screen dimension are taken
;
standardSystemView.defaultExtent            (Screen current extent * (2/3))
;
; same for modal boxes
;
modalBox.defaultExtent                      200@150

;
; the default font (notice that there are extra variables for
; labelFont, textFont, menuFont etc.)
;
font                    =fixedFont

;
; the default view background
;
viewBackground          =viewGrey

;
; space between widgets
;
viewSpacing             nil "defaults to 1mm"

;
; when drawing shadow and light (3D-effect)
; ignored if is3D is false
;
shadowColor             nil     "nil means: use viewBackground darkened"
lightColor              nil     "nil means: use viewBackground lightened"
halfShadowColor         nil     "nil means: some default"
halfLightColor          nil     "nil means: some default"

;
; how are views highlighted when the focus is stepped
; via the keyboard (#FocusNext i.e. Ctrl-CursorRight / #FocusPrevious i.e. Ctrl-CursorLeft) ?
;
focusColor              Color red       "red is the default anyway"
focusBorderWidth        2               "2 is the default anyway"

;
; show a shadow under popup views ?
; if popupShadowColor is non-nil, shadow is drawn in this
; solid color; otherwise shadow is drawn by halftoning the pixels below.
; This may be slow on some X-servers.
;
popup.shadow             false   
popup.shadowColor        Color black
popup.level              nil     
popup.borderWidth        1            "2D styles only"
popup.borderColor        Color black  "2D styles only"   
;
; this controls if popups have to be clicked again to go away (if false)
; or vanish automatically, when the button is released (if true)
; the default is true
;
popup.hideOnRelease      true    
; UNIMPLEMENTED. popup.edgeStyle          nil          "or #soft"   

;
; menus
;
menu.font                    =variableFont
menu.foregroundColor         nil "means: use default from superclass"
menu.backgroundColor         nil "means: use default from superclass"
menu.hilightForegroundColor  =menu.backgroundColor  "if level is ~~ 0, default is menuForegroundColor"
menu.hilightBackgroundColor  =menu.foregroundColor  "if level is ~~ 0, default is menuBackgroundColor"
menu.hilightLevel            0
menu.separatingLineLevel     0
menu.checkColor              nil "means: use fgColor"
menu.showAccelerators        true
menu.subMenuPopInRightHalfOnly  false "if true, only pop submenus if pointer is in rightHalf"

;
; pullDownMenu takes menu style if not specified otherwise
;
pullDownMenu.viewBackground          =menuViewBackground
pullDownMenu.foregroundColor         =menuForegroundColor
pullDownMenu.backgroundColor         =menuBackgroundColor
pullDownMenu.hilightForegroundColor  =menuHilightForegroundColor
pullDownMenu.hilightBackgroundColor  =menuHilightBackgroundColor
pullDownMenu.shadowColor             =menuShadowColor
pullDownMenu.lightColor              =menuLightColor
pullDownMenu.font                    =menuFont
pullDownMenu.edgeStyle               nil    "or #soft"
pullDownMenu.separatingLines         true
pullDownMenu.level                   1
pullDownMenu.hilightLevel            =menuHilightLevel "ifnil: 0"
pullDownMenu.autoselectFirst         false

;
;if #toggle pressing an item again (in the pull-menus item) hides a shown (kept)
;menu. Otherwise a press outside of the item-area is required to hide the menu.
;
pullDownMenu.toggleMode              #toggle

;
;if true, menus topview is raised when an entry is activated
;
pullDownMenu.raiseTop                true

;
; popupList
;
popUpList.popPosition                nil   "or #shifted, or #below"

;
; label defaults 
; (these are inherited by Button, Toggles etc. if not redefined)

label.foregroundColor        Color black
label.backgroundColor        =viewBackground
label.font                   =fixedFont

;
; buttons, toggles etc.
;
button.font                      nil     "nil means: use font"
button.edgeStyle                 nil     "or #soft"
button.borderWidth               nil     "nil means: use value of borderWidth"
button.activeLevel               -1
button.passiveLevel              1
button.foregroundColor           nil     "nil means: use label-value"
button.backgroundColor           nil     "nil means: use label-value"
button.font                      nil     "nil means: use label-value"
button.disabledForegroundColor   Color grey
button.disabledBackgroundColor   nil     "nil means: use bgColor"
button.enteredForegroundColor    nil     "nil means: use fgColor"
button.enteredBackgroundColor    nil     "nil means: use bgColor"
button.activeForegroundColor     nil     "nil means: use fgColor"
button.activeBackgroundColor     nil     "nil means: use bgColor"
button.returnButtonHasImage      true    "place a return-icon into defaultButtons"
button.returnButtonHasBorder     false   "place a border around defaultButtons"

; arrow buttons in scrollBars
;
arrowButton.style                 nil    "choose one of (#st80 #motif #mswindows nil)"
arrowButton.foregroundColor       nil    "nil means: use buttons default"
arrowButton.activeForegroundColor nil    "nil means: use buttons default"
arrowButton.activeBackgroundColor nil    "nil means: use buttons default"
arrowButton.upFormFile            'ScrollUp.xbm'
arrowButton.downFormFile          'ScrollDn.xbm'
arrowButton.leftFormFile          'ScrollLt.xbm'
arrowButton.rightFormFile         'ScrollRt.xbm'
arrowButton.activeLevel           nil    "nil means: use buttons default"
arrowButton.passiveLevel          nil    "nil means: use buttons default"

;
; show a little lamp (a la IRIS) in toggles ?
;
toggle.showLamp          false         "false means: no lamp"
toggle.lampColor         Color yellow  "ignored if above is false"
toggle.lampWidthMM       1.8           "mm"
toggle.lampHeightMM      3.5           "mm"

;
; the color of checkmarks (normally black; IRIS shows them red)
;
checkToggle.checkColor   Color black
checkToggle.bitmapFile   'CheckOn.xbm'
checkToggle.style        #cross       "or #check only taken if file is nil"
checkToggle.activeBackgroundColor  nil   "means: use buttons default"
checkToggle.activeLevel            nil   "means: use buttons default"
checkToggle.passiveLevel           nil   "means: use buttons default"

noteBook.halfLightColor          =button.halfLightColor
noteBook.halfShadowColor         =button.halfShadowColor
noteBook.shadowColor             =button.shadowColor
noteBook.lightColor              =button.lightColor
"/ noteBook.foregroundColor           =button.foregroundColor
"/ noteBook.disabledForegroundColor   =dbutton.isabledForegroundColor
noteBook.canvasFrameLevel          1
noteBook.edgeStyle                 #soft

;
; text view backgrounds - this is not the same as
; textBackgroundColor (although it looks better if it is ...)
;
textView.background              Color white
TextView.st80Selections         false   "/ enables ST80 style doubleClick

;
; texts in ListView, TextView, EditTextView etc.
;
text.foregroundColor             Color black
text.backgroundColor             Color white
text.font                        =fixedFont
text.tabPositions                #(1 9 17 25 33 41 49 57 65 73 81 89 97 105 113 121 129 137 145)

textCursor.foregroundColor       Color white
#if Screen current hasColors
textCursor.backgroundColor       Color red
#else
textCursor.backgroundColor       Color black
#endif
textCursor.type                  #block "choose one of (#block #ibeam #Ibeam #caret #solidCaret #bigCaret #bigSolidCaret)"
textCursor.typeNoFocus          nil   "/ means same as textCursor; #none is also allowed

;
; text view selections
;
text.wordSelectCatchesBlanks     false
text.st80Selections              false

text.selectionForegroundColor    =text.backgroundColor
#if Screen current hasColors
text.selectionBackgroundColor    Color green
#else
#  if Screen current hasGreyscales
text.selectionBackgroundColor    Color grey
#  else
text.selectionBackgroundColor    =text.foregroundColor
#  endif
#endif
editText.requestFocusOnPointerEnter     true   "/ anded with UserPrefs

;
; text in editfields
;
editField.foregroundColor           Color black
editField.backgroundColor           Color white
editField.selectionForegroundColor  Color white
editField.selectionBackgroundColor  Color black
editField.font                      =fixedFont
editField.requestFocusOnPointerEnter true       "/ anded with UserPrefs
editField.cursorType                nil "/ means same as textCursor
editField.cursorForegroundColor     nil "/ means same as textCursor
editField.cursorBackgroundColor     nil "/ means same as textCursor

;
; special values for the transcript
;
transcript.foregroundColor       Color black
transcript.backgroundColor       Color white
transcript.cursorForegroundColor =transcript.backgroundColor
transcript.cursorBackgroundColor =transcript.foregroundColor

;
; highlighting errors in codeviews
;
codeError.selectionForegroundColor       =text.selectionForegroundColor
#if Screen current hasColors
codeError.selectionBackgroundColor       Color red
#else
codeError.selectionBackgroundColor       =text.selectionBackgroundColor
#endif

;
; selection-in-list
;
selection.multiSelectionModifier         nil "means: #Shift; alternative: #Control"
selection.foregroundColor                nil "means: use text-backgroundColor"
selection.backgroundColor                nil "means: use viewBackground"
selection.hilightForegroundColor         nil "means: use backgroundColor"
selection.hilightBackgroundColor         nil "means: use foregroundColor"
selection.hilightFrameColor              nil "means: no frame around selection"
selection.hilightLevel                   0
selection.hilightStyle                   nil "means: depend on styles name"
selection.font                           nil "means: use textFont"
selection.disabledForegroundColor        nil "means: use grey"
;NOTIMPL selection.rightArrowStyle
selection.rightArrowLevel                1
selection.requestFocusOnPointerEnter     true  "/ anded with UserPrefs
selection.highlightEnterItem             false "/ underline-highlight item under cursor

;
; variable panels
;
variablePanel.barHeight          nil "height in pixels. nil means: use barHeightMM or default"
variablePanel.barWidth           nil "width in pixels. nil means: use barWidthMM or default"

variablePanel.barHeightMM        2
variablePanel.barWidthMM         3

variablePanel.showHandle         true
variablePanel.handlePosition     scrollbar.position "/ OLD: #right "#center #left"
variablePanel.handleStyle        nil    "nil means: as appropriate per style-name; i.e. #next., #motif ..."
;                                      in addition to the known ones, 
;                                      #none, #iris, #line, #motif or #full are also allowed                                        
variablePanel.handleColor        Black  "only for #iris, #normal and #mswindows"
variablePanel.handleLevel        2      "only if not #line"

; OBSOLETE: variablePanel.trackingLine       false  "false means: track bar; true means: only track line"
variablePanel.trackingStyle      #solidRectangle  "/ means: rectangle track. 
						 "/ Also possible:or: #solidLine or: #dashedLine
variablePanel.separatingLine     false  "true means: draw an edged line in addition to handle"
variablePanel.barHeight          2

scrolledView.level               -1                 "level of scrolled view. -1 for 3D styles; 0 for 2D styles"
scrollableView.level             nil                "nil: as specified elsewhere; only 0 for openWin"
scrolledView.borderWidth         nil                "nil: slave views own preferrence; 1 in openWin"
scrolledView.margin              =viewSpacing // 2  "outer margin around scrolledView"
scrollBar.spacing                =viewSpacing // 2  "space between scrolledview and scrollBar"
scrollBar.hiding                 false              "/ automatic hiding of useless scrollBars


;
; scrollbar position in scrolled views
;
scrollBar.position               #left   "or: #right"

;
; scrollbars
;
scrollBar.buttonPositions        #around         "or: #top #bottom"         
scrollBar.level                  0               "level of scrollBar"
scrollBar.elementSpacing         0               "spacing betwen buttons & thumb"
scrollBar.disableButtons         false           "shall we disable buttons if appropriate"
scrollBar.neverMini              false           "force big scrollBars"
scrollBar.hiding                 false           "hide scrollBars if nothing to scroll"

;
; scrollers (also used in scrollBars & also affects sliders)
;
scroller.viewBackground          Color grey
scroller.thumbColor              Color white
scroller.thumbEnteredColor       =scrollerThumbColor
scroller.thumbFrameColor         Color black "nil means no frame"
scroller.thumbLevel              0
scroller.thumbActiveLevel        =scrollerThumbLevel
scroller.thumbInset              0
scroller.thumbFixHeight          false
scroller.thumbEdgeStyle          nil "or #soft"
scroller.level                   0
scroller.borderWidth             =borderWidth
scroller.NTallyMarks             0
scroller.tallyLevel              0
scroller.ghostColor              nil     " nil means: no ghosting"
scroller.ghostLevel              0       "only used if above color is nonNil"
scroller.snapBack                false   "w95 behavior: snap back if moved out of the scroller"
scroller.middleButtonJump        false   "xterm behavior: middle button jumps to click position"
scroller.autoRepeat              true
scroller.initialRepeatDelay      0.2     "seconds"
scroller.repeatDelay             0.1     "seconds"
scroller.vScrollerWidth          nil     " nil means: compute from screens resolution"
scroller.hScrollerHeight         nil     " nil means: compute from screens resolution"
scroller.snapBackDistance        30
scroller.minThumbSize            8

;
; sliders may have different tally definition than scrollers
;
slider.NTallyMarks       1
slider.tallyLevel        -1
slider.level             nil     "nil means: inherit from scroller"

miniScroller.size        2.5     "/ millimeters

;
; framed boxes
;
framedBox.foregroundColor        Color black
framedBox.labelPosition          #topCenter "#topLeft #topRight #bottomLeft #bottomCenter #bottomRight"
framedBox.font                   nil  "nil means: as inherited from view"

ruler.foregroundColor            nil "nil means: use foregroundColor or Black or White"
ruler.backgroundColor            nil "nil means: use viewBackground"
ruler.metric                     nil "nil means: use #mm for german, #inch for all others"

;
; dialog boxes
;

dialogBox.okAtLeft               false  "if true: ok at left/cancel at right; if false, vice-versa"
dialogBox.returnShiftsFocusToOK  false  "if true, return shifts focus to OK button"
					"(i.e. we need another Return for confirmation)"
					"if false, Return immediately closes the box with OK"
;
; information-box
;
informationBox.icon      (Image fromFile:'bitmaps/Information.xbm')

;
; warnbox
;
warnBox.icon             (Image fromFile:'bitmaps/Information.xbm')

;
; yes/no requests
;
requestBox.icon          (Image fromFile:'bitmaps/Request.xbm')


html.backgroundColor                Color grey:80
html.anchorForegroundColor          Color blue darkened
html.activeAnchorForegroundColor    Color red
html.activeAnchorBackgroundColor    =htmlBackgroundColor
html.visitedAnchorForegroundColor   Color red:30 green:0 blue:80
html.exampleAnchorForegroundColor   Color red:40 green:0 blue:0
html.anchorUnderline                false

dataSet.labelView.level             -1
dataSet.labelView.verticalSpace     2