GLXWorkstation.st
author Claus Gittinger <cg@exept.de>
Fri, 29 Mar 1996 13:53:59 +0100
changeset 553 616145ac342d
parent 543 abe110532199
child 554 34cc776bcc0f
permissions -rw-r--r--
first steps towards openGL support

"
COPYRIGHT (c) 1993 by Claus Gittinger
	      All Rights Reserved

 This software is furnished under a license and may be used
 only in accordance with the terms of that license and with the
 inclusion of the above copyright notice.   This software may not
 be provided or otherwise made available to, or used by, any
 other person.  No title to or ownership of the software is
 hereby transferred.
"

XWorkstation subclass:#GLXWorkstation
	instanceVariableNames:'activeWindow hasStereoExtension glOK'
	classVariableNames:'ForceGL'
	poolDictionaries:''
	category:'Interface-Graphics'
!

!GLXWorkstation primitiveDefinitions!
%{
/*
 * on SGI, this class is compiled with -DGLX, while
 * for simulation (using vogl), this is compiled with -DVGL
 *   
 * New note: starting to support openGL (tm) (compile with -DOPENGL)
 * or its simulation (compile with -DOPENGL -DMESA)
 */

/*
 * SAD, SAD:
 *    on SGI, the GL library seems to come in different versions,
 *    some include the functions below, others dont.
 *    To avoid getting undefined symbol errors when linking, these
 *    functions are not included by default.
 *
 * enable the #define below (or compile with -DFULL_GLX) to enable
 * the following:
 *
 *    blendcolor getgconfig getmultisample leftbuffer rightbuffer monobuffer
 *    msalpha msmask mspattern mssize multisample stereobuffer
 *    t3s t3i t3f t3d t4s t4i t4f t4d tlutbind zbsize
 *
 * these are not available on all gl's
 */

/* #define FULL_GLX */

/*
 * this is stupid, GLX defines String, which is also defined here ...
 * ... and xlib defines True and False
 */
# undef String
# define String GLX_String
# undef True
# undef False

#include <stdio.h>

#ifdef OPENGL	/* SGI or others OPENGL library */

# include "GL/gl.h"

# ifdef MESA    /* GNU MESA openGL simulation */
#  include "GL/xmesa.h"
#  define OPENGLCONTEXT				XMesaContext
#  define GLXMAKECURRENT(dpy, draw, con)	XMesaMakeCurrent(con)
# else
   /* not yet known what else to include */
#  define OPENGLCONTEXT	GLXContext
#  define GLXMAKECURRENT(dpy, draw, con)	glxMakeCurrent(dpy, draw, con)
# endif

#else

# ifdef GLX	/* SGI's GL library */
#  include <gl/glws.h>
#  include <gl/sphere.h>
# else		/* VOGL GL simulation */
#  undef memset
#  include <vogl.h>
#  undef move
#  include <X11/Xlib.h>
# endif
#endif

/*
 * XSGIStereo extension - if available
 */
#ifdef XSGIStereo
# include <X11/extensions/SGIStereo.h>
#endif

#ifndef NULL
# define NULL (char *)0         /* sigh */
#endif

typedef enum {
    GLXcolorIndexSingleBuffer,
    GLXcolorIndexDoubleBuffer,
    GLXrgbSingleBuffer,
    GLXrgbDoubleBuffer
} GLXWindowType;

# define ENTERGLX     __BEGIN_PROTECT_REGISTERS__
# define LEAVEGLX     __END_PROTECT_REGISTERS__

/*
 * stupid again - from now on, we need ST/X's String again
 */
#undef String
#ifdef __DEF_STRING
# define String __DEF_String
#endif

/*
 * mhmh - openGL has its separate gl-context,
 * which is distinct (?) from the windowID.
 * We dont want to add another instvar to View - do we ?
 */
#if defined(OPENGL)

# ifndef MAX_OPENGL_VIEWS
#  define MAX_OPENGL_VIEWS	50
# endif

struct windowIDToGLContextMapping {
	Window 		win;
	OPENGLCONTEXT   con;
};

static struct windowIDToGLContextMapping windowIDToGLContextMapping[MAX_OPENGL_VIEWS];

static OPENGLCONTEXT
__glxWindowIdToGLContext(xId) 
	Window xId;
{
	int i;

	for (i=0; i<MAX_OPENGL_VIEWS; i++) {
	    if (windowIDToGLContextMapping[i].win == xId) {
		return windowIDToGLContextMapping[i].con;
	    }
	}
	return (OPENGLCONTEXT) 0;
}

/*
 * set the GLXWindow for followup drawing
 */
#define SETWIN(aGLXWindowId)                            \
    {							\
	OPENGLCONTEXT context;				\
							\
	if (_INST(activeWindow) != aGLXWindowId) {      \
	    if (! ISCONNECTED ) {                       \
		RETURN (false);                         \
	    }						\
	    if (! __isExternalAddress(aGLXWindowId)) {  \
		RETURN (false);				\
	    }                                           \
	    context = (OPENGLCONTEXT) __glxWindowIdToGLContext(_WindowVal(aGLXWindowId));	\
	    if (! context) {				\
		RETURN (false);				\
	    }						\
	    GLXMAKECURRENT(myDpy, _WindowVal(aGLXWindowId), context ); \
	    _INST(activeWindow) = aGLXWindowId;         \
	    __STORE(self, aGLXWindowId);                \
	} else {					\
	    if (aGLXWindowId == nil) {			\
		RETURN (false);                         \
	    }                                           \
	}						\
    }


#else /* old GL */

/*
 * set the GLXWindow for followup drawing
 */
#define SETWIN(aGLXWindowId)                            \
    {							\
        if (_INST(activeWindow) != aGLXWindowId) {      \
	    if (! ISCONNECTED ) {                       \
	        RETURN (false);                         \
	    }                                           \
	    if (! __isExternalAddress(aGLXWindowId)) {  \
	        RETURN (false);                         \
	    }                                           \
	    if (GLXwinset(myDpy, _WindowVal(aGLXWindowId)) < 0) { \
	        RETURN (false);                         \
	    }                                           \
	    _INST(activeWindow) = aGLXWindowId;         \
	    __STORE(self, aGLXWindowId);                \
        } else {                                        \
	    if (aGLXWindowId == nil) {                  \
	        RETURN (false);                         \
	    }                                           \
	}						\
    }

#endif /* old GL */

/*
 * some defines - tired of typing ...
 * most of these macros/functions extract values from smalltalk objects or
 * put/pack them into corresponding c variables.
 *
 */
#ifdef OPENGL
# define Boolean	int
# define TRUE		1
# define FALSE		0
# define Coord		float
# define Icoord		int
# define Scoord		int
# define Colorindex	int
# define Linestyle	int
# define Offset		int
# define Angle		int
# define Screencoord	int
#endif

#define myDpy              (Display *)(__MKCP(_INST(displayId)))
#define ISCONNECTED        (_INST(displayId) != nil)
#define _WindowVal(o)      (Window)(__MKCP(o))

#define __MKBOOLEAN(b)     ((b==FALSE) ? false : true)
#define _booleanVal(b)     ((b==false) ? (Boolean)FALSE : (Boolean)TRUE)
#define _coordVal(c)       ((__isFloat(c)) ? (Coord)(_floatVal(c))  : (Coord)(__intVal(c)))
#define _icoordVal(c)      ((Icoord)(__intVal(c)))
#define _scoordVal(c)      ((Scoord)(__intVal(c)))
#define _screencoordVal(c) ((Screencoord)(__intVal(c)))
#define _colorindexVal(c)  ((Colorindex)(__intVal(c)))
#define _linestyleVal(l)   ((Linestyle)(__intVal(l)))
#define _shortVal(l)       ((short)(__intVal(l)))
#define _longVal(l)        ((long)(__intVal(l)))
#define _deviceVal(l)      ((Device)(__intVal(l)))
#define _tagVal(l)         ((Tag)(__intVal(l)))
#define _objectVal(l)      ((Object)(__intVal(l)))
#define _offsetVal(l)      ((Offset)(__intVal(l)))
#define _rgbVal(l)         ((RGBvalue)(__intVal(l)))
#define _angleVal(c)       ((Angle)(__intVal(c)))

/*
 * check for and fetch a boolean from ST-arg into C-dst
 * ST-object must be true or false. Return from method if invalid.
 */
#define _BOOLEAN_(arg, dst)             \
    if (arg==true)                      \
	dst = (Boolean)TRUE;            \
    else if (arg==false)                \
	dst = (Boolean)FALSE;           \
    else { RETURN(false); }

/*
 * check for and fetch a coord from ST-arg into C-dst
 * ST-object must be Float, SmallInteger or Fraction.
 * Return from method if invalid.
 */
#define _COORD_(arg, dst)               \
    if (__isFloat(arg))                 \
	dst = (Coord)(_floatVal(arg));  \
    else if (__isSmallInteger(arg))     \
	dst = (Coord)(__intVal(arg));    \
    else if (__isFraction(arg)          \
	  && __isSmallInteger(_FractionInstPtr(arg)->f_numerator)       \
	  && __isSmallInteger(_FractionInstPtr(arg)->f_denominator)) {  \
	float n, d;                                                     \
									\
	n = (float)(__intVal(_FractionInstPtr(arg)->f_numerator));       \
	d = (float)(__intVal(_FractionInstPtr(arg)->f_denominator));     \
	dst = (Coord)(n / d);                                           \
    } else { RETURN(false); }

/*
 * check for and fetch an icoord from ST-arg into C-dst
 * ST-object must be SmallInteger. Return from method if invalid. 
 */
#define _ICOORD_(arg, dst)              \
    if (__isSmallInteger(arg))          \
      dst = (Icoord)(__intVal(arg));     \
    else { RETURN(false); }

/*
 * check for and fetch an scoord from ST-arg into C-dst
 * ST-object must be SmallInteger. Return from method if invalid. 
 */
#define _SCOORD_(arg, dst)              \
    if (__isSmallInteger(arg))          \
      dst = (Scoord)(__intVal(arg));     \
    else { RETURN(false); }

#define _SCREENCOORD_(arg, dst)          \
    if (__isSmallInteger(arg))           \
      dst = (Screencoord)(__intVal(arg)); \
    else { RETURN(false); }

#define _COLORINDEX_(arg, dst)           \
    if (__isSmallInteger(arg))           \
      dst = (Colorindex)(__intVal(arg));  \
    else { RETURN(false); }

#define _ANGLE_(arg, dst)               \
    if (__isSmallInteger(arg))          \
	dst = (Angle)(__intVal(arg));    \
    else { RETURN(false); }

#define _FLOAT_(arg, dst)               \
    if (__isFloat(arg))                 \
	dst = (float)(_floatVal(arg));  \
    else if (__isSmallInteger(arg))     \
	dst = (float)(__intVal(arg));    \
    else if (__isFraction(arg)          \
	  && __isSmallInteger(_FractionInstPtr(arg)->f_numerator)       \
	  && __isSmallInteger(_FractionInstPtr(arg)->f_denominator)) {  \
	float n, d;                                                     \
									\
	n = (float)(__intVal(_FractionInstPtr(arg)->f_numerator));       \
	d = (float)(__intVal(_FractionInstPtr(arg)->f_denominator));     \
	dst = (float)(n / d);                                           \
    } else { RETURN(false); }

#define _INT_(arg, dst)                 \
    if (__isSmallInteger(arg))          \
	dst = (int)(__intVal(arg));      \
    else { RETURN(false); }

#define _indexedArea(object)            \
    (((char *) (_InstPtr(object)))      \
	+ OHDR_SIZE                     \
	+ (__intVal(_ClassInstPtr(__qClass(object))->c_ninstvars)) * sizeof(OBJ))
%}
! !

!GLXWorkstation primitiveVariables!
%{
/*
 * remembered info from private error handler
 */
static char lastErrorMsg[80] = "";
static unsigned lastRequestCode = 0;
static unsigned lastMinorCode = 0;
static unsigned lastResource = 0;

%}
! !

!GLXWorkstation primitiveFunctions!
%{

/*
 * catch X-errors and forward as errorInterrupt:#DisplayError,
 * (which itself invokes my handler and optionally raises an exceptionSignal)
 * the implementation below is somewhat wrong: it will
 * report all errors for Display, even though there could be
 * more than one display connection. (being fixed, new errorInterrupt mechanism
 * allows passing an additional argument, which is the displayID ...)
 *
 * this dublicates the functionality as found in XWorkstation;
 * the reason is to allow dynamic loading systems to load this module
 * before XWorkstation (which was not possible otherwise, due to unresolved
 * external references while loading this one)
 */
static
__XErrorHandler__(dpy, event)
    Display *dpy;
    XErrorEvent *event;
{
    XGetErrorText(dpy, event->error_code, lastErrorMsg, 80);
    if (lastErrorMsg[0] == '\0') {
	sprintf(lastErrorMsg, "code: %d", event->error_code);
    }
    lastRequestCode = event->request_code;
    lastMinorCode = event->minor_code;
    lastResource = event->resourceid;

    if (@global(ErrorPrinting) == true) {
	fprintf(stderr, "XWORKSTAT: x-error cought maj=%d (0x%x) min=%d (0x%x) resource=%x\n",
			event->request_code, event->request_code,
			event->minor_code, event->minor_code, event->resourceid);
	fprintf(stderr, "XWORKSTAT: x-error message is '%s'\n", lastErrorMsg);
    }

    __errorInterruptWithIDAndParameter__(@symbol(DisplayError), __MKOBJ(dpy));
    return 0;
}

/* 
 * begin moved from GLXsupport.c
 */

/*
 * This provides a helper function "GLXCreateWindow", which does
 * all the necessary magic to create an X window suitable for GL drawing 
 * to take place within. See the definition of GLXCreateWindow for a 
 * description of how to call it.
 *
 * claus: I really had no time to look into all this,
 * this file has been just copied from a 4Dgifts demo ..
 * (will need more than a day to show more ...)
 */
#if defined(GLX) || defined(VGL)

#include        <X11/Xlib.h>
#include        <X11/Xutil.h>
#ifndef VGL
# include        <gl/glws.h>  
#endif
#include        <signal.h>
#include        <setjmp.h>
#include        "stcIntern.h"

/*
 * glxhelper.h:
 *
 *   List of drawing modes supported by GLXCreateWindow (in glxhelper.c).
 * More than this are possible with mixed model, but this is just an 
 * example.  You can either expand this list (and the corresponding code in 
 * GLXCreateWindow) or call the mixed model calls yourself, using 
 * GLXCreateWindow as an example.
 */

static char *
typeToName[] = {
    "color index single buffer",
    "color index double buffer",
    "rgb single buffer",
    "rgb double buffer",
};

#ifndef VGL
/*
 * Dorky little helper function used to build up a GLXconfig array.
 */

static void 
set_entry (GLXconfig* ptr, int b, int m, int a)
{
    ptr->buffer = b;
    ptr->mode = m;
    ptr->arg = a;
}
#endif /* VGL */

static JMP_BUF errorReturn;

static void
glAbort() {
    longjmp(errorReturn, 1);
}

/*
 * GLXCreateWindow(dpy, parent, x, y, w, h, boderWidth, type)
 *
 * Return value is the X window id of the newly created window.
 *
 * Arguments are:
 *      dpy             The X "Display*" returned by XOpenDisplay
 *      parent          The parent of the newly created window,
 *                      a typical value for this is
 *                      RootWindow(dpy, DefaultScreen(dpy))
 *      x,y             The location of the window to be created,
 *                      y coordinate is measured from the top down.
 *      w,h             size of the new window
 *      borderWidth     the X border size for this window, should probably
 *                      be zero.
 *      type            the GLXWindowType (see glxhelper.h) desribing the
 *                      typer of GL drawing to be done in this window
 */
Window 
__GLXCreateWindow(dpy, parent, x, y, w, h, borderWidth, type)
    Display* dpy;
    Window parent;
    GLXWindowType type;
{
#ifdef VGL
    Visual visual;
#else
    GLXconfig params[50];
    GLXconfig* next;
    GLXconfig* retconfig;
    Colormap cmap = DefaultColormap(dpy, DefaultScreen(dpy));
    XVisualInfo *vis;
#endif
    XVisualInfo template;
    XColor white;
    XSetWindowAttributes cwa;
    XWindowAttributes   pwa;
    int scr, i, nret;
    Window win;
#ifdef HAS_SIGACTION
    struct sigaction oldSig, newSig;
#else
    void *oldSig;
#endif

    __catchExit(1);

    if (setjmp(errorReturn)) {
	printf("hard error in GL - return\n");
#ifdef HAS_SIGACTION
	sigaction(SIGSEGV, &oldSig, 0);
#else
	signal(SIGSEGV, oldSig);
#endif
        __catchExit(0);
	return 0;
    }
    __CONT__

#ifdef VGL
    /*
     * I know what VGL supports; its somewhat unclean to hard code it here
     */
    switch (type) {
      case GLXcolorIndexSingleBuffer:
      case GLXcolorIndexDoubleBuffer:
	break;

      case GLXrgbSingleBuffer:
      case GLXrgbDoubleBuffer:
	printf("Sorry, VGL can't support %s type of windows\n", typeToName[type]);
        __catchExit(0);
	return 0;
    }

    scr = DefaultScreen(dpy);
    visual.visualid = CopyFromParent;
    cwa.border_pixel = 0;  /* Even if we don't use it, it must be something */
    if (w <= 0) {
	printf("VGL: bad width: %d\n", w);
	w = 1;
    }
    if (h <= 0) {
	printf("VGL: bad height: %d\n", h);
	h = 1;
    }
    win = XCreateWindow(dpy, parent, x, y, w, h,
			     borderWidth, DisplayPlanes(dpy, scr), 
			     InputOutput, &visual,
			     CWBorderPixel, &cwa);

    /*
     * on some, seg-violations occur in the GL, if too many
     * views are created ... just to make certain, we catch those
     * in GL too.
     */
# ifdef HAS_SIGACTION
    sigaction(SIGSEGV, (struct sigaction *)0, &oldSig);
    newSig = oldSig;
    newSig.sa_handler = glAbort;
    sigaction(SIGSEGV, &newSig, (struct sigaction *)0);
# else
    oldSig = signal(SIGSEGV, glAbort);
# endif
    i = GLXlink(dpy, win);
# ifdef HAS_SIGACTION
    sigaction(SIGSEGV, &oldSig, (struct sigaction *)0);
# else
    signal(SIGSEGV, oldSig);
# endif

    if (i < 0) {
	printf("GLXlink returned %d\n", i);
        __catchExit(0);
	return 0;
    }

#else /* not VGL */

    /*
     * This builds an array in "params" that describes for GLXgetconfig(3G)
     * the type of GL drawing that will be done.
     */
    next = params;
    switch (type) {
      case GLXcolorIndexSingleBuffer:
	set_entry(next++, GLX_NORMAL, GLX_RGB, FALSE);
	set_entry(next++, GLX_NORMAL, GLX_DOUBLE, FALSE);
	break;
      case GLXcolorIndexDoubleBuffer:
	set_entry(next++, GLX_NORMAL, GLX_RGB, FALSE);
	set_entry(next++, GLX_NORMAL, GLX_DOUBLE, TRUE);
	break;
      case GLXrgbSingleBuffer:
	set_entry(next++, GLX_NORMAL, GLX_RGB, TRUE);
	set_entry(next++, GLX_NORMAL, GLX_DOUBLE, FALSE);
	break;
      case GLXrgbDoubleBuffer:
	set_entry(next++, GLX_NORMAL, GLX_RGB, TRUE);
	set_entry(next++, GLX_NORMAL, GLX_DOUBLE, TRUE);
	break;
    }
    set_entry(next, 0, 0, 0); /* The input to GLXgetconfig is null terminated */

    /*
     * Get configuration data for a window based on above parameters
     * First we have to find out which screen the parent window is on,
     * then we can call GXLgetconfig()
     */
    XGetWindowAttributes(dpy, parent, &pwa);
    retconfig = GLXgetconfig(dpy, XScreenNumberOfScreen(pwa.screen), params);
    if (retconfig == 0) {
	printf("Sorry, can't support %s type of windows\n", typeToName[type]);
        __catchExit(0);
	return 0;
    }

    /*
     * Scan through config info, pulling info needed to create a window
     * that supports the rendering mode.
     */
    for (next = retconfig; next->buffer; next++) {
	unsigned long buffer = next->buffer;
	unsigned long mode = next->mode;
	unsigned long value = next->arg;
	switch (mode) {
	  case GLX_COLORMAP:
	    if (buffer == GLX_NORMAL) {
		cmap = value;
	    }
	    break;
	  case GLX_VISUAL:
	    if (buffer == GLX_NORMAL) {
		template.visualid = value;
		template.screen = DefaultScreen(dpy);
		vis = XGetVisualInfo(dpy, VisualScreenMask|VisualIDMask,
					  &template, &nret);
	    }
	    break;
	}
    }

    /*
     * Create the window
     */
    cwa.colormap = cmap;
    cwa.border_pixel = 0;  /* Even if we don't use it, it must be something */
    win = XCreateWindow(dpy, parent, x, y, w, h,
			     borderWidth, vis->depth, InputOutput, vis->visual,
			     CWColormap|CWBorderPixel, &cwa);

    /*
     * Rescan configuration info and find window slot that getconfig
     * provided.  Fill it in with the window we just created.
     */
    for (next = retconfig; next->buffer; next++) {
	if ((next->buffer == GLX_NORMAL) && (next->mode == GLX_WINDOW)) {
	    next->arg = win;
	    break;
	}
    }

    /*
     * Now "retconfig" contains all the information the GL needs to
     * configure the window and its own internal state.
     */
    /*
     * on iris, seg-violations occur in the GL, if too many
     * views are created ...
     */
# ifdef HAS_SIGACTION
    sigaction(SIGSEGV, (struct sigaction *)0, &oldSig);
    newSig = oldSig;
    newSig.sa_handler = glAbort;
    sigaction(SIGSEGV, &newSig, (struct sigaction *)0);
# else
    oldSig = signal(SIGSEGV, glAbort);
# endif
    i = GLXlink(dpy, retconfig);
# ifdef HAS_SIGACTION
    sigaction(SIGSEGV, &oldSig, (struct sigaction *)0);
# else
    signal(SIGSEGV, oldSig);
# endif

    if (i < 0) {
	printf("GLXlink returned %d\n", i);
        __catchExit(0);
	return 0;
    }

    /*
     * The GL sets its own X error handlers, which exits - this is not what we want
     */
    XSetErrorHandler(__XErrorHandler__);
#endif /* not VGL */

    __catchExit(0);
    return win;
}

__GLXUnlinkWindow(dpy, win)
    Display* dpy;
    Window win;
{
    /*
     * only needed for VGL - GLX does it automatically
     */
#ifdef VGL
    GLXunlink(dpy, win);
#endif
}

#endif /* GLX or VGL */

/* 
 * end moved from GLXsupport.c
 */

/*
 * helper for rotation - calls rot()
 */
OBJ
__glx_doRotate(angle, axis)
    OBJ angle;
    char axis;
{
    float f_angle;

    if (__isFloat(angle)) {
	f_angle = (float)(_floatVal(angle));
	if (f_angle != 0.0)
	    rot(f_angle, axis);
	return (true);
    }
    if (__isFraction(angle)
     && __isSmallInteger(_FractionInstPtr(angle)->f_numerator)
     && __isSmallInteger(_FractionInstPtr(angle)->f_denominator)) {
	float n, d;

	n = (float)(__intVal(_FractionInstPtr(angle)->f_numerator));
	d = (float)(__intVal(_FractionInstPtr(angle)->f_denominator));
	f_angle = n / d;
	if (f_angle != 0.0)
	    rot(f_angle, axis);
	return (true);
    }
    if (__isSmallInteger(angle)) {
	f_angle = (float)(__intVal(angle));
	if (f_angle != 0.0)
	    rot(f_angle, axis);
	return (true);
    }
    return false;
}

/*
 * fetch integers from an st-array (elements must be smallIntegers)
 */
long *
__glx_getLongsFromInto(obj, vec, count)
   OBJ obj;
   long *vec;
{
    OBJ cls, o;
    int nByte, i, ninstVars, nInstBytes;
    char *pElem;

    if (! _isNonNilObject(obj)) return (long *)NULL;
    cls = __qClass(obj);
    ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
    nInstBytes = OHDR_SIZE + ninstVars * sizeof(OBJ);
    nByte = __qSize(obj) - nInstBytes;
    pElem = (char *)(_InstPtr(obj)) + nInstBytes;
    if (nByte < (count * sizeof(OBJ))) return (long *)NULL;
    for (i=0; i<count; i++) {
	o = *(OBJ *)pElem;
	if (! __isSmallInteger(o)) return (long *)NULL;
	vec[i] = (long)__intVal(o);
	pElem += sizeof(OBJ);
    }
    return vec;
}

/*
 * fetch shorts from an st-array (elements must be smallIntegers)
 */
short *
__glx_getShortsFromInto(obj, vec, count)
   OBJ obj;
   short *vec;
{
    OBJ cls, o;
    int nByte, i, ninstVars, nInstBytes;
    char *pElem;

    if (! _isNonNilObject(obj)) return (short *)NULL;
    cls = __qClass(obj);
    ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
    nInstBytes = OHDR_SIZE + ninstVars * sizeof(OBJ);
    nByte = __qSize(obj) - nInstBytes;
    pElem = (char *)(_InstPtr(obj)) + nInstBytes;
    if (nByte < (count * sizeof(OBJ))) return (short *)NULL;
    for (i=0; i<count; i++) {
	o = *(OBJ *)pElem;
	if (! __isSmallInteger(o)) return (short *)NULL;
	vec[i] = (short)__intVal(o);
	pElem += sizeof(OBJ);
    }
    return vec;
}

/*
 * fetch floats from an st-object into a c-float array 
 * which may be a floatArray, doubleArray or array-of-something,
 * where something may be a float, fraction or smallInteger,
 */
float *
__glx_getFloatsFromInto(obj, vec, count)
   OBJ obj;
   float *vec;
{
    OBJ cls;
    int nByte;
    OBJ o;
    int i, ninstVars, nInstBytes;
    char *pElem;

    if (! _isNonNilObject(obj)) return (float *)0;

    cls = __qClass(obj);
    ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
    nInstBytes = OHDR_SIZE + ninstVars * sizeof(OBJ);
    nByte = __qSize(obj) - nInstBytes;
    pElem = (char *)(_InstPtr(obj)) + nInstBytes;

    switch (__intVal(_ClassInstPtr(cls)->c_flags) & ARRAYMASK) {
      case FLOATARRAY:
	/*
	 * best speed for float array
	 * - the data is already as we want it
	 */
	if (nByte < (count * sizeof(float))) return (float *)0;
	return (float *)pElem;

      case DOUBLEARRAY:
	/*
	 * for double array, have to copy-and-cast
	 */
	if (nByte < (count * sizeof(double))) return (float *)0;
	for (i=0; i<count; i++) {
	    vec[i] = *((double *)pElem);
	    pElem += sizeof(double);
	}
	return vec;

      case POINTERARRAY:
	/*
	 * for other array, have to fetch, check and store
	 * the elements can be floats, smallintegers or fractions
	 */
	if (nByte < (count * sizeof(OBJ))) return (float *)0;
	/* get elements one-by-one */
	for (i=0; i<count; i++) {
	    o = *(OBJ *)pElem;
	    if (__isFloat(o)) {
		vec[i] = _floatVal(o);
	    } else if (__isSmallInteger(o)) {
		vec[i] = (float)(__intVal(o));
	    } else if (__isFraction(o)
		    && __isSmallInteger(_FractionInstPtr(o)->f_numerator)
		    && __isSmallInteger(_FractionInstPtr(o)->f_denominator)) {
		float n, d;

		n = (float)(__intVal(_FractionInstPtr(o)->f_numerator));
		d = (float)(__intVal(_FractionInstPtr(o)->f_denominator));
		vec[i] = n / d;
	    } else
		return 0;
	    pElem += sizeof(OBJ);
	}
	return vec;
    }
    return (float *)0;
}

/*
 * fetch doubles from an st-object into a c-double array 
 * which may be a floatArray, doubleArray or array-of-something,
 * where something may be a float, fraction or smallInteger,
 */
double *
__glx_getDoublesFromInto(obj, vec, count)
   OBJ obj;
   double *vec;
{
    OBJ cls, o;
    int nByte, i, ninstVars, nInstBytes;
    char *pElem;

    if (! _isNonNilObject(obj)) return (double *)0;
    cls = __qClass(obj);
    ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
    nInstBytes = OHDR_SIZE + ninstVars * sizeof(OBJ);
    nByte = __qSize(obj) - nInstBytes;
    pElem = (char *)(_InstPtr(obj)) + nInstBytes;

    switch (__intVal(_ClassInstPtr(cls)->c_flags) & ARRAYMASK) {
      case DOUBLEARRAY:
	/* best speed for double array - the data is already as we want it */
	if (nByte < (count * sizeof(double))) return (double *)0;
	return (double *)pElem;

      case FLOATARRAY:
	if (nByte < (count * sizeof(float))) return (double *)0;
	for (i=0; i<count; i++) {
	    vec[i] = *((float *)pElem);
	    pElem += sizeof(float);
	}
	return vec;

      case POINTERARRAY:
	if (nByte < (count * sizeof(OBJ))) return (double *)0;
	/* get elements one-by-one */
	for (i=0; i<count; i++) {
	    o = *(OBJ *)pElem;
	    if (__isFloat(o)) 
		vec[i] = _floatVal(o);
	    else if (__isSmallInteger(o)) 
		vec[i] = (double)(__intVal(o));
	    else if (__isFraction(o)
		     && __isSmallInteger(_FractionInstPtr(o)->f_numerator)
		     && __isSmallInteger(_FractionInstPtr(o)->f_denominator)) {
		double n, d;

		n = (double)(__intVal(_FractionInstPtr(o)->f_numerator));
		d = (double)(__intVal(_FractionInstPtr(o)->f_denominator));
		vec[i] = n / d;

	    } else 
		return 0;
	    pElem += sizeof(OBJ);
	}
	return vec;
    }
    return (double *)0;
}

/*
 * move from a c-float array into an st-object,
 * the st-object MUST be either a float- or double array
 */
__glx_putFloatsFromInto(vec, obj, count)
   OBJ obj;
   float *vec;
{
    OBJ cls;
    int nByte;
    OBJ o;
    int i, ninstVars, nInstBytes;
    char *pElem;

    if (! _isNonNilObject(obj)) return 0;

    cls = __qClass(obj);
    ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
    nInstBytes = OHDR_SIZE + ninstVars * sizeof(OBJ);
    nByte = __qSize(obj) - nInstBytes;
    pElem = (char *)(_InstPtr(obj)) + nInstBytes;

    switch (__intVal(_ClassInstPtr(cls)->c_flags) & ARRAYMASK) {
      case FLOATARRAY:
	if (nByte < (count * sizeof(float))) return 0;
	for (i=0; i<count; i++) {
	    *(float *)pElem = vec[i];
	    pElem += sizeof(float);
	}
	return 1;

      case DOUBLEARRAY:
	if (nByte < (count * sizeof(float))) return 0;
	for (i=0; i<count; i++) {
	    *(double *)pElem = vec[i];
	    pElem += sizeof(double);
	}
	return 1;
    }
    /* not implemented for others */

    return 0;
}

#ifndef OPENGL

Matrix *
__glx_getFloatsFromMatrixInto(obj, mp)
    OBJ obj;
    Matrix *mp;
{
    OBJ cls;
    int nByte;
    OBJ o;
    int ninstVars, nInstBytes;
    char *pElem;
    int x = 0;
    int i,j;

    if (! _isNonNilObject(obj)) return (Matrix *)0;

    cls = __qClass(obj);
    ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
    nInstBytes = OHDR_SIZE + ninstVars * sizeof(OBJ);
    nByte = __qSize(obj) - nInstBytes;
    pElem = (char *)(_InstPtr(obj)) + nInstBytes;

    switch (__intVal(_ClassInstPtr(cls)->c_flags) & ARRAYMASK) {
        case FLOATARRAY:
	    /*
	     * very easy for FLOATARRAY objects - no copying needed
	     */
	    if (nByte < (16 * sizeof(float))) return (Matrix *)0;
	    return (Matrix *) _FloatArrayInstPtr(obj)->f_element;
    
        case DOUBLEARRAY:
	    /*
	     * for DOUBLEARRAY objects copy and cast
	     */
	    if (nByte < (16 * sizeof(double))) return (Matrix *)0;
	    for (i=0; i<4; i++) {
	        for (j=0; j<4; j++) {
		    (*mp)[i][j] = _DoubleArrayInstPtr(obj)->d_element[x];
		    x++;
	        }
	    }
	    return mp;

        case POINTERARRAY:
	    if (nByte < (16 * sizeof(OBJ))) return (Matrix *)0;
	    /* 
	     * get elements one-by-one 
	     */
	    for (i=0; i<4; i++) {
	        for (j=0; j<4; j++) {
		    o = _ArrayInstPtr(obj)->a_element[x];
		    if (__isFloat(o)) {
		        (*mp)[i][j] = _floatVal(o);
		    } else if (__isSmallInteger(o)) {
		        (*mp)[i][j] = (double)__intVal(o);
		    } else if (__isFraction(o)
		        && __isSmallInteger(_FractionInstPtr(o)->f_numerator)
		        && __isSmallInteger(_FractionInstPtr(o)->f_denominator)) {
		        double n, d;

		        n = (double)(__intVal(_FractionInstPtr(o)->f_numerator));
		        d = (double)(__intVal(_FractionInstPtr(o)->f_denominator));
		        (*mp)[i][j] = n / d;
		    } else
		        return (Matrix *)0;
		    x++;
	        }
	    }
	    return mp;
    }
    return (Matrix *)0;
}

#endif

float*
__glx_getFloatsFromFloatArrayInto(obj, fp)
    OBJ obj;
    float *fp;
{
    OBJ cls;
    int ninstVars;

    if (! _isNonNilObject(obj)) return (float *)0;
    cls = __qClass(obj);
    if (cls == @global(FloatArray))
	return _FloatArrayInstPtr(obj)->f_element;

    if ((__intVal(_ClassInstPtr(cls)->c_flags) & ARRAYMASK) == FLOATARRAY) {
	ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
	return (float *) &(_InstPtr(obj)->i_instvars[ninstVars]);
    }

    /*
     * need more here (i.e. convert from array-of-floats)
     */
    return (float *)0;
}

%}
! !

!GLXWorkstation class methodsFor:'documentation'!

copyright
"
 COPYRIGHT (c) 1993 by Claus Gittinger
	      All Rights Reserved

 This software is furnished under a license and may be used
 only in accordance with the terms of that license and with the
 inclusion of the above copyright notice.   This software may not
 be provided or otherwise made available to, or used by, any
 other person.  No title to or ownership of the software is
 hereby transferred.
"
!

documentation
"
    this class was originally written as a demo on how an interface to
    a c graphics library could be implemented. In the mean time, it has become
    quite complete ...

    It provides an interface to either a real GL (on SGI workstations)
    or a simulated VGL (i.e. GL-light; low nicotine).
    The GL simulation is derived from the PD vogl library, with slight
    modifictions to support multiple GL views.

    Most of the hard work was done by Jeff (thanks indeed) ...


    Some notes:

    I do not really know what most of these functions do - for more
    detail, see the GL man pages (on SGI) or the doc provided with VGL.

    The interface offered here provides a very very low level (i.e one-to-one)
    interface to GL functions. More high-level stuff is required, to make
    3D drawing be more object-oriented. 
    (see a bit of this in 'clients/IRIS-specials')

    Some functions are duplicated, Jeff and I developed those in parallel -
    for now, both will remain - finally they will be merged and duplicates removed ...
    (examples are makeobj and makeObject).

    Also, in a hurry to implement all those methods, many do no or only
    limited argument checking - make certain, that you pass the correct
    arguments.

    There might be some confusion in the v3[sifd] functions: basically they
    all do the same, and could be mapped onto one st-method (such as vertex3).
    However, the C-functions expect different argument types - I dont know if
    one or another of these functions suffers from any performance penalties.
    Therefore, I leave the direct 1-to-1 mapping; GL experts might know more
    about this (I use v3f in all of my code).

    written june 93 by claus
    VGL stuff dec 93
    many many additions jan 94 by Jeff McAffer <jeff@is.s.u-tokyo.ac.jp>

    Since this is a demo (consider it a free add-on goody) there is 
    *** NO WARRANTY ** for this.

    Notice: this should be rewritten to use the openGL library functions
    (actually, to not loose the VGL interface, another OpenGLWorkstation
     class should be written)
"
! !

!GLXWorkstation class methodsFor:'error handling'!

errorStringOfLastError
%{
    RETURN ( __MKSTRING(lastErrorMsg COMMA_CON) );
%}
!

forceGL:aBoolean
    ForceGL := aBoolean.
    AllScreens notNil ifTrue:[
        AllScreens do:[:screen | screen initializeScreenProperties]
    ].
!

minorCodeOfLastError
%{  /* NOCONTEXT */

    RETURN ( __MKSMALLINT(lastMinorCode) );
%}
!

requestCodeOfLastError
%{  /* NOCONTEXT */

    RETURN ( __MKSMALLINT(lastRequestCode) );
%}
!

resourceIdOfLastError
%{  /* NOCONTEXT */

    RETURN ( __MKSMALLINT(lastResource) );
%}
! !

!GLXWorkstation methodsFor:'arcs and circles'!

glxArcX:x y:y radius:radius startang:startang endang:endang in: aGLXWindowId
    "draw an arc at a given location.
     The x/y/radius args may be floats, fractions or smallIntegers.
     startang and endang must be smallIntegers (10th of a degree)."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Coord c_x, c_y, c_radius;
    Angle a_startang, a_endang;

    _COORD_(x, c_x)
    _COORD_(y, c_y)
    _COORD_(radius, c_radius)
    _ANGLE_(startang, a_startang)
    _ANGLE_(endang, a_endang)

    SETWIN(aGLXWindowId)
    arc(c_x, c_y, c_radius, a_startang, a_endang);
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:43:52 / cg"
!

glxArcfX:x y:y radius:radius startang:startang endang:endang in: aGLXWindowId
    "draw a filled arc.
     The x/y/radius args may be floats, fractions or smallIntegers.
     startang and endang must be smallIntegers (10th of a degree)."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Coord c_x, c_y, c_radius;
    Angle a_startang, a_endang;

    _COORD_(x, c_x)
    _COORD_(y, c_y)
    _COORD_(radius, c_radius)
    _ANGLE_(startang, a_startang)
    _ANGLE_(endang, a_endang)

    SETWIN(aGLXWindowId)
    arcf(c_x, c_y, c_radius, a_startang, a_endang);
    RETURN (true);
#endif
%}
!

glxArcfiX: x y: y radius: radius startang: startang endang: endang in: aGLXWindowId
    "draw a filled arc.
     All arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Icoord c_x, c_y, c_radius;
    Angle a_startang, a_endang;

    _ICOORD_(x, c_x)
    _ICOORD_(y, c_y)
    _ICOORD_(radius, c_radius)
    _ANGLE_(startang, a_startang);
    _ANGLE_(endang, a_endang)

    SETWIN(aGLXWindowId)
    arcfi(c_x, c_y, c_radius, a_startang, a_endang);
    RETURN (true);
#endif
%}
!

glxArcfsX: x y: y radius: radius startang: startang endang: endang in: aGLXWindowId
    "draw a filled arc.
     All arguments must be (16bit) smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Scoord c_x, c_y, c_radius;
    Angle a_startang, a_endang;

    _SCOORD_(x, c_x)
    _SCOORD_(y, c_y)
    _SCOORD_(radius, c_radius)
    _ANGLE_(startang, a_startang)
    _ANGLE_(endang, a_endang)

    SETWIN(aGLXWindowId)
    arcfs(c_x, c_y, c_radius, a_startang, a_endang);
    RETURN (true);
#endif
%}
!

glxArciX:x y:y radius:radius startang:startang endang:endang in: aGLXWindowId
    "draw an (unfilled) arc.
     All arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Icoord c_x, c_y, c_radius;
    Angle a_startang, a_endang;

    _ICOORD_(x, c_x)
    _ICOORD_(y, c_y)
    _ICOORD_(radius, c_radius)
    _ANGLE_(startang, a_startang)
    _ANGLE_(endang, a_endang)

    SETWIN(aGLXWindowId)
    arci(c_x, c_y, c_radius, a_startang, a_endang);
    RETURN (true);
#endif
%}
!

glxArcsX:x y:y radius:radius startang:startang endang:endang in: aGLXWindowId
    "draw an (unfilled) arc.
     All arguments must be (16bit) smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y, c_radius;
        Angle a_startang, a_endang;

        _SCOORD_(x, c_x)
        _SCOORD_(y, c_y)
        _SCOORD_(radius, c_radius)
        _ANGLE_(startang, a_startang)
        _ANGLE_(endang, a_endang)

        arcs(c_x, c_y, c_radius, a_startang, a_endang);
        RETURN (true);
    }
#endif
%}
!

glxCircX:x y:y radius: radius in: aGLXWindowId
    "draw a circle.
     x/y/radius may be floats, fractions or smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Coord c_x, c_y, c_radius;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)
        _COORD_ (radius, c_radius)

        circ(c_x, c_y, c_radius);
        RETURN (true);
    }
#endif
%}
!

glxCircfX: x y: y radius: radius in: aGLXWindowId
    "draw a filled circle.
     x/y/radius may be floats, fractions or smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Coord c_x, c_y, c_radius;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)
        _COORD_ (radius, c_radius)

        circf(c_x, c_y, c_radius);
        RETURN (true);
    }
#endif
%}
!

glxCircfiX: x y: y radius: radius in: aGLXWindowId
    "draw a filled circle.
     x/y/radius must be smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y, c_radius;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)
        _ICOORD_ (radius, c_radius)

        circfi(c_x, c_y, c_radius);
        RETURN (true);
    }
#endif
%}
!

glxCircfsX: x y: y radius: radius in: aGLXWindowId
    "draw a filled circle.
     x/y/radius must be (16bit) smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y, c_radius;

        _SCOORD_ (x, c_x)
        _SCOORD_ (y, c_y)
        _SCOORD_ (radius, c_radius)

        circfs(c_x, c_y, c_radius);
        RETURN (true);
    }
#endif
%}
!

glxCirciX: x y: y radius: radius in: aGLXWindowId
    "draw a circle (unfilled).
     x/y/radius must be smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y, c_radius;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)
        _ICOORD_ (radius, c_radius)

        circi(c_x, c_y, c_radius);
        RETURN (true);
    }
#endif
%}
!

glxCircsX: x y: y radius: radius in: aGLXWindowId
    "draw a circle (unfilled)
     x/y/radius must be (16bit) smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y, c_radius;

        _SCOORD_ (x, c_x)
        _SCOORD_ (y, c_y)
        _SCOORD_ (radius, c_radius)

        circs(c_x, c_y, c_radius);
        RETURN (true);
    }
#endif
%}
! !

!GLXWorkstation methodsFor:'attribute stack'!

glxPopattributesIn: aGLXWindowId
    "pop (and forget) the top entry on the attribute stack"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    popattributes();
%}

    "Modified: 19.3.1996 / 18:42:53 / cg"
!

glxPushattributesIn: aGLXWindowId
    "save the current attributes on the attribute stack"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    pushattributes();
%}

    "Modified: 19.3.1996 / 18:43:04 / cg"
! !

!GLXWorkstation methodsFor:'character position'!

glxCmov2X: x y: y in: aGLXWindowId
    "change the character position to a 2D point, as passed in x/y.
     The arguments may be floats, fractions or smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Coord c_x, c_y;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)

        cmov2(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:17:38 / cg"
!

glxCmov2iX: x y: y in: aGLXWindowId
    "change the character position to a 2D point, as passed in x/y.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)

        cmov2i(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:17:43 / cg"
!

glxCmov2sX: x y: y in: aGLXWindowId
    "change the character position to a 2D point, as passed in x/y.
     The arguments must be (16bit) smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
     {
         Scoord c_x, c_y;

         _SCOORD_ (x, c_x)
         _SCOORD_ (y, c_y)

         cmov2s(c_x, c_y);
         RETURN (true);
     }
#endif
%}

    "Modified: 22.3.1996 / 18:17:47 / cg"
!

glxCmovX: x y: y z: z in: aGLXWindowId
    "change the character position to a 3D point, as passed in x/y/z.
     The arguments may be floats, fractions or smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
     {
        Coord c_x, c_y, c_z;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)
        _COORD_ (z, c_z)

        cmov(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:17:22 / cg"
!

glxCmoviX: x y: y z: z in: aGLXWindowId
    "change the character position to a 3D point, as passed in x/y/z.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y, c_z;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)
        _ICOORD_ (z, c_z)

        cmovi(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:17:55 / cg"
!

glxCmovsX: x y: y z: z in: aGLXWindowId
    "change the character position to a 3D point, as passed in x/y/z.
     The arguments must be (16bit) smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y, c_z;

        _SCOORD_ (x, c_x)
        _SCOORD_ (y, c_y)
        _SCOORD_ (z, c_z)

        cmovs(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:17:59 / cg"
!

glxGetcposIn: aGLXWindowId
    "Return the current character position as a point with integer coordinates"

    | x y |
%{ 
#ifdef GLX
    short s_x, s_y;

    SETWIN(aGLXWindowId)
    getcpos(&s_x, &s_y);
    x = __MKSMALLINT(s_x);
    y = __MKSMALLINT(s_y);
#endif
%}
.
    ^x @ y
! !

!GLXWorkstation methodsFor:'clearing'!

glxClearIn:aGLXWindowId
    "clear to current color"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    clear();
%}
!

glxCzclearCval:cval zval:zval in:aGLXWindowId
    "clear to a color (cval) and clear z buffer to zval simultaniously"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)

    czclear((ulong)__intVal(cval), __intVal(zval));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxZClearIn:aGLXWindowId
    "clear z buffer"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    zclear();
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'color'!

glxColor:index in:aGLXWindowId
    "set the drawing color; 
     for non gouraud shading, we dont care if the argument is integer or float; 
     otherwise, better results are expected with float values."

%{  /* NOCONTEXT */

    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    if (__isSmallInteger(index)) {
	color((Colorindex)(__intVal(index)));
	RETURN (true);
    }
    if (__isFloat(index)) {
	colorf((float)(_floatVal(index)));
	RETURN (true);
    }
#endif
%}.
    ^ false
!

glxColorRed:r green:g blue:b alpha:a in:aGLXWindowId
    "set the drawing color, including alpha value.
     The args must be integer values within 0..255"

%{  /* NOCONTEXT */

#ifdef GLX
    short s_r, s_g, s_b, s_a;

    _INT_(r, s_r);
    _INT_(g, s_g);
    _INT_(b, s_b);
    _INT_(a, s_a);
    SETWIN(aGLXWindowId)
    cpack((((((s_a<<8) | s_b) << 8) | s_g) << 8) | s_r);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxColorRed:r green:g blue:b in:aGLXWindowId
    "set the drawing color.
     The args must be integer values in 0..255"

%{  /* NOCONTEXT */

#ifdef GLX
    short s_r, s_g, s_b;

    _INT_(r, s_r);
    _INT_(g, s_g);
    _INT_(b, s_b);
    SETWIN(aGLXWindowId)
    RGBcolor(s_r, s_g, s_b);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLrgbrangeRmin: rmin gmin: gmin bmin: bmin rmax: rmax gmax: gmax bmax: bmax
    znear: znear zfar: zfar in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    lRGBrange(_shortVal(rmin), _shortVal(gmin), _shortVal(bmin), 
	_shortVal(rmax), _shortVal(gmax), _shortVal(bmax), 
	_longVal(znear), _longVal(zfar));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMapcolorI: i red: red green: green blue: blue in: aGLXWindowId
    "change a color in the color lookup table (i.e. in COLOR_INDEX mode).
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    mapcolor(_colorindexVal(i), _shortVal(red), _shortVal(green), _shortVal(blue));
    RETURN (true);
#endif
%}
!

glxTextcolor:tcolor in: aGLXWindowId
    "change the color used for text drawing"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    textcolor(_colorindexVal(tcolor));
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'curves'!

glxCurvebasis: basid in: aGLXWindowId
    "sets the basis type of curves"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    curvebasis(_shortVal(basid));
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:47:09 / cg"
!

glxCurveit: iterationcount in: aGLXWindowId
    "Iterates the top matrix on the stack as a forward difference
     matrix, drawing as it goes along."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    curveit(_shortVal(iterationcount));
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:48:57 / cg"
!

glxCurveprecision: nsegments in: aGLXWindowId
    "sets the number of line segments that make up a curve segment"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    curveprecision(_shortVal(nsegments));
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:47:43 / cg"
! !

!GLXWorkstation methodsFor:'double buffering'!

glxBackBufferIn:aGLXWindowId
    "switch to back buffer drawing - turning frontbuffer drawing off"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
# ifdef GLX
    frontbuffer(FALSE);
# endif
    backbuffer(TRUE);
    RETURN (true);
#endif
%}
!

glxBackbuffer:b in: aGLXWindowId
    "turn backBuffer drawing on/off.
     Notice: VGL is not able to draw into both buffers at the same time ...
	     ... enabling the backbuffer automatically disables frontbuffer drawing
	     and vice versa. This seems not to be the case with a true GL."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    backbuffer(_booleanVal(b));
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:45:05 / cg"
!

glxDoubleBufferIn:aGLXWindowId
    "set double buffer mode"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    doublebuffer();
    RETURN (true);
%}
!

glxFrontBufferIn:aGLXWindowId
    "switch to front buffer drawing - turning backbuffer drawing off"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
# ifdef GLX
    backbuffer(FALSE);
# endif
    frontbuffer(TRUE);
    RETURN (true);
#endif
%}
!

glxFrontbuffer:b in: aGLXWindowId
    "turn on/off frontbuffer drawing.
     Notice: VGL is not able to draw into both buffers at the same time ...
	     ... enabling the backbuffer automatically disables frontbuffer drawing
	     and vice versa. This seems not to be the case with a true GL."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    frontbuffer(_booleanVal(b));
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:45:31 / cg"
!

glxSingleBufferIn: aGLXWindowId
    "set single buffer mode"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    singlebuffer();
    RETURN (true);
#endif
%}
!

glxSwapBuffersIn:aGLXWindowId
    "swap the back and front buffers.

     To animate things smoothly, draw into the backBuffer while the frontBuffer is
     displayed and swap them for every frame."

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    swapbuffers();
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:45:47 / cg"
! !

!GLXWorkstation methodsFor:'flat drawing'!

glxBeginClosedLineIn:aGLXWindowId
    "start a closed line"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    bgnclosedline();
    RETURN (true);
%}
!

glxBeginLineIn:aGLXWindowId
    "start a line group"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    bgnline();
%}
!

glxBeginPointIn:aGLXWindowId
    "start a point-group"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    bgnpoint();
    RETURN (true);
%}
!

glxBeginPolygonIn:aGLXWindowId
    "start a polygon"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    bgnpolygon();
    RETURN (true);
%}
!

glxBeginQuadrilateralStripIn:aGLXWindowId
    "start a quadrilateral strip"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    bgnqstrip();
    RETURN (true);
%}
!

glxBeginTriangleMeshIn:aGLXWindowId
    "start a triangle mesh"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    bgntmesh();
    RETURN (true);
%}
!

glxEndClosedLineIn:aGLXWindowId
    "end a closed line"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    endclosedline();
    RETURN (true);
%}
!

glxEndLineIn:aGLXWindowId
    "end a line group"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    endline();
    RETURN (true);
%}
!

glxEndPointIn:aGLXWindowId
    "end a point group"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    endpoint();
    RETURN (true);
%}
!

glxEndPolygonIn:aGLXWindowId
    "end a polygon"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    endpolygon();
    RETURN (true);
%}
!

glxEndQuadrilateralStripIn:aGLXWindowId
    "end a quadrilateral strip"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    endqstrip();
    RETURN (true);
%}
!

glxEndTriangleMeshIn:aGLXWindowId
    "end a triangle mesh"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    endtmesh();
    RETURN (true);
%}
! !

!GLXWorkstation methodsFor:'graphics position'!

glxMove2:v in: aGLXWindowId
    "change the graphics position to a 2D point, as passed in vector v"

%{  /* NOCONTEXT */
    float vec[2], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    move2((Coord)(c_v[0]), (Coord)(c_v[1]));
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:15:23 / cg"
!

glxMove2X: x y: y in: aGLXWindowId
    "change the graphics position to a 2D point, as passed in x/y"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Coord c_x, c_y;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)
        SETWIN(aGLXWindowId)
        move2(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:15:02 / cg"
!

glxMove2iX: x y: y in: aGLXWindowId
    "change the graphics position to a 2D point, as passed in x/y.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)
        SETWIN(aGLXWindowId)
        move2i(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:15:08 / cg"
!

glxMove2sX: x y: y in: aGLXWindowId
    "change the graphics position to a 2D point, as passed in x/y.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y;

        _SCOORD_ (x, c_x)
        _SCOORD_ (y, c_y)
        SETWIN(aGLXWindowId)
        move2s(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:15:13 / cg"
!

glxMove:v in: aGLXWindowId
    "change the graphics position to a 3D point, as passed in vector v"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        float vec[3], *c_v;

        if (! (c_v = __glx_getFloatsFromInto(v, vec, 3))) RETURN(false);
        SETWIN(aGLXWindowId)
        move((Coord)(c_v[0]), (Coord)(c_v[1]), (Coord)(c_v[2]));
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:14:29 / cg"
!

glxMoveX: x y: y z: z in: aGLXWindowId
    "change the graphics position to a 3D point, as passed in x/y/z"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Coord c_x, c_y, c_z;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)
        _COORD_ (z, c_z)
        SETWIN(aGLXWindowId)
        move(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:14:38 / cg"
!

glxMoveiX: x y: y z: z in: aGLXWindowId
    "change the graphics position to a 3D point, as passed in x/y/z.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y, c_z;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)
        _ICOORD_ (z, c_z)
        SETWIN(aGLXWindowId)
        movei(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:14:44 / cg"
!

glxMovesX: x y: y z: z in: aGLXWindowId
    "change the graphics position to a 3D point, as passed in x/y/z.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y, c_z;

        _SCOORD_ (x, c_x)
        _SCOORD_ (y, c_y)
        _SCOORD_ (z, c_z)
        SETWIN(aGLXWindowId)
        moves(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:14:48 / cg"
!

glxRmv2:v in: aGLXWindowId
    "change the graphics position to a 2D point, 
     the relative distance is passed in vector v"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        float vec[2], *c_v;

        if (! (c_v = __glx_getFloatsFromInto(v, vec, 2))) RETURN(false);
        SETWIN(aGLXWindowId)
        rmv2((Coord)(c_v[0]), (Coord)(c_v[1]));
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:15:57 / cg"
!

glxRmv2X: x y: y in: aGLXWindowId
    "change the graphics position to a 2D point, 
     the relative distance is passed in x/y"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Coord c_x, c_y;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)
        SETWIN(aGLXWindowId)
        rmv2(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:16:42 / cg"
!

glxRmv2iX: x y: y in: aGLXWindowId
    "change the graphics position to a 2D point, 
     the relative distance is passed in x/y.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)
        SETWIN(aGLXWindowId)
        rmv2i(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:16:39 / cg"
!

glxRmv2sX: x y: y in: aGLXWindowId
    "change the graphics position to a 2D point, 
     the relative distance is passed in x/y.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y;

        _SCOORD_ (x, c_x)
        _SCOORD_ (y, c_y)
        SETWIN(aGLXWindowId)
        rmv2s(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:16:33 / cg"
!

glxRmv:v in: aGLXWindowId
    "change the graphics position to a 3D point, 
     the relative distance is passed in vector v"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        float vec[3], *c_v;

        if (! (c_v = __glx_getFloatsFromInto(v, vec, 3))) RETURN(false);
        SETWIN(aGLXWindowId)
        rmv((Coord)(c_v[0]), (Coord)(c_v[1]), (Coord)(c_v[2]));
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:16:08 / cg"
!

glxRmvX: x y: y z: z in: aGLXWindowId
    "change the graphics position to a 3D point, 
     the relative distance is passed in x/y/z"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Coord c_x, c_y, c_z;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)
        _COORD_ (z, c_z)
        SETWIN(aGLXWindowId)
        rmv(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:16:16 / cg"
!

glxRmviX: x y: y z: z in: aGLXWindowId
    "change the graphics position to a 3D point, 
     the relative distance is passed in x/y/z.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y, c_z;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)
        _ICOORD_ (z, c_z)
        SETWIN(aGLXWindowId)
        rmvi(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:16:21 / cg"
!

glxRmvsX: x y: y z: z in: aGLXWindowId
    "change the graphics position to a 3D point, 
     the relative distance is passed in x/y/z.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y, c_z;

        _SCOORD_ (x, c_x)
        _SCOORD_ (y, c_y)
        _SCOORD_ (z, c_z)
        SETWIN(aGLXWindowId)
        rmvs(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:16:25 / cg"
! !

!GLXWorkstation methodsFor:'initialization'!

initializeFor:aDisplayName
    (super initializeFor:aDisplayName) isNil ifTrue:[^ nil].
%{
    if (_INST(displayId) != nil) {
	XSetErrorHandler(__XErrorHandler__);
    }
%}
!

initializeScreenProperties
    super initializeScreenProperties.

    "/ GL has a 'bug' (or feature ?)
    "/ which makes it exit (instead of giving an error return)
    "/ if a gl view is opened on a non-gl capable remote display.
    "/ we certainly do not want this here.
    "/ Since I cannot tell in advance if the remote display is gl capable,
    "/ and its too late once we know its not, we simply disallow any remote gl.
    "/ Sorry. (I guess, there are some query functions for that available, but I
    "/ have no documentation).
    "/ Late note: setting the ForceGL classVar overrides above behavior.
    "/ it may be set from a startupScript with: 'GLXWorkstation forceGL:true'  
    "/ however: be careful: only set it to true, if you are certain that remoteGL works 

    (self isTrueGL and:[ForceGL ~~ true]) ifTrue:[
	glOK := (displayName = ':0') or:[displayName = ':0.0'].
    ] ifFalse:[
        glOK := true.
    ].

%{
    Display *dpy = myDpy;
    int dummy;

    if (ISCONNECTED) {
	_INST(hasStereoExtension) = false;

#if defined(XSGIStereo) && !defined(VGL)
	if (_INST(glOK) == true) {
	    if (XQueryExtension(dpy, "SGIFullScreenStereo", &dummy, &dummy, &dummy))
		_INST(hasStereoExtension) = true;
	}
#endif
    }
%}
! !

!GLXWorkstation methodsFor:'lines'!

glxDeflinestyleN: n ls: ls in: aGLXWindowId
    "define a line style"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    SETWIN(aGLXWindowId)
    deflinestyle(_shortVal(n), _linestyleVal(ls));
    RETURN (true);
#endif
%}
!

glxDraw2:v in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 2D position, passed in vector v."

%{  /* NOCONTEXT */
    float vec[2], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    draw2((Coord)(c_v[0]), (Coord)(c_v[1]));
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:03:29 / cg"
!

glxDraw2X: x y: y in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 2D position, passed in x/y."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Coord c_x, c_y;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)
        SETWIN(aGLXWindowId)
        draw2(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:03:50 / cg"
!

glxDraw2iX: x y: y in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 2D position, passed in x/y."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)
        SETWIN(aGLXWindowId)
        draw2i(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:04:07 / cg"
!

glxDraw2sX: x y: y in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 2D position, passed in x/y."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y;

        _SCOORD_ (x, c_x)
        _SCOORD_ (y, c_y)
        SETWIN(aGLXWindowId)
        draw2s(c_x, c_y);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:04:19 / cg"
!

glxDraw:v in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 3D position, passed in vector v."

%{  /* NOCONTEXT */
    float vec[3], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
#ifdef OPENGL
#else
    draw((Coord)(c_v[0]), (Coord)(c_v[1]), (Coord)(c_v[2]));
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:04:34 / cg"
!

glxDrawX: x y: y z: z in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 3D position, passed in x/y/z.
     The arguments may be floats, fractions or smallIntegers"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Coord c_x, c_y, c_z;

        _COORD_ (x, c_x)
        _COORD_ (y, c_y)
        _COORD_ (z, c_z)
        SETWIN(aGLXWindowId)
        draw(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:04:46 / cg"
!

glxDrawiX: x y: y z: z in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 3D position, passed in x/y/z.
     The arguments must be smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Icoord c_x, c_y, c_z;

        _ICOORD_ (x, c_x)
        _ICOORD_ (y, c_y)
        _ICOORD_ (z, c_z)
        SETWIN(aGLXWindowId)
        drawi(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:04:54 / cg"
!

glxDrawsX: x y: y z: z in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 3D position, passed in x/y/z.
     The arguments must be (16bit) smallIntegers."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    {
        Scoord c_x, c_y, c_z;

        _SCOORD_ (x, c_x)
        _SCOORD_ (y, c_y)
        _SCOORD_ (z, c_z)
        SETWIN(aGLXWindowId)
        draws(c_x, c_y, c_z);
        RETURN (true);
    }
#endif
%}

    "Modified: 22.3.1996 / 18:05:01 / cg"
!

glxLinewidth: n in: aGLXWindowId
    "set the linewidth"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    linewidth(_shortVal(n));
    RETURN (true);
%}
!

glxLinewidthf: n in: aGLXWindowId
    "set the linewidth"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    linewidthf(_floatVal(n));
    RETURN (true);
%}
!

glxRdr2:v in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 2D position, passing the relative distance in the vector v."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    float vec[2], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
    rdr2((Coord)(c_v[0]), (Coord)(c_v[1]));
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:05:54 / cg"
!

glxRdr2X: x y: y in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 2D position, passing the relative distance in x/y."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Coord c_x, c_y;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    rdr2(c_x, c_y);
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:06:20 / cg"
!

glxRdr2iX: x y: y in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 2D position, passing the relative distance in x/y."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Icoord c_x, c_y;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    rdr2i(c_x, c_y);
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:06:28 / cg"
!

glxRdr2sX: x y: y in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 2D position, passing the relative distance in x/y."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Scoord c_x, c_y;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    rdr2s(c_x, c_y);
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:06:34 / cg"
!

glxRdr:v in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 3D position, passing the relative distance in the vector v."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    float vec[3], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    rdr((Coord)(c_v[0]), (Coord)(c_v[1]), (Coord)(c_v[2]));
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:06:07 / cg"
!

glxRdrX: x y: y z: z in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 3D position, passing the relative distance in x/y/z."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Coord c_x, c_y, c_z;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    _COORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    rdr(c_x, c_y, c_z);
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:06:44 / cg"
!

glxRdriX: x y: y z: z in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 3D position, passing the relative distance in x/y/z."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Icoord c_x, c_y, c_z;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    _ICOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    rdri(c_x, c_y, c_z);
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:06:51 / cg"
!

glxRdrsX: x y: y z: z in: aGLXWindowId
    "draw a line from the current graphics position
     to a new 3D position, passing the relative distance in x/y/z."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Scoord c_x, c_y, c_z;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    _SCOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    rdrs(c_x, c_y, c_z);
    RETURN (true);
#endif
%}

    "Modified: 22.3.1996 / 18:06:55 / cg"
!

glxSetlinestyle: index in: aGLXWindowId
    "set the linestyle"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    setlinestyle(_shortVal(index));
    RETURN (true);
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'materials & lights'!

glxLmbind:target index:index in:aGLXWindowId
    "select a material, light or lighting model.
     target must be a symbol from: #material, #backMaterial,
     #light0-light7 or #lightModel."

%{  /* NOCONTEXT */
#ifdef GLX
    short defType;
    short i_index;

    if (target == @symbol(material))
	defType = MATERIAL;
    else if (target == @symbol(backMaterial))
	defType = BACKMATERIAL;
    else if (target == @symbol(light0))
	defType = LIGHT0;
    else if (target == @symbol(light1))
	defType = LIGHT1;
    else if (target == @symbol(light2))
	defType = LIGHT2;
    else if (target == @symbol(light3))
	defType = LIGHT3;
    else if (target == @symbol(light4))
	defType = LIGHT4;
    else if (target == @symbol(light5))
	defType = LIGHT5;
    else if (target == @symbol(light6))
	defType = LIGHT6;
    else if (target == @symbol(light7))
	defType = LIGHT7;
    else if (target == @symbol(lightModel))
	defType = LMODEL;
    else { 
	RETURN (false); 
    }

    _INT_ (index, i_index);
    SETWIN(aGLXWindowId)
    lmbind(defType, i_index);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLmdef:what index:index np:np props:props in:aGLXWindowId
    "define a material, light source or lighting model;
     what must be one of #material, #light or #lightModel.
     props must be a FloatArray or a subclass of FloatArray"

%{  /* NOCONTEXT */
#ifdef GLX
    short defType;
    short i_index, i_np;
    float *fp;
    OBJ cls;
    int ninstVars, nInstBytes;

    if (what == @symbol(material))
	defType = DEFMATERIAL;
    else if (what == @symbol(light))
	defType = DEFLIGHT;
    else if (what == @symbol(lightModel))
	defType = DEFLMODEL;
    else {
	RETURN (false);
    }

    _INT_ (index, i_index);
    _INT_ (np, i_np);

    if (! _isNonNilObject(props)) fp = NULL;
    else {
	cls = __qClass(props);
	if (cls == @global(FloatArray))
	    fp = _FloatArrayInstPtr(props)->f_element;
	else {
	    if ((__intVal(_ClassInstPtr(cls)->c_flags) & ARRAYMASK) == FLOATARRAY) {
		ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
		fp = (float *) &(_InstPtr(props)->i_instvars[ninstVars]);
	    } else {
		RETURN (false);
	    }
	} 
    }
    SETWIN(aGLXWindowId)
    lmdef(defType, i_index, i_np, fp);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxTevbind:target index:index in:aGLXWindowId
    "bind a texture environment; target must be 0
     or the symbol #env0."

%{  /* NOCONTEXT */
#ifdef GLX
    long t;

    if (__isSmallInteger(target)) {
	t = __intVal(target);
    } else {
	if (target == @symbol(env0)) {
	    t = TV_ENV0;
	} else {
	    RETURN (false);
	}
    }
    SETWIN(aGLXWindowId)
    tevbind(t, __intVal(index));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxTevdef:index np:np props:props in:aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    const float *fp;
    float fbuff[30];

    SETWIN(aGLXWindowId)
    fp = __glx_getFloatsFromFloatArrayInto(props, fbuff);
    tevdef(__intVal(index), __intVal(np), fp);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxTexDef2d:index nc:nc width:w height:h bits:image np:np props:props in:aGLXWindowId
    "define a 2D texture. index is the 'name' of the texture;
     nc is the number of components (1-4) per pixel;
     w/h define the size of the texture; bits is a byteArray containing the
     long-word aligned pixel data; np is the number of props found in
     the floatArray props. Props must be delimited by a 0.0 entry."

%{  /* NOCONTEXT */
#ifdef GLX
    unsigned char *cp;
    const float *fp;
    OBJ cls;
    float fbuff[30];

    if (__isByteArray(image)) {
	cp = _ByteArrayInstPtr(image)->ba_element;
	fp = __glx_getFloatsFromFloatArrayInto(props, fbuff);

	SETWIN(aGLXWindowId)
	texdef2d(__intVal(index), __intVal(nc), __intVal(w), __intVal(h),
		 (const unsigned long *)cp, __intVal(np), fp);
	RETURN (true);
    }
#endif
%}
.
    ^ false
!

glxTexDef3d:index nc:nc width:w height:h depth:d bits:image np:np props:props in:aGLXWindowId
    "define a 3D texture. index is the 'name' of the texture;
     nc is the number of components (1-4) per pixel;
     w/h/d define the size of the texture; bits is a byteArray containing the
     long-word aligned pixel data; np is the number of props found in
     the floatArray props. Props must be delimited by a 0.0 entry."

%{  /* NOCONTEXT */
#ifdef GLX
    unsigned char *cp;
    const float *fp;
    OBJ cls;
    float fbuff[30];

    if (__isByteArray(image)) {
	cp = _ByteArrayInstPtr(image)->ba_element;
	fp = __glx_getFloatsFromFloatArrayInto(props, fbuff);

	SETWIN(aGLXWindowId)
	texdef3d(__intVal(index), __intVal(nc), __intVal(w), __intVal(h),
		 __intVal(d),
		 (const unsigned long *)cp, __intVal(np), fp);
	RETURN (true);
    }
#endif
%}
.
    ^ false
!

glxTexbind:target index:index in:aGLXWindowId
    "bind a texture; target must be an integer or one
     of the symbols #texture0, #textureDetail or #textureIdle."

%{  /* NOCONTEXT */
#ifdef GLX
    long t;

    if (__isSmallInteger(target)) {
	t = __intVal(target);
    } else {
	if (target == @symbol(texture0)) {
	    t = TX_TEXTURE_0;
	} else if (target == @symbol(textureDetail)) {
	    t = TX_TEXTURE_DETAIL;
	} else if (target == @symbol(textureIdle)) {
	    t = TX_TEXTURE_IDLE;
	} else {
	    RETURN (false);
	}
    }
    SETWIN(aGLXWindowId)
    texbind(t, __intVal(index));
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'matrix stack'!

glxGetMatrix:arrayOf16Floats in:aGLXWindowId
    "argument must be an array (a matrix) of 16 floats. The current matrix
     will be stored into that."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Matrix matrix;

    SETWIN(aGLXWindowId)
    getmatrix(matrix);
    if (! __glx_putFloatsFromInto(matrix, arrayOf16Floats, 16)) RETURN(false);
    RETURN (true);
#endif
%}.
    ^ false
!

glxLoadMatrix:arrayOf16Floats in:aGLXWindowId
    "argument must be an array(a matrix) of 16 floats. The current matrix
     will be loaded from that."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Matrix matrix;
    Matrix *m;

    if (! (m = __glx_getFloatsFromMatrixInto(arrayOf16Floats, &matrix))) RETURN (false);
    SETWIN(aGLXWindowId)
    loadmatrix(*m);
    RETURN (true);
#endif
%}
!

glxMultMatrix:arrayOf16Floats in:aGLXWindowId
    "argument must be an array(a matrix) of 16 floats containing a
     matrix to multiply into the current matrix."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Matrix matrix;
    Matrix *m;

    if (! (m = __glx_getFloatsFromMatrixInto(arrayOf16Floats, &matrix))) RETURN (false);
    SETWIN(aGLXWindowId)
    multmatrix(*m);
    RETURN (true);
#endif
%}
!

glxPopmatrixIn:aGLXWindowId
    "pop transformation stack"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    popmatrix();
%}
!

glxPushmatrixIn:aGLXWindowId
    "push down transformation stack"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    pushmatrix();
%}
! !

!GLXWorkstation methodsFor:'misc'!

glxGconfigIn:aGLXWindowId
    "must be sent after RGBmode, doubleBuffer etc. to have these
     changes really take effect. See GLX manual.
     (Actually, it seems to be not allowed - I dont really know)"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    gconfig();
    RETURN (true);
%}
!

glxMmode:aSymbol in:aGLXWindowId
    "set matrix mode: #single, #viewing, #projection or #texture"

%{  /* NOCONTEXT */
#ifdef GLX
    if (aSymbol == @symbol(single)) {
	mmode(MSINGLE);
	RETURN (true);
    }
    if (aSymbol == @symbol(viewing)) {
	mmode(MVIEWING);
	RETURN (true);
    }
    if (aSymbol == @symbol(projection)) {
	mmode(MPROJECTION);
	RETURN (true);
    }
    if (aSymbol == @symbol(texture)) {
	mmode(MTEXTURE);
	RETURN (true);
    }
#endif
%}
.
    ^ false
!

glxNmode:aSymbol in:aGLXWindowId
    "set normalize mode: #auto, #normalize"

%{  /* NOCONTEXT */
#ifdef GLX
    if (aSymbol == @symbol(auto)) {
	nmode(NAUTO);
	RETURN (true);
    }
    if (aSymbol == @symbol(normalize)) {
	nmode(NNORMALIZE);
	RETURN (true);
    }
#endif
%}
.
    ^ false
!

glxRGBmodeIn:aGLXWindowId
    "set true color mode (no colormap)"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RGBmode();
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'objects'!

glxCallObject:obj in:aGLXWindowId
    "perform the commands of an object (macro)."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    if (__isSmallInteger(obj)) {
	SETWIN(aGLXWindowId)
	callobj(_objectVal(obj));
	RETURN (true);
    }
#endif
%}.
    ^ false
!

glxCallobj: obj in: aGLXWindowId
    "OBSOLETE; use glxCallObject:in:
     This one will be removed soon."

    self halt
!

glxCloseObjectIn:aGLXWindowId
    "end object defnition"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    SETWIN(aGLXWindowId)
    closeobj();
    RETURN (true);
#endif
%}
!

glxCloseobjIn:aGLXWindowId
    "OBSOLETE: use glxCloseObjectIn:
     This one will be removed."

    self halt
!

glxDeleteObject:obj in:aGLXWindowId

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    SETWIN(aGLXWindowId)
    delobj(_objectVal(obj));
    RETURN (true);
#endif
%}
!

glxDelobj:obj in:aGLXWindowId
    "OBSOLETE: use glxDeleteObject:in:
     This one will be removed."

    self halt
!

glxGenObjectIn:aGLXWindowId
    "return a new (free & unused) object id for use
     with makeObj"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(genobj()));
#endif
%}
!

glxGenobjIn:aGLXWindowId
    "OBSOLETE: use glxGenObject:in:
     This one will be removed."

    self halt
!

glxGetopenobjIn:aGLXWindowId
    "return the currently open objects id; -1 if none is open"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getopenobj()));
#endif
%}
!

glxIsobj:obj in:aGLXWindowId
    "return true, if obj is a valid object id"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    SETWIN(aGLXWindowId)
    RETURN (__MKBOOLEAN(isobj(_objectVal(obj))));
#endif
%}
!

glxMakeObject:id in:aGLXWindowId
    "start object definition -
     another name conflict"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    if (__isSmallInteger(id)) {
	SETWIN(aGLXWindowId)
	makeobj(_objectVal(id));
	RETURN (true);
    }
#endif
%}.
    ^ false
!

glxMakeobj:obj in:aGLXWindowId
    "OBSOLETE; use glxMakeObject:in:
     This one will be removed soon."

    self halt
! !

!GLXWorkstation methodsFor:'patches & surfaces'!

glxBeginCurveIn:aGLXWindowId
    "start a NURBS curve def - in real GL only"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    bgncurve();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBeginSurfaceIn:aGLXWindowId
    "start a NURBS surface def - in real GL only"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    bgnsurface();
    RETURN (true);
#endif
%}.
    ^ false
!

glxDefBasis:id mat:aMatrix in:aGLXWindowId
    "define the basis matrix for a patch or curve"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Matrix matrix;
    Matrix *m;

    if (! (m = __glx_getFloatsFromMatrixInto(aMatrix, &matrix))) RETURN (false);
    if (__isSmallInteger(id)) {
        SETWIN(aGLXWindowId)
        defbasis((short)(__intVal(id)), *m);
        RETURN (true);
    }
#endif
%}.
    ^ false

    "Modified: 19.3.1996 / 18:52:56 / cg"
!

glxEndCurveIn:aGLXWindowId
    "end a NURBS curve def - in real GL only"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    endcurve();
    RETURN (true);
#endif
%}.
    ^ false
!

glxEndSurfaceIn:aGLXWindowId
    "end a NURBS surface def - in real GL only"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    endsurface();
    RETURN (true);
#endif
%}.
    ^ false
!

glxNurbsSurfaceUKnotCount: uKnotCount uKnot: uKnot 
    vKnotCount: vKnotCount vKnot: vKnot
    uOffset: uOffset vOffset: vOffset 
    ctlArray: ctlArray 
    uOrder: uOrder vOrder: vOrder 
    type: type in: aGLXWindowId

    | ctlPoints i |
    ctlPoints := DoubleArray new: ctlArray size * (ctlArray first size).
    i := 1.
    ctlArray do: [:point |
	point do: [:coord | 
	    ctlPoints at: i put: coord.
	    i := i + 1]].

%{  /* NOCONTEXT */
#ifdef GLX
    char *uKnotElements, *vKnotElements, *ctlElements;
    OBJ cls;
    int ninstVars, nInstBytes;

    SETWIN(aGLXWindowId)
    cls = __qClass(ctlPoints);
    ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
    nInstBytes = OHDR_SIZE + ninstVars * sizeof(OBJ);

    ctlElements = (char *)(_InstPtr(ctlPoints)) + nInstBytes;
    uKnotElements = (char *)(_InstPtr(uKnot)) + nInstBytes;
    vKnotElements = (char *)(_InstPtr(vKnot)) + nInstBytes;

    nurbssurface (
	__intVal(uKnotCount), (double *)uKnotElements,
	__intVal(vKnotCount), (double *)vKnotElements,
	__intVal(uOffset), __intVal(vOffset),
	(double *)ctlElements, 
	__intVal(uOrder), __intVal(vOrder), __intVal(type));
    RETURN(true);
#endif
%}.
    ^ false
!

glxPatchBasisU:u v:v in:aGLXWindowId
    "set the two basis matrices for a patch"

%{  /* NOCONTEXT */
    if (__bothSmallInteger(u, v)) {
        SETWIN(aGLXWindowId)
        patchbasis((long)__intVal(u), (long)__intVal(v));
        RETURN (true);
    }
%}.
    ^ false

    "Modified: 19.3.1996 / 18:53:18 / cg"
!

glxPatchCurvesU:u v:v in:aGLXWindowId
    "set the number of curves to be drawn in each direction on a patch"

%{  /* NOCONTEXT */
    if (__bothSmallInteger(u, v)) {
        SETWIN(aGLXWindowId)
        patchcurves((long)__intVal(u), (long)__intVal(v));
        RETURN (true);
    }
%}.
    ^ false

    "Modified: 19.3.1996 / 18:53:34 / cg"
!

glxPatchPrecisionU:u v:v in:aGLXWindowId
    "set the patch precision"

%{  /* NOCONTEXT */
    if (__bothSmallInteger(u, v)) {
	SETWIN(aGLXWindowId)
	patchprecision((long)__intVal(u), (long)__intVal(v));
	RETURN (true);
    }
%}.
    ^ false
!

glxPatchX:arrayOf16XFloats y:arrayOf16YFloats z:arrayOf16ZFloats in:aGLXWindowId
    "Draws a bicubic patch.
     arguments must be arrays of 16 floats containing the patch"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Matrix matrixX, matrixY, matrixZ;
    Matrix *mX, *mY, *mZ;

    if (! (mX = __glx_getFloatsFromMatrixInto(arrayOf16XFloats, &matrixX))) RETURN (false);
    if (! (mY = __glx_getFloatsFromMatrixInto(arrayOf16YFloats, &matrixY))) RETURN (false);
    if (! (mZ = __glx_getFloatsFromMatrixInto(arrayOf16ZFloats, &matrixZ))) RETURN (false);
    SETWIN(aGLXWindowId)
    patch(*mX, *mY, *mZ);
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:54:02 / cg"
!

glxRpatchX:arrayOf16XFloats y:arrayOf16YFloats z:arrayOf16ZFloats w:arrayOf16WFloats in:aGLXWindowId
    "Draws a rational bicubic patch.
     arguments must be arrays of 16 floats containing the patch"

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Matrix matrixX, matrixY, matrixZ, matrixW;
    Matrix *mX, *mY, *mZ, *mW;

    if (! (mX = __glx_getFloatsFromMatrixInto(arrayOf16XFloats, &matrixX))) RETURN (false);
    if (! (mY = __glx_getFloatsFromMatrixInto(arrayOf16YFloats, &matrixY))) RETURN (false);
    if (! (mZ = __glx_getFloatsFromMatrixInto(arrayOf16ZFloats, &matrixZ))) RETURN (false);
    if (! (mW = __glx_getFloatsFromMatrixInto(arrayOf16WFloats, &matrixW))) RETURN (false);
    SETWIN(aGLXWindowId)
    rpatch(*mX, *mY, *mZ, *mW);
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:54:02 / cg"
    "Created: 19.3.1996 / 18:56:34 / cg"
! !

!GLXWorkstation methodsFor:'pixel copy'!

glxRectcopyX1: x1 y1: y1 x2: x2 y2: y2 newx: newx newy: newy in: aGLXWindowId
    "copy a rectangular area in the view.
     For now, this is only supported with a true GL.
     readsource specifies which plane/buffer is affected by this operation."

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    rectcopy(_screencoordVal(x1), _screencoordVal(y1), 
             _screencoordVal(x2), _screencoordVal(y2), 
             _screencoordVal(newx), _screencoordVal(newy));
    RETURN (true);
#endif
%}.
    ^ false
! !

!GLXWorkstation methodsFor:'pixel reading'!

glxReadpixelsTo:dest in:aGLXWindowId
    "read pixels from the view.
     Dest must be an array and gets pixel values assigned,
     reading n pixels starting at the current x/y coordinate (pixel coordinates).
     For now, pixel-reading is only supported with a true GL.
     Caveat: the number of pixels is limited to 256.
     In double buffer mode, the backBuffer is read."

    |n|

    n := dest size.
    n > 256 ifTrue:[^ 0].

%{  /* STACK:1024 */
#ifdef GLX
    Colorindex buffer[256];
    int i, nRead;

    if (__isArray(dest)) {
        SETWIN(aGLXWindowId)
        nRead = readpixels(__intVal(n), buffer);
        for (i=0; i<nRead;i++) {
            __ArrayInstPtr(dest)->a_element[i] = __MKSMALLINT(buffer[i]);
        }
        RETURN (__MKSMALLINT(nRead));
    }
#endif
%}.
    ^ 0

    "Modified: 22.3.1996 / 18:08:00 / cg"
!

glxReadsource: src in: aGLXWindowId
    "specify what is read with folowing readPixels requests.
     For now, pixel-reading is only supported with a true GL"

%{  /* NOCONTEXT */
#ifdef GLX
    OBJ s = src;
    int what;

    SETWIN(aGLXWindowId)
    if (s == @symbol(auto)) {
        what = SRC_AUTO;
    } else if (s == @symbol(front)) {
        what = SRC_FRONT;
    } else if (s == @symbol(back)) {
        what = SRC_BACK;
    } else if (s == @symbol(zBuffer)) {
        what = SRC_ZBUFFER;
    } else if (s == @symbol(frameGrabber)) {
        what = SRC_FRAMEGRABBER;
    } else if (s == @symbol(over)) {
        what = SRC_OVER;
    } else if (s == @symbol(under)) {
        what = SRC_UNDER;
    } else if (s == @symbol(popUp)) {
        what = SRC_PUP;
    } else {
        what = _longVal(src);
    }

    readsource(what);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxRectreadX1:x1 y1:y1 x2:x2 y2:y2 h:viewHeight to:dest in:aGLXWindowId
    "read pixels from a rectanglular area.
     Dest must be an array and gets pixel values assigned,
     reading n*m pixels.
     For now, pixel-reading is only supported with a true GL.
     Caveat: the number of pixels is limited to 256.
     In double buffer mode, the backBuffer is read."

    |n idx sy1 sy2|

    "/ GLX's y coordinates go bottom to top ...

    sy1 := viewHeight - y1.
    sy2 := viewHeight - y2.

    n := (x2 - x1 + 1) * (y2 - y1 + 1).
    n > 256 ifTrue:[^ 0].
    dest size < n ifTrue:[^ 0].

%{  /* STACK:1024 */
#ifdef GLX
    Colorindex buffer[256];
    int i, nRead;

    if (__isArray(dest)
     && __isSmallInteger(x1) && __isSmallInteger(x2)
     && __isSmallInteger(sy1) && __isSmallInteger(sy2)
    ) {
        SETWIN(aGLXWindowId)
        nRead = rectread(__intVal(x1), __intVal(sy1),
                          __intVal(x2), __intVal(sy2), 
                          buffer);
        for (i=0; i<nRead;i++) {
            __ArrayInstPtr(dest)->a_element[i] = __MKSMALLINT(buffer[i]);
        }
        RETURN (__MKSMALLINT(nRead));
    }
#endif
%}.
    "/
    "/ ok, this is not a GL - use XWorkstations pixel read method
    "/ and convert
    "/
    idx := 1.
    y1 to:y2 do:[:y |
        x1 to:x2 do:[:x |
            |pix|

            pix := self vglGetPixelX:x y:y in:aGLXWindowId.
            dest at:idx put:pix
        ]
    ].
    ^ n

    "Modified: 22.3.1996 / 18:08:00 / cg"

!

glxXColorToGLColor:pixel
    "only for VOGL: given a pixel as read from the view,
     return the corresponding GL color"

%{    /* NOCONTEXT */
#ifdef VGL
    if (__isSmallInteger(pixel)) {
        RETURN (__MKSMALLINT(X11_invColor(__intVal(pixel))));
    }
#endif
%}.
    ^ pixel
!

vglGetPixelX:x y:y in:aGLXWindowId
    "special for VGL"

%{
#ifdef VGL
    if (__isSmallInteger(x) && __isSmallInteger(y)) {
        SETWIN(aGLXWindowId)
        RETURN (__MKSMALLINT(X11_getPixel(__intVal(x), __intVal(y))));
    }
#endif
%}.
    ^ 0

    "Modified: 22.3.1996 / 18:08:00 / cg"
! !

!GLXWorkstation methodsFor:'points'!

glxPnt2X: x y: y in: aGLXWindowId
    "plot a point in x, y, 0."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Coord c_x, c_y;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    pnt2(c_x, c_y);
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:35:55 / cg"
!

glxPnt2iX: x y: y in: aGLXWindowId
    "plot a point in x, y, 0."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Icoord c_x, c_y;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    pnt2i(c_x, c_y);
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:35:59 / cg"
!

glxPnt2sX: x y: y in: aGLXWindowId
    "plot a point in x, y, 0."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Scoord c_x, c_y;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    pnt2s(c_x, c_y);
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:36:03 / cg"
!

glxPntX: x y: y z: z in: aGLXWindowId
    "plot a point in x, y, z."

%{  /* NOCONTEXT */
#ifdef OPENGL
    Coord c_x, c_y, c_z;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    _COORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    pnt(c_x, c_y, c_z);
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:36:08 / cg"
!

glxPntiX: x y: y z: z in: aGLXWindowId
    "plot a point in x, y, z."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Icoord c_x, c_y, c_z;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    _ICOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    pnti(c_x, c_y, c_z);
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:36:14 / cg"
!

glxPntsX: x y: y z: z in: aGLXWindowId
    "plot a point in x, y, z."

%{  /* NOCONTEXT */
#ifdef OPENGL
#else
    Scoord c_x, c_y, c_z;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    _SCOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    pnts(c_x, c_y, c_z);
    RETURN (true);
#endif
%}

    "Modified: 19.3.1996 / 18:36:17 / cg"
!

glxPntsize: n in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    pntsize(_shortVal(n));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPntsizef: n in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    pntsizef(_floatVal(n));
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'polygons'!

glxBackface: b in: aGLXWindowId
    "enable/disable culling of backfacing polygons (suppress its drawing). 
     A polygon is backfacing if it's orientation in *screen* coords is clockwise"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    backface(_booleanVal(b));
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:26:50 / cg"
!

glxConcave: b in: aGLXWindowId
    "signal wether or not polygons are concave"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    concave(_booleanVal(b));
    RETURN (true);
%}
!

glxFrontface: b in: aGLXWindowId
    "enable/disable culling of frontfacing polygons (suppress its drawing). 
     A polygon is frontfacing if it's orientation in *screen* coords is 
     anti-clockwise"


%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    frontface(_booleanVal(b));
    RETURN (true);
%}
.
    ^ false

    "Modified: 19.3.1996 / 18:27:50 / cg"
!

glxPdr2X: x y: y in: aGLXWindowId
    "add another vertex to the polygon"

%{  /* NOCONTEXT */
    Coord c_x, c_y;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    pdr2(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:33:09 / cg"
!

glxPdr2iX: x y: y in: aGLXWindowId
    "add another vertex to the polygon"

%{  /* NOCONTEXT */
    Icoord c_x, c_y;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    pdr2i(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:33:28 / cg"
!

glxPdr2sX: x y: y in: aGLXWindowId
    "add another vertex to the polygon"

%{  /* NOCONTEXT */
    Scoord c_x, c_y;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    pdr2s(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:03 / cg"
!

glxPdrX: x y: y z: z in: aGLXWindowId
    "add another vertex to the polygon"

%{  /* NOCONTEXT */
    Coord c_x, c_y, c_z;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    _COORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    pdr(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:06 / cg"
!

glxPdriX: x y: y z: z in: aGLXWindowId
    "add another vertex to the polygon"

%{  /* NOCONTEXT */
    Icoord c_x, c_y, c_z;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    _ICOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    pdri(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:11 / cg"
!

glxPdrsX: x y: y z: z in: aGLXWindowId
    "add another vertex to the polygon"

%{  /* NOCONTEXT */
    Scoord c_x, c_y, c_z;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    _SCOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    pdrs(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:14 / cg"
!

glxPmv2X: x y: y in: aGLXWindowId
    "set the start position of a polygon"

%{  /* NOCONTEXT */
    Coord c_x, c_y;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    pmv2(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:32:45 / cg"
!

glxPmv2iX: x y: y in: aGLXWindowId
    "set the start position of a polygon"

%{  /* NOCONTEXT */
    Icoord c_x, c_y;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    pmv2i(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:32:42 / cg"
!

glxPmv2sX: x y: y in: aGLXWindowId
    "set the start position of a polygon"

%{  /* NOCONTEXT */
    Scoord c_x, c_y;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    pmv2s(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:32:38 / cg"
!

glxPmvX: x y: y z: z in: aGLXWindowId
    "set the start position of a polygon"

%{  /* NOCONTEXT */
    Coord c_x, c_y, c_z;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    _COORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    pmv(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:31:52 / cg"
!

glxPmviX: x y: y z: z in: aGLXWindowId
    "set the start position of a polygon"

%{  /* NOCONTEXT */
    Icoord c_x, c_y, c_z;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    _ICOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    pmvi(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:31:59 / cg"
!

glxPmvsX: x y: y z: z in: aGLXWindowId
    "set the start position of a polygon"

%{  /* NOCONTEXT */
    Scoord c_x, c_y, c_z;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    _SCOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    pmvs(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:32:03 / cg"
!

glxPolymode: mode in: aGLXWindowId
    "Sets the polygon filling mode - only filled (1) or outlined (0)
     are supported"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    polymode(_longVal(mode));
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:29:32 / cg"
!

glxRpdr2X: x y: y in: aGLXWindowId
    "add another relative vertex to the polygon"

%{  /* NOCONTEXT */
    Coord c_x, c_y;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    rpdr2(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:31 / cg"
!

glxRpdr2iX: x y: y in: aGLXWindowId
    "add another relative vertex to the polygon"

%{  /* NOCONTEXT */
    Icoord c_x, c_y;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    rpdr2i(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:36 / cg"
!

glxRpdr2sX: x y: y in: aGLXWindowId
    "add another relative vertex to the polygon"

%{  /* NOCONTEXT */
    Scoord c_x, c_y;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    rpdr2s(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:40 / cg"
!

glxRpdrX: x y: y z: z in: aGLXWindowId
    "add another relative vertex to the polygon"

%{  /* NOCONTEXT */
    Coord c_x, c_y, c_z;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    _COORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    rpdr(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:48 / cg"
!

glxRpdriX: x y: y z: z in: aGLXWindowId
    "add another relative vertex to the polygon"

%{  /* NOCONTEXT */
    Icoord c_x, c_y, c_z;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    _ICOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    rpdri(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:51 / cg"
!

glxRpdrsX: x y: y z: z in: aGLXWindowId
    "add another relative vertex to the polygon"

%{  /* NOCONTEXT */
    Scoord c_x, c_y, c_z;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    _SCOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    rpdrs(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:34:55 / cg"
!

glxRpmv2X: x y: y in: aGLXWindowId
    "set the start position of a polygon"

%{  /* NOCONTEXT */
    Coord c_x, c_y;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    rpmv2(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:37:15 / cg"
!

glxRpmv2iX: x y: y in: aGLXWindowId
    "set the start position of a polygon"

%{  /* NOCONTEXT */
    Icoord c_x, c_y;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    rpmv2i(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:37:20 / cg"
!

glxRpmv2sX: x y: y in: aGLXWindowId
    "set the relative start position of a polygon"

%{  /* NOCONTEXT */
    Scoord c_x, c_y;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    rpmv2s(c_x, c_y);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:38:06 / cg"
!

glxRpmvX: x y: y z: z in: aGLXWindowId
    "set the relative start position of a polygon"

%{  /* NOCONTEXT */
    Coord c_x, c_y, c_z;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    _COORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    rpmv(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:38:03 / cg"
!

glxRpmviX: x y: y z: z in: aGLXWindowId
    "set the relative start position of a polygon"

%{  /* NOCONTEXT */
    Icoord c_x, c_y, c_z;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    _ICOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    rpmvi(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:37:53 / cg"
!

glxRpmvsX: x y: y z: z in: aGLXWindowId
    "set the relative start position of a polygon"

%{  /* NOCONTEXT */
    Scoord c_x, c_y, c_z;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    _SCOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    rpmvs(c_x, c_y, c_z);
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:37:58 / cg"
! !

!GLXWorkstation methodsFor:'queries'!

glVersion
    "return a string describing the GL version.
     For informative use only; portable applications do not depend
     on the returned string."

%{  /* NOCONTEXT */
#ifdef VGL
    RETURN (__MKSTRING("vogl" COMMA_CON));
#else
    char buffer[128];

    if (_INST(glOK) == true) {
	gversion(buffer);
	RETURN (__MKSTRING(buffer COMMA_CON));
    } else {
	RETURN (nil);
    }
#endif
%}

    "
     Display glVersion 
    "
!

glxGetplanesIn: aGLXWindowId
    "Returns the number if bit planes available on the device."

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getplanes()));
#endif
%}
.
    ^ false

    "Modified: 19.3.1996 / 18:50:44 / cg"
!

hasStereoExtension
    "return true, if this workstation supports stereo GL drawing.
     Both the server must support it, and the feature must have been
     enabled in the smalltalk system, for true to be returned."

    ^ hasStereoExtension

    "
     Display hasStereoExtension 
    "
!

isTrueGL
    "return true, if this is a true GL (as opposed to a simulated VOGL)"

%{  /* NOCONTEXT */
#ifdef VGL
    RETURN ( false );
#else
    RETURN ( true );
#endif
%}
!

maxZValue
    "return the max. Z value (only valid if z-buffer is supported)"
%{  
#ifdef GLX
    long zMax;

    if (_INST(glOK) == true) {
	zMax = getgdesc(GD_ZMAX);

	if ((zMax >= _MIN_INT) && (zMax <= _MAX_INT)) {
	    RETURN ( __MKSMALLINT(zMax) );
	}
	RETURN ( __MKLARGEINT(zMax) );
    }
#endif
%}.
    ^ nil
!

supportsDoubleBuffer
    "return true, if this gl workstation supports double buffering.
     For portable applications, always combine this with a query
     if the display supports GL drawing at all."

%{  /* NOCONTEXT */

#ifdef GLX
    if (getgdesc(GD_BITS_NORM_DBL_RED) != 0) {
	RETURN ( _INST(glOK) );
    }
#endif
%}.
    ^ false

    "
     Display supportsDoubleBuffer 
    "
!

supportsGLDrawing
    "return true, if this device supports 3D GL drawing."

    ^ glOK

    "
     Display supportsGLDrawing 
    "
!

supportsLight
    "return true, if this gl workstation supports light sources
     (i.e. if its a real GL).
     For portable applications, always combine this with a query
     if the display supports GL drawing at all."

%{  /* NOCONTEXT */
#ifdef GLX
    RETURN ( _INST(glOK) );
#endif
%}.
    ^ false

    "
     Display supportsLight 
    "
!

supportsRGB
    "return true, if this gl workstation supports rgb
     (in addition to indexed) colors. Actually, we return true
     for a real GL engine, false for the simulator here.
     For portable applications, always combine this with a query
     if the display supports GL drawing at all."

%{  /* NOCONTEXT */
#ifdef GLX
    RETURN ( _INST(glOK) );
#endif
%}.
    ^ false

    "
     Display supportsRGB 
    "
!

supportsTextures
    "return true, if this gl workstation supports texture mapping
     (i.e. if its a real GL).
     For portable applications, always combine this with a query
     if the display supports GL drawing at all."

%{  /* NOCONTEXT */
#ifdef GLX
    if (getgdesc(GD_TEXTURE) != 0) {
	RETURN ( _INST(glOK) );
    }
#endif
%}.
    ^ false

    "
     Display supportsTextures 
    "
!

supportsZBuffer
    "return true, if this gl workstation has z buffer support.
     For portable applications, always combine this with a query
     if the display supports GL drawing at all."

%{  /* NOCONTEXT */

#ifdef GLX
    if (getgdesc(GD_BITS_NORM_ZBUFFER) != 0) {
	RETURN ( _INST(glOK) );
    }
#endif
%}.
    ^ false

    "
     Display supportsZBuffer 
    "
! !

!GLXWorkstation methodsFor:'rectangles'!

glxRectX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    rect(_coordVal(x1), _coordVal(y1), _coordVal(x2), _coordVal(y2));
    RETURN (true);
%}
!

glxRectfX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    rectf(_coordVal(x1), _coordVal(y1), _coordVal(x2), _coordVal(y2));
    RETURN (true);
%}
!

glxRectfiX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    rectfi(_icoordVal(x1), _icoordVal(y1), _icoordVal(x2), _icoordVal(y2));
    RETURN (true);
%}
!

glxRectfsX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    rectfs(_scoordVal(x1), _scoordVal(y1), _scoordVal(x2), _scoordVal(y2));
    RETURN (true);
%}
!

glxRectiX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    recti(_icoordVal(x1), _icoordVal(y1), _icoordVal(x2), _icoordVal(y2));
    RETURN (true);
%}
!

glxRectsX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    rects(_scoordVal(x1), _scoordVal(y1), _scoordVal(x2), _scoordVal(y2));
    RETURN (true);
%}
! !

!GLXWorkstation methodsFor:'spheres'!

glxSphDraw:arrayOf4Floats in:aGLXWindowId
    "argument must be an array(a matrix) of 4 floats containing the
     sphere - in real GL only"

%{  /* NOCONTEXT */
#ifdef GLX
    float vec[4], *v;

    if (! (v = __glx_getFloatsFromInto(arrayOf4Floats, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    sphdraw(v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSphDrawX:x y:y z:z radius:r in:aGLXWindowId
    "arguments must be convertable to floats - in real GL only"

%{  /* NOCONTEXT */
#ifdef GLX
    float vec[4];

    _FLOAT_(x, vec[0])
    _FLOAT_(y, vec[1])
    _FLOAT_(z, vec[2])
    _FLOAT_(r, vec[3])
    SETWIN(aGLXWindowId)
    sphdraw(vec);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSphfreeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sphfree();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSphgnpolysIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(sphgnpolys()));
#endif
%}
.
    ^ false
!

glxSphmode: attribute value: value in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sphmode(__intVal(attribute), __intVal(value));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSphobj: objid in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sphobj(_objectVal(objid));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSphrotmatrix: mat in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Matrix matrix, *m;

    if (! (m = __glx_getFloatsFromMatrixInto(mat, &matrix))) RETURN (false);
    SETWIN(aGLXWindowId)
    sphrotmatrix(*m);
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'stereo extension'!

glxLeftbuffer: bool in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    leftbuffer(_booleanVal(bool));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMonobufferIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    monobuffer();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxRightbuffer: bool in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    rightbuffer(_booleanVal(bool));
    RETURN (true);
#endif
%}
.
    ^ false
!

stereoExtensionBuffer:aBufferSymbol for:aWindowId
    "set the current stereo buffer; the argument may be one of:
	#left        -> STEREO_BUFFER_LEFT
	#right       -> STEREO_BUFFER_RIGHT
    "

%{  /* NOCONTEXT */
#if defined(XSGIStereo) && defined(GLX)
    Status status;
    int buffer;
    Window win;

    if (ISCONNECTED 
     && __isExternalAddress(aWindowId)) {
	win = _WindowVal(aWindowId);
	if (aBufferSymbol == @symbol(left)) {
	    buffer = STEREO_BUFFER_LEFT;
	} else {
	    if (aBufferSymbol == @symbol(right)) {
		buffer = STEREO_BUFFER_RIGHT;
	    } else {
		goto bad;
	    }
	}
	status = XSGISetStereoBuffer(myDpy, win, buffer);
	RETURN ( status ? true : false);
    }
  bad: ;
#endif
%}.
    self primitiveFailed

    "
     |t v|

     t := StandardSystemView new.
     t extent:300@300.
     v := GLXView origin:0.0@0.0 corner:1.0@1.0 in:t.
     t openAndWait.

     v device stereoExtensionBuffer:#left for:(v id).  
     (Delay forSeconds:10) wait.
     v device stereoExtensionBuffer:#right for:(v id).  
    "
!

stereoExtensionMode:aModeSymbol height:h offset:o for:aWindowId
    "set the current stereo mode; the argument may be one of:
	nil/false #off -> turn it off
	#bottom        -> STEREO_BOTTOM
	#top           -> STEREO_TOP
    "

%{  /* NOCONTEXT */
#if defined(XSGIStereo) && defined(GLX)
    Status status;
    int mode;
    unsigned short us_h, us_o;
    Window win;

    if (ISCONNECTED 
     && __bothSmallInteger(h, o)
     && __isExternalAddress(aWindowId)) {
	win = _WindowVal(aWindowId);
	if ((aModeSymbol == nil)
	 || (aModeSymbol == false)
	 || (aModeSymbol == @symbol(off))) {
	    mode = STEREO_OFF;
	} else {
	    if (aModeSymbol == @symbol(bottom)) {
		mode = STEREO_BOTTOM;
	    } else {
		if (aModeSymbol == @symbol(top)) {
		    mode = STEREO_TOP;
		} else {
		    goto bad;
		}
	    }
	}
	us_h = __intVal(h);
	us_o = __intVal(o);
	status = XSGISetStereoMode(myDpy, win, us_h, us_o, mode);
	RETURN ( status ? true : false);
    }
  bad: ;
#endif
%}.
    self primitiveFailed

    "
     Display stereoExtensionMode:#top height:492 offset:532 for:(Display rootWindowId).  
     (Delay forSeconds:10) wait.
     Display stereoExtensionMode:#off height:0 offset:0 for:(Display rootWindowId).  
    "
!

stereoExtensionModeIn:aWindowId
    "return the current stereo mode for some window"

%{  /* NOCONTEXT */
#if defined(XSGIStereo) && defined(GLX)
    int mode;
    Window win;

    if (ISCONNECTED && __isExternalAddress(aWindowId)) {
	win = _WindowVal(aWindowId);
	mode = XSGIQueryStereoMode(myDpy, win);
	switch (mode) {
	    case STEREO_OFF:
		RETURN ( @symbol(off) );
	    case STEREO_BOTTOM:
		RETURN ( @symbol(bottom) );
	    case STEREO_TOP:
		RETURN ( @symbol(top) );
	}
	RETURN ( @symbol(unsupported) );
    }
#endif
%}.
    self primitiveFailed

    "
     |v|

     v := StandardSystemView new.
     v extent:300@300.
     v openAndWait.
     v device stereoExtensionModeIn:(v id)

     Display stereoExtensionModeIn:Display rootWindowId 
    "
!

stereoExtensionVersion
    "return the stereo extensions version as an array consisting of
     major and minor numbers."

%{  /* NOCONTEXT */
#if defined(XSGIStereo) && defined(GLX)
    Status status;
    Display *dpy = myDpy;
    int major, minor;

    if (ISCONNECTED) {
	status = XSGIStereoQueryVersion(myDpy, &major, &minor);
	if (status == True) {
	    RETURN ( __ARRAY_WITH2(__MKSMALLINT(major), __MKSMALLINT(minor)));
	}
    }
#endif
%}.
    self primitiveFailed

    "
     Display stereoExtensionVersion
    "
! !

!GLXWorkstation methodsFor:'texture data transfer'!

glxT2d: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    double vec[2], *c_v;

    if (! (c_v = __glx_getDoublesFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
    t2d(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT2f: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    float vec[2], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
    t2f(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT2i: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    long vec[2], *c_v;

    if (! (c_v = __glx_getLongsFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
    t2i(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT2s: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    short vec[2], *c_v;

    if (! (c_v = __glx_getShortsFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
    t2s(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT3d:v in:aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    double vec[3], *c_v;

    if (! (c_v = __glx_getDoublesFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    t3d(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT3f:v in:aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    float vec[3], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    t3f(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT3i:v in:aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    long vec[3], *c_v;

    if (! (c_v = __glx_getLongsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    t3i(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT3s:v in:aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    short vec[3], *c_v;

    if (! (c_v = __glx_getShortsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    t3s(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT4d: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    double vec[4], *c_v;

    if (! (c_v = __glx_getDoublesFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    t4d(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT4f: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    float vec[4], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    t4f(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT4i: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    long vec[4], *c_v;

    if (! (c_v = __glx_getLongsFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    t4i(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxT4s: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    short vec[4], *c_v;

    if (! (c_v = __glx_getShortsFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    t4s(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'transformations'!

glxRotate:angle axis:axis in:aGLXWindowId
    "rotate the current matrix around the axis given by the axis arg,
     which must be one of the symbols: #x, #y or #z.
     The angle is in degrees."

%{  /* NOCONTEXT */

    char c_axis;

    if (axis == @symbol(x))
	c_axis = 'x';
    else if (axis == @symbol(y))
	c_axis = 'y';
    else if (axis == @symbol(z))
	c_axis = 'z';
    else {
	RETURN (false);
    }

    SETWIN(aGLXWindowId)
    RETURN ( __glx_doRotate(angle, c_axis) );
%}
!

glxRotate:arrayOf3Floats in:aGLXWindowId
    "rotate current matrix, given a 3-element vector (or more).
     The elements of the array are degrees."

%{  /* NOCONTEXT */

    float vec[3], *v;

    if (! (v = __glx_getFloatsFromInto(arrayOf3Floats, vec, 3))) RETURN(false);

    SETWIN(aGLXWindowId)
    rot(v[0], 'x');
    rot(v[1], 'y');
    rot(v[2], 'z');
    RETURN (true);
%}
!

glxRotateI:angle axis:axis in:aGLXWindowId
    "rotate the current matrix around the axis given by the axis arg,
     which must be one of the symbols: #x, #y or #z.
     The angle is an integer specifying tenths of a degree."

%{  /* NOCONTEXT */

    char c_axis;

    if (axis == @symbol(x))
	c_axis = 'x';
    else if (axis == @symbol(y))
	c_axis = 'y';
    else if (axis == @symbol(z))
	c_axis = 'z';
    else {
	RETURN (false);
    }

    if (__isSmallInteger(angle)) {
	SETWIN(aGLXWindowId)
	rotate(__intVal(angle), c_axis);
	RETURN (true);
    }
%}
.
    ^ false
!

glxRotateIX:angle in:aGLXWindowId
    "rotate the current matrix on x axis.
     The angle is an integer specifying tenths of a degree."

%{  /* NOCONTEXT */

    if (__isSmallInteger(angle)) {
	SETWIN(aGLXWindowId)
	rotate(__intVal(angle), 'x');
	RETURN (true);
    }
%}
.
    ^ false
!

glxRotateIX:xAngle y:yAngle z:zAngle in:aGLXWindowId
    "rotate the current matrix on all axes, given individual x, y and z values.
     The values are smallIntegers specifying tenths of a degree."

%{  /* NOCONTEXT */

    if (__bothSmallInteger(xAngle, yAngle)
     && __isSmallInteger(zAngle)) {
	SETWIN(aGLXWindowId)
	rotate(__intVal(xAngle), 'x');
	rotate(__intVal(yAngle), 'y');
	rotate(__intVal(zAngle), 'z');
	RETURN (true);
    }
%}
.
    ^ false
!

glxRotateIY:angle in:aGLXWindowId
    "rotate the current matrix on x axis.
     The angle is an integer specifying tenths of a degree."

%{  /* NOCONTEXT */

    if (__isSmallInteger(angle)) {
	SETWIN(aGLXWindowId)
	rotate(__intVal(angle), 'y');
	RETURN (true);
    }
%}
.
    ^ false
!

glxRotateIZ:angle in:aGLXWindowId
    "rotate the current matrix on x axis.
     The angle is an integer specifying tenths of a degree."

%{  /* NOCONTEXT */

    if (__isSmallInteger(angle)) {
	SETWIN(aGLXWindowId)
	rotate(__intVal(angle), 'z');
	RETURN (true);
    }
%}
.
    ^ false
!

glxRotateX:angle in:aGLXWindowId
    "rotate the current matrix on x axis.
     The angle is in degrees."

%{  /* NOCONTEXT */

    SETWIN(aGLXWindowId)
    RETURN (__glx_doRotate(angle, 'x'));
%}
!

glxRotateX:xAngle y:yAngle z:zAngle in:aGLXWindowId
    "rotate the current matrix on all axes, given individual x, y and z values.
     The values are in degrees"

%{  /* NOCONTEXT */

    SETWIN(aGLXWindowId)
    if ( __glx_doRotate(xAngle, 'x') == true) {
	if ( __glx_doRotate(yAngle, 'y') == true) {
	    RETURN (__glx_doRotate(zAngle, 'z'));
	}
    }
%}
.
    ^ false
!

glxRotateY:angle in:aGLXWindowId
    "rotate the current matrix on y axis.
     The angle is in degrees."

%{  /* NOCONTEXT */

    SETWIN(aGLXWindowId)
    RETURN (__glx_doRotate(angle, 'y'));
%}
!

glxRotateZ:angle in:aGLXWindowId
    "rotate the current matrix on z axis.
     The angle is in degrees."

%{  /* NOCONTEXT */

    SETWIN(aGLXWindowId)
    RETURN (__glx_doRotate(angle, 'z'));
%}
!

glxScale:arrayOf3Floats in:aGLXWindowId
    "scale current matrix, given a 3-element vector"

%{  /* NOCONTEXT */

    float vec[3], *v;

    if (! (v = __glx_getFloatsFromInto(arrayOf3Floats, vec, 3))) RETURN(false);

    SETWIN(aGLXWindowId)
    scale(v[0], v[1], v[2]);
    RETURN (true);
%}
!

glxScaleX:x in:aGLXWindowId
    "scale in x direction"

%{  /* NOCONTEXT */

    float f_x;

    _FLOAT_ (x, f_x)
    SETWIN(aGLXWindowId)
    scale(f_x, (float)0, (float)0);
    RETURN (true);
%}
!

glxScaleX:x y:y z:z in:aGLXWindowId
    "scale & mirror current matrix, given individual x, y and z values"

%{  /* NOCONTEXT */

    float f_x, f_y, f_z;

    _FLOAT_ (x, f_x)
    _FLOAT_ (y, f_y)
    _FLOAT_ (z, f_z)
    SETWIN(aGLXWindowId)
    scale(f_x, f_y, f_z);
    RETURN (true);
%}
!

glxScaleY:y in:aGLXWindowId
    "scale in y direction"

%{  /* NOCONTEXT */

    float f_y;

    _FLOAT_ (y, f_y)
    SETWIN(aGLXWindowId)
    scale((float)0, f_y, (float)0);
    RETURN (true);
%}
!

glxScaleZ:z in:aGLXWindowId
    "scale in z direction"

%{  /* NOCONTEXT */

    float f_z;

    _FLOAT_ (z, f_z)
    SETWIN(aGLXWindowId)
    scale((float)0, (float)0, f_z);
    RETURN (true);
%}
!

glxTranslate:arrayOf3Floats in:aGLXWindowId
    "translate current matrix, given a 3-element vector"

%{  /* NOCONTEXT */

    float vec[3], *v;

    if (! (v = __glx_getFloatsFromInto(arrayOf3Floats, vec, 3))) RETURN(false);

    SETWIN(aGLXWindowId)
    translate((Coord)(v[0]), (Coord)(v[1]), (Coord)(v[2]));
    RETURN (true);
%}
!

glxTranslateX:x in:aGLXWindowId
    "translate current matrix on X axis"

%{  /* NOCONTEXT */

    Coord c_x;

    _COORD_ (x, c_x)
    SETWIN(aGLXWindowId)
    translate(c_x, (Coord)0, (Coord)0);
    RETURN (true);
%}
!

glxTranslateX:x y:y z:z in:aGLXWindowId
    "translate current matrix, given individual x, y and z values"

%{  /* NOCONTEXT */

    Coord c_x, c_y, c_z;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    _COORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    translate(c_x, c_y, c_z);
    RETURN (true);
%}
!

glxTranslateY:y in:aGLXWindowId
    "translate current matrix on Y axis"

%{  /* NOCONTEXT */

    Coord c_y;

    _COORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    translate((Coord)0, c_y, (Coord)0);
    RETURN (true);
%}
!

glxTranslateZ:z in:aGLXWindowId
    "translate current matrix on Z axis"

%{  /* NOCONTEXT */

    Coord c_z;

    _COORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    translate((Coord)0, (Coord)0, c_z);
    RETURN (true);
%}
! !

!GLXWorkstation methodsFor:'unspecified rest'!

glxAcbufOp:op value:value in:aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    acbuf(__intVal(op), _floatVal(value));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxAcsizePlanes: planes in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    acsize(__intVal(planes));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxAfunctionRef: ref func: func in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    afunction(__intVal(ref), __intVal(func));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBbox2Xmin: xmin ymin: ymin x1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Screencoord c_xmin, c_ymin;
    Coord c_x1, c_y1, c_x2, c_y2; 

    _SCREENCOORD_ (xmin, c_xmin)
    _SCREENCOORD_ (ymin, c_ymin)
    _COORD_ (x1, c_x1)
    _COORD_ (y1, c_y1)
    _COORD_ (x2, c_x2)
    _COORD_ (y2, c_y2)
    SETWIN(aGLXWindowId)
    bbox2(c_xmin, c_ymin, c_x1, c_y1, c_x2, c_y2);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBbox2iXmin: xmin ymin: ymin x1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Screencoord c_xmin, c_ymin;
    Icoord c_x1, c_y1, c_x2, c_y2; 

    _SCREENCOORD_ (xmin, c_xmin)
    _SCREENCOORD_ (ymin, c_ymin)
    _ICOORD_ (x1, c_x1)
    _ICOORD_ (y1, c_y1)
    _ICOORD_ (x2, c_x2)
    _ICOORD_ (y2, c_y2)
    SETWIN(aGLXWindowId)
    bbox2i(c_xmin, c_ymin, c_x1, c_y1, c_x2, c_y2);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBbox2sXmin: xmin ymin: ymin x1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Screencoord c_xmin, c_ymin;
    Scoord c_x1, c_y1, c_x2, c_y2; 

    _SCREENCOORD_ (xmin, c_xmin)
    _SCREENCOORD_ (ymin, c_ymin)
    _SCOORD_ (x1, c_x1)
    _SCOORD_ (y1, c_y1)
    _SCOORD_ (x2, c_x2)
    _SCOORD_ (y2, c_y2)
    SETWIN(aGLXWindowId)
    bbox2s(c_xmin, c_ymin, c_x1, c_y1, c_x2, c_y2);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBeginTrimIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    bgntrim();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBlankscreen: b in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    blankscreen(_booleanVal(b));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBlanktime: count in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    blanktime(__intVal(count));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBlendcolorRed: red green: green blue: blue alpha: alpha in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    blendcolor(_floatVal(red), _floatVal(green), _floatVal(blue), _floatVal(alpha)); 
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBlendfunctionSfactr: sfactr dfactr: dfactr in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    blendfunction(__intVal(sfactr), __intVal(dfactr));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBlinkRate: rate i: i red: red green: green blue: blue in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    blink(_shortVal(rate), _colorindexVal(i), 
	  _shortVal(red), _shortVal(green), _shortVal(blue));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxBlkqreadData: data n: n in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(blkqread((short *)_indexedArea(data), __intVal(n))));
#endif
%}
.
    ^ false
!

glxC3f: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    float vec[3], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    c3f(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxC3i: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    long vec[3], *c_v;

    if (! (c_v = __glx_getLongsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    c3i(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxC3s: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    short vec[3], *c_v;

    if (! (c_v = __glx_getShortsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    c3s(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxC4f: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    float vec[4], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    c4f(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxC4i: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    long vec[4], *c_v;

    if (! (c_v = __glx_getLongsFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    c4i(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxC4s: v in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    short vec[4], *c_v;

    if (! (c_v = __glx_getShortsFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    c4s(c_v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxClearhitcodeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    clearhitcode();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxClipplaneIndex: index mode: mode params: params in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    float vec[4], *v;

    if (! (v = __glx_getFloatsFromInto(params, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    clipplane(__intVal(index), __intVal(mode), v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxCmodeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    cmode();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxColorfIndex: index in: aGLXWindowId

    ^self glxColor: index in: aGLXWindowId
!

glxCuroriginN: n xorigin: xorigin yorigin: yorigin in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    curorigin(_shortVal(n), _shortVal(xorigin), _shortVal(yorigin));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxCursoffIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    cursoff();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxCursonIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    curson();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxCurstype: type in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    curstype(__intVal(type));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxCyclemapDuration: duration map: map nxtmap: nxtmap in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    cyclemap(_shortVal(duration), _shortVal(map), _shortVal(nxtmap));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxDefpatternN: n size: size mask: mask in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    defpattern(_shortVal(n), _shortVal(size), (unsigned short *)_indexedArea(mask));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxDeltag: t in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    deltag(_tagVal(t));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxDepthcueMode: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    depthcue(_booleanVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxDitherMode: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    dither(_longVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxDopup: pup in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    dopup(_longVal(pup));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxDrawmode: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    drawmode(_longVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxEditobj: obj in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    editobj(_objectVal(obj));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxEndTrimIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    endtrim();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxEndfullscrnIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    endfullscrn();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxEndpupmodeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    endpupmode();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxFinishIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    finish();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxFont: fntnum in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    font(_shortVal(fntnum));
    RETURN (true);
%}
!

glxForegroundIn: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    foreground();
    RETURN (true);
%}
!

glxFreepup: pup in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    freepup(_longVal(pup));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxFudgeXfudge: xfudge yfudge: yfudge in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    fudge(_longVal(xfudge), _longVal(yfudge));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxFullscrnIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    fullscrn();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxGbeginIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    gbegin();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxGentagIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(gentag()));
#endif
%}
.
    ^ false
!

glxGetbackfaceIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getbackface()));
#endif
%}
.
    ^ false
!

glxGetbufferIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getbuffer()));
#endif
%}
.
    ^ false
!

glxGetbutton: num in: aGLXWindowId

%{  /* NOCONTEXT */
#ifndef OPENGL
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getbutton(_deviceVal(num))));
#endif
%}
!

glxGetcmmodeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKBOOLEAN(getcmmode()));
#endif
%}
.
    ^ false
!

glxGetcolorIn: aGLXWindowId
    "return the current drawing color"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getcolor()));
%}
!

glxGetdcmIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKBOOLEAN(getdcm()));
#endif
%}
.
    ^ false
!

glxGetdescenderIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getdescender()));
#endif
%}
.
    ^ false
!

glxGetdisplaymodeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getdisplaymode()));
#endif
%}
.
    ^ false
!

glxGetdrawmodeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getdrawmode()));
#endif
%}
.
    ^ false
!

glxGetfontIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getfont()));
#endif
%}
.
    ^ false
!

glxGetgconfigBuffer: buffer in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getgconfig(_longVal(buffer))));
#endif
%}
.
    ^ false
!

glxGetgdescInquiry: inquiry in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getgdesc(_longVal(inquiry))));
%}
!

glxGetheightIn: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getheight()));
%}
!

glxGethitcodeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(gethitcode()));
#endif
%}
.
    ^ false
!

glxGetlsbackupIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKBOOLEAN(getlsbackup()));
#endif
%}
.
    ^ false
!

glxGetlsrepeatIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getlsrepeat()));
#endif
%}
.
    ^ false
!

glxGetlstyleIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getlstyle()));
#endif
%}
.
    ^ false
!

glxGetlwidthIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getlwidth()));
#endif
%}
.
    ^ false
!

glxGetmapIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getmap()));
#endif
%}
.
    ^ false
!

glxGetmmodeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getmmode()));
#endif
%}
.
    ^ false
!

glxGetmonitorIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getmonitor()));
#endif
%}
.
    ^ false
!

glxGetmultisampleIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKBOOLEAN(getmultisample()));
#endif
%}
.
    ^ false
!

glxGetothermonitorIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getothermonitor()));
#endif
%}
.
    ^ false
!

glxGetpatternIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getpattern()));
#endif
%}
.
    ^ false
!

glxGetresetlsIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKBOOLEAN(getresetls()));
#endif
%}
.
    ^ false
!

glxGetshadeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getshade()));
#endif
%}
.
    ^ false
!

glxGetsmIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getsm()));
#endif
%}
.
    ^ false
!

glxGetvaluator: dev in: aGLXWindowId

%{  /* NOCONTEXT */
#ifndef OPENGL
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getvaluator(_deviceVal(dev))));
#endif
%}
.
    ^ false
!

glxGetvideo: reg in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getvideo(_longVal(reg))));
#endif
%}
.
    ^ false
!

glxGetwritemaskIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getwritemask()));
#endif
%}
.
    ^ false
!

glxGetwscrnIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(getwscrn()));
#endif
%}
.
    ^ false
!

glxGetzbufferIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKBOOLEAN(getzbuffer()));
#endif
%}
.
    ^ false
!

glxGexitIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    gexit();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxGflushIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    gflush();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxGinitIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    ginit();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxGlcompatMode: mode value: value in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    glcompat(_longVal(mode), _longVal(value));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxGresetIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    greset();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxGsyncIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    gsync();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxIconsizeX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    iconsize(_longVal(x), _longVal(y));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxImakebackgroundIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    imakebackground();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxInitnamesIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    initnames();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxIsqueued: dev in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKBOOLEAN(isqueued(_deviceVal(dev))));
#endif
%}
.
    ^ false
!

glxIstag: t in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKBOOLEAN(istag(_tagVal(t))));
#endif
%}
.
    ^ false
!

glxKeepaspectX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    keepaspect(_longVal(x), _longVal(y));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLinesmoothMode: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    linesmooth((ulong)__intVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLmcolorMode: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    lmcolor(_longVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLoadname: name in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    loadname(_shortVal(name));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLogicop: opcode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    logicop(_longVal(opcode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLsbackup: b in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    lsbackup(_booleanVal(b));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLsetdepthNear: near far: far in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    lsetdepth(_longVal(near), _longVal(far));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLshaderangeLowin: lowin hiwin: hiwin znear: znear zfar: zfar in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    lshaderange(_colorindexVal(lowin), _colorindexVal(hiwin), 
	_longVal(znear), _longVal(zfar));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxLsrepeatFactor: factor in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    lsrepeat(_longVal(factor));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMaketag: t in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    maketag(_tagVal(t));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMaxsizeX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    maxsize(_longVal(x), _longVal(y));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMinsizeX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    minsize(_longVal(x), _longVal(y));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMsalphaMode: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    msalpha(_longVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMsmask: mask inverse: inverse in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    msmask(_floatVal(mask), _booleanVal(inverse));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMspattern: pattern in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    mspattern(_longVal(pattern));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMssizeSamples: samples zsize: zsize ssize: ssize in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    mssize(_longVal(samples), _longVal(zsize), _longVal(ssize));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMswapbuffers: fbuf in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    mswapbuffers(_longVal(fbuf));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMultimapIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    multimap();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxMultisample: bool in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    multisample(_booleanVal(bool));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxNewpupIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(newpup()));
#endif
%}
.
    ^ false
!

glxNewtag: newtg oldtg: oldtg offst: offst in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    newtag(_tagVal(newtg), _tagVal(oldtg), _offsetVal(offst));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxNoborderIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    noborder();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxNoise: v delta: delta in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    noise(_deviceVal(v), _shortVal(delta));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxNoportIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    noport();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxNurbscurveKnotCount: knotCount knotList: knotList
    offset: offset ctlArray: ctlArray 
    order: order type: type in: aGLXWindowId

    | ctlPoints i |
    ctlPoints := DoubleArray new: ctlArray size * (ctlArray first size).
    i := 1.
    ctlArray do: [:point |
	point do: [:coord | 
	    ctlPoints at: i put: coord.
	    i := i + 1]].

%{  /* NOCONTEXT */
#ifdef GLX
    char *knotElements, *ctlElements;
    OBJ cls;
    int ninstVars, nInstBytes;

    SETWIN(aGLXWindowId)
    cls = __qClass(ctlPoints);
    ninstVars = __intVal(_ClassInstPtr(cls)->c_ninstvars);
    nInstBytes = OHDR_SIZE + ninstVars * sizeof(OBJ);

    ctlElements = (char *)(_InstPtr(ctlPoints)) + nInstBytes;
    knotElements = (char *)(_InstPtr(knotList)) + nInstBytes;

    nurbscurve (
	_longVal(knotCount), (double *)knotElements,
	_longVal(offset), (double *)ctlElements, 
	_longVal(order), _longVal(type));
    RETURN(true);
#endif
%}
.
    ^ false
!

glxObjdeleteTag1: tag1 tag2: tag2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    objdelete(_tagVal(tag1), _tagVal(tag2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxObjinsert: t in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    objinsert(_tagVal(t));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxObjreplace: t in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    objreplace(_tagVal(t));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxOnemapIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    onemap();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPagecolor: pcolor in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    pagecolor(_colorindexVal(pcolor));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPassthroughToken: token in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    passthrough(_shortVal(token));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPclosIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    pclos();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPicksizeX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    picksize(_shortVal(x), _shortVal(y));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPixmode: mode value: value in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    pixmode(_longVal(mode), _longVal(value));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPntsmoothMode: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    pntsmooth((ulong)__intVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPolysmoothMode: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    polysmooth(_longVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPopnameIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    popname();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPrefpositionX1: x1 x2: x2 y1: y1 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    prefposition(_longVal(x1), _longVal(x2), _longVal(y1), _longVal(y2));
    RETURN (true);
%}
!

glxPrefsizeX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    prefsize(_longVal(x), _longVal(y));
    RETURN (true);
%}
!

glxPupmodeIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    pupmode();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxPushname: name In: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    pushname(_shortVal(name));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxQdevice: dev in: aGLXWindowId

%{  /* NOCONTEXT */
#ifndef OPENGL
    SETWIN(aGLXWindowId)
    qdevice(_deviceVal(dev));
    RETURN (true);
#endif
%}
!

glxQenterDev: dev val: val in: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    qenter(_deviceVal(dev), _shortVal(val));
    RETURN (true);
%}
!

glxQgetfdIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(qgetfd()));
#endif
%}
.
    ^ false
!

glxQreadIn: aGLXWindowId

    | dev data |
%{ 
    short c_data;

    SETWIN(aGLXWindowId)
    dev = __MKSMALLINT(qread(&c_data));
    data = __MKSMALLINT(c_data);
%}
.
    ^ Array with: dev with: data
!

glxQresetIn: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    qreset();
    RETURN (true);
%}
!

glxQtestIn: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(qtest()));
%}
!

glxRGBcursorIndex: index red: red green: green blue: blue 
    redm: redm greenm: greenm bluem: bluem in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RGBcursor(_shortVal(index), 
	_shortVal(red), _shortVal(green), _shortVal(blue), 
	_shortVal(redm), _shortVal(greenm), _shortVal(bluem));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxRGBwritemaskRed: red green: green blue: blue in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RGBwritemask(_shortVal(red), _shortVal(green), _shortVal(blue));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxRectzoomX: xfactor y: yfactor in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    rectzoom(_floatVal(xfactor), _floatVal(yfactor));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxResetls: b in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    resetls(_booleanVal(b));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxRingbellIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    ringbell();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSboxX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sbox(_coordVal(x1), _coordVal(y1), _coordVal(x2), _coordVal(y2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSboxfX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sboxf(_coordVal(x1), _coordVal(y1), _coordVal(x2), _coordVal(y2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSboxfiX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sboxfi(_icoordVal(x1), _icoordVal(y1), _icoordVal(x2), _icoordVal(y2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSboxfsX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sboxfs(_scoordVal(x1), _scoordVal(y1), _scoordVal(x2), _scoordVal(y2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSboxiX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sboxi(_icoordVal(x1), _icoordVal(y1), _icoordVal(x2), _icoordVal(y2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSboxsX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sboxs(_scoordVal(x1), _scoordVal(y1), _scoordVal(x2), _scoordVal(y2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSclearSval: sval in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    sclear((ulong)__intVal(sval));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxScrbox: arg in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    scrbox(_longVal(arg));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxScreenspaceIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    screenspace();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxScrmaskLeft: left right: right bottom: bottom top: top in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    scrmask(_screencoordVal(left), _screencoordVal(right), 
	_screencoordVal(bottom), _screencoordVal(top));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxScrnattach: gsnr in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    scrnattach(_longVal(gsnr));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxScrnselect: gsnr in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    scrnselect(_longVal(gsnr));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetcursorIndex: index color: color wtn: wtn in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setcursor(_shortVal(index), _colorindexVal(color), _colorindexVal(wtn));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetdblightsMask: mask in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setdblights((ulong)__intVal(mask));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetdepthNear: near far: far in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setdepth(_screencoordVal(near), _screencoordVal(far));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetmap: mapnum in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setmap(_shortVal(mapnum));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetmonitor: mtype in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setmonitor(_shortVal(mtype));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetnurbsproperty: property value: value in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setnurbsproperty(_longVal(property), _floatVal(value));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetpattern: index in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setpattern(_shortVal(index));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetpup: pup entry: entry mode: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setpup(_longVal(pup), _longVal(entry), (ulong)__intVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetvaluator: v init: init vmin: vmin vmax: vmax in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setvaluator(_deviceVal(v), _shortVal(init), _shortVal(vmin), _shortVal(vmax));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSetvideo: reg value: value in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    setvideo(_longVal(reg), _longVal(value));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxShademodel: model in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    shademodel(_longVal(model));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxShaderangeLowin: lowin hiwin: hiwin z1: z1 z2: z2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    shaderange(_colorindexVal(lowin), _colorindexVal(hiwin), 
	_screencoordVal(z1), _screencoordVal(z2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSmoothline: mode in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    smoothline(_longVal(mode));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxStencilEnable: enable ref: ref func: func mask: mask fail: fail 
    pass: pass zpass: zpass in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    stencil(_longVal(enable), (ulong)__intVal(ref), _longVal(func), 
	(ulong)__intVal(mask), _longVal(fail), _longVal(pass), _longVal(zpass));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxStensize: planes in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    stensize(_longVal(planes));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxStepunitX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    stepunit(_longVal(x), _longVal(y));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSubpixel: b in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    subpixel(_booleanVal(b));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSwapinterval: i in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    swapinterval(_shortVal(i));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSwaptmeshIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    swaptmesh();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSwinopen: parent in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    swinopen(_longVal(parent));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxSwritemask: mask in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    swritemask((ulong)__intVal(mask));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxTextinitIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    textinit();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxTextportLeft: left right: right bottom: bottom top: top in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    textport(_screencoordVal(left), _screencoordVal(right), 
	_screencoordVal(bottom), _screencoordVal(top));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxTieB: b v1: v1 v2: v2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    tie(_deviceVal(b), _deviceVal(v1), _deviceVal(v2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxTlutbind: target index: index in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    tlutbind(_longVal(target), _longVal(index));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxTpoffIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    tpoff();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxTponIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    tpon();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxUnqdevice: dev in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    unqdevice(_deviceVal(dev));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxWmpack: pack in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    wmpack((ulong)__intVal(pack));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxWritemask: wtm in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    writemask(_colorindexVal(wtm));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxXfpt2X: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Coord c_x, c_y;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    xfpt2(c_x, c_y);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxXfpt2iX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Icoord c_x, c_y;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    xfpt2i(c_x, c_y);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxXfpt2sX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Scoord c_x, c_y;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    SETWIN(aGLXWindowId)
    xfpt2s(c_x, c_y);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxXfpt4X: x y: y z: z w: w in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Coord c_x, c_y, c_z, c_w;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    _COORD_ (z, c_z)
    _COORD_ (w, c_w)
    SETWIN(aGLXWindowId)
    xfpt4(c_x, c_y, c_z, c_w);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxXfpt4iX: x y: y z: z w: w in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Icoord c_x, c_y, c_z, c_w;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    _ICOORD_ (z, c_z)
    _ICOORD_ (w, c_w)
    SETWIN(aGLXWindowId)
    xfpt4i(c_x, c_y, c_z, c_w);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxXfpt4sX: x y: y z: z w: w in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Scoord c_x, c_y, c_z, c_w;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    _SCOORD_ (z, c_z)
    _SCOORD_ (w, c_w)
    SETWIN(aGLXWindowId)
    xfpt4s(c_x, c_y, c_z, c_w);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxXfptX: x y: y z: z in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Coord c_x, c_y, c_z;

    _COORD_ (x, c_x)
    _COORD_ (y, c_y)
    _COORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    xfpt(c_x, c_y, c_z);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxXfptiX: x y: y z: z in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Icoord c_x, c_y, c_z;

    _ICOORD_ (x, c_x)
    _ICOORD_ (y, c_y)
    _ICOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    xfpti(c_x, c_y, c_z);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxXfptsX: x y: y z: z in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    Scoord c_x, c_y, c_z;

    _SCOORD_ (x, c_x)
    _SCOORD_ (y, c_y)
    _SCOORD_ (z, c_z)
    SETWIN(aGLXWindowId)
    xfpts(c_x, c_y, c_z);
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'vertex data transfer'!

glxN3f:arrayOf3Floats in:aGLXWindowId
    "argument must be an array of 3 floats containing the
     current vertex normal - in real GL only"

%{  /* NOCONTEXT */
#ifdef GLX
    float vec[3], *v;

    if (! (v = __glx_getFloatsFromInto(arrayOf3Floats, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    n3f(v);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxV2d:v in:aGLXWindowId
    "pass a vertex; v must be a vector with 2 doubles; z is taken as 0"

%{  /* NOCONTEXT */
    double vec[2], *c_v;

    if (! (c_v = __glx_getDoublesFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
    v2d(c_v);
    RETURN (true);
%}
!

glxV2f:v in:aGLXWindowId
    "pass a vertex; v must be a vector with 2 floats; z is taken as 0"

%{  /* NOCONTEXT */
    float vec[2], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
    v2f(c_v);
    RETURN (true);
%}
!

glxV2fX:x y:y in:aGLXWindowId
    "pass a vertex from individual x and y values; z is taken as 0.0"

%{  /* NOCONTEXT */
    float vec[2];

    _FLOAT_(x, vec[0])
    _FLOAT_(y, vec[1])
    SETWIN(aGLXWindowId)
    v2f(vec);
    RETURN (true);
%}
!

glxV2i:v in:aGLXWindowId
    "pass a vertex; v must be a vector with 2 longs; z is taken as 0"

%{  /* NOCONTEXT */
    long vec[2], *c_v;

    if (! (c_v = __glx_getLongsFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
    v2i(c_v);
    RETURN (true);
%}
!

glxV2s:v in:aGLXWindowId
    "pass a vertex; v must be a vector with 2 shorts; z is taken as 0"

%{  /* NOCONTEXT */
    short vec[2], *c_v;

    if (! (c_v = __glx_getShortsFromInto(v, vec, 2))) RETURN(false);
    SETWIN(aGLXWindowId)
    v2s(c_v);
    RETURN (true);
%}
!

glxV3d:v in:aGLXWindowId
    "pass a vertex; v must be a 3-element double-vector"

%{  /* NOCONTEXT */
    double vec[3], *c_v;

    if (! (c_v = __glx_getDoublesFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    v3d(c_v);
    RETURN (true);
%}
.
    ^ false
!

glxV3f:v in:aGLXWindowId
    "pass a vertex; v must be a 3-element float-vector"

%{  /* NOCONTEXT */
    float vec[3], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    v3f(c_v);
    RETURN (true);
%}
!

glxV3fX:x y:y z:z in: aGLXWindowId
    "pass a vector from individual x, y and z (float) values"

%{  /* NOCONTEXT */
    float vec[3];

    _FLOAT_(x, vec[0])
    _FLOAT_(y, vec[1])
    _FLOAT_(z, vec[2])
    SETWIN(aGLXWindowId)
    v3f(vec);
    RETURN (true);
%}
!

glxV3i:v in:aGLXWindowId
    "pass a vertex; v must be a vector with 3 longs"

%{  /* NOCONTEXT */
    long vec[3], *c_v;

    if (! (c_v = __glx_getLongsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    v3i(c_v);
    RETURN (true);
%}
!

glxV3s:v in:aGLXWindowId
    "pass a vertex; v must be a vector with 3 shorts"

%{  /* NOCONTEXT */
    short vec[3], *c_v;

    if (! (c_v = __glx_getShortsFromInto(v, vec, 3))) RETURN(false);
    SETWIN(aGLXWindowId)
    v3s(c_v);
    RETURN (true);
%}
!

glxV4d:v in:aGLXWindowId
    "pass a vertex; v must be a 4-element double-vector,
     containing x, y, z and w"

%{  /* NOCONTEXT */
    double vec[4], *c_v;

    if (! (c_v = __glx_getDoublesFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    v4d(c_v);
    RETURN (true);
%}
!

glxV4f:v in:aGLXWindowId
    "pass a vertex; v must be a 4-element float-vector,
     containing x, y, z and w"

%{  /* NOCONTEXT */
    float vec[4], *c_v;

    if (! (c_v = __glx_getFloatsFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    v4f(c_v);
    RETURN (true);
%}
!

glxV4i:v in:aGLXWindowId
    "pass a vertex; v must be a 4-element int-vector,
     containing x, y, z and w"

%{  /* NOCONTEXT */
    long vec[4], *c_v;

    if (! (c_v = __glx_getLongsFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    v4i(c_v);
    RETURN (true);
%}
!

glxV4s:v in:aGLXWindowId
    "pass a vertex; v must be a 4-element short-vector,
     containing x, y, z and w"

%{  /* NOCONTEXT */
    short vec[4], *c_v;

    if (! (c_v = __glx_getShortsFromInto(v, vec, 4))) RETURN(false);
    SETWIN(aGLXWindowId)
    v4s(c_v);
    RETURN (true);
%}
!

glxVOriginIn:aGLXWindowId
    "pass a 0.0/0.0/0.0 vector.
     This is the same as v3f:#(0.0 0.0 0.0), but, since its so
     common, this somewhat faster method has been provided"

%{  /* NOCONTEXT */
    static float vec[3] = {0.0, 0.0, 0.0};

    SETWIN(aGLXWindowId)
    v3f(vec);
    RETURN (true);
%}
!

glxVUnitXIn:aGLXWindowId
    "pass a 1.0/0.0/0.0 vector.
     This is the same as v3f:#(1.0 0.0 0.0), but, since its so
     common, this somewhat faster method has been provided"

%{  /* NOCONTEXT */
    static float vec[3] = {1.0, 0.0, 0.0};

    SETWIN(aGLXWindowId)
    v3f(vec);
    RETURN (true);
%}
!

glxVUnitYIn:aGLXWindowId
    "pass a 0.0/1.0/0.0 vector.
     This is the same as v3f:#(0.0 1.0 0.0), but, since its so
     common, this somewhat faster method has been provided"

%{  /* NOCONTEXT */
    static float vec[3] = {0.0, 1.0, 0.0};

    SETWIN(aGLXWindowId)
    v3f(vec);
    RETURN (true);
%}
!

glxVUnitZIn:aGLXWindowId
    "pass a 0.0/0.0/1.0 vector.
     This is the same as v3f:#(0.0 0.0 1.0), but, since its so
     common, this somewhat faster method has been provided"

%{  /* NOCONTEXT */
    static float vec[3] = {0.0, 0.0, 1.0};

    SETWIN(aGLXWindowId)
    v3f(vec);
    RETURN (true);
%}
! !

!GLXWorkstation methodsFor:'video and planes'!

glxOverlayPlanes: planes in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    overlay(_longVal(planes));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxStereobufferIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    stereobuffer();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxUnderlay: planes in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    underlay(_longVal(planes));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxVideocmd:cmd in:aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    videocmd(_longVal(cmd));
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'viewing'!

glxLookatVx:vx vy:vy vz:vz px:px py:py pz:pz twist:twist in:aGLXWindowId
    "define viewing transformation"

%{  /* NOCONTEXT */

    Coord f_vx, f_vy, f_vz, f_px, f_py, f_pz;
    Angle a_twist;

    _COORD_ (vx, f_vx)
    _COORD_ (vy, f_vy)
    _COORD_ (vz, f_vz)
    _COORD_ (px, f_px)
    _COORD_ (py, f_py)
    _COORD_ (pz, f_pz)
    _ANGLE_ (twist, a_twist)
    SETWIN(aGLXWindowId)
    lookat(f_vx, f_vy, f_vz, f_px, f_py, f_pz, a_twist);
    RETURN (true);
%}
!

glxOrtho2Left: left right: right bottom: bottom top: top in: aGLXWindowId
    "define 2D orthogonal projection"

%{  /* NOCONTEXT */
    float f_left, f_right, f_top, f_bottom;

    SETWIN(aGLXWindowId)
    _FLOAT_(left, f_left)
    _FLOAT_(right, f_right)
    _FLOAT_(bottom, f_bottom)
    _FLOAT_(top, f_top)
    ortho2(f_left, f_right, f_bottom, f_top);
%}
.
    ^ true
!

glxOrthoLeft: left right: right bottom: bottom top: top near: near far: far in: aGLXWindowId
    "define orthogonal projection"

%{  /* NOCONTEXT */
    float f_left, f_right, f_bottom, f_top,
	  f_near, f_far;

    _FLOAT_(left, f_left)
    _FLOAT_(right, f_right)
    _FLOAT_(bottom, f_bottom)
    _FLOAT_(top, f_top)
    _FLOAT_(near, f_near)
    _FLOAT_(far, f_far)
    SETWIN(aGLXWindowId)
    ortho(f_left, f_right, f_bottom, f_top, f_near, f_far);
    RETURN (true);
%}
!

glxPerspectiveFovy:fovy aspect:aspect near:near far:far in:aGLXWindowId
    "define perspective projection"

%{  /* NOCONTEXT */

    Angle a_fovy;
    Coord c_near, c_far;
    float f_aspect;

    _ANGLE_ (fovy, a_fovy)
    _FLOAT_ (aspect, f_aspect)
    _COORD_ (near, c_near)
    _COORD_ (far, c_far)

    SETWIN(aGLXWindowId)
    perspective(a_fovy, f_aspect, c_near, c_far);

    RETURN (true);
%}
!

glxPolarviewDist: dist azim: azim inc: inc twist: twist in: aGLXWindowId

%{  /* NOCONTEXT */
    Coord c_dist;
    Angle a_azim, a_inc, a_twist;

    _COORD_(dist, c_dist)
    _ANGLE_(azim, a_azim)
    _ANGLE_(inc, a_inc)
    _ANGLE_(twist, a_twist)
    SETWIN(aGLXWindowId)
    polarview(c_dist, a_azim, a_inc, a_twist);
    RETURN (true);
%}
!

glxPopviewportIn: aGLXWindowId
    "pops the top viewport off the viewport stack"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    popviewport();
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:58:24 / cg"
!

glxPushviewportIn: aGLXWindowId
    "pushes the current viewport on the viewport stack"

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    pushviewport();
    RETURN (true);
%}

    "Modified: 19.3.1996 / 18:58:02 / cg"
!

glxReshapeViewPortIn: aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    reshapeviewport();
%}
.
    ^ true
!

glxViewportLeft:left right:right bottom:bottom top:top in:aGLXWindowId

%{  /* NOCONTEXT */
    SETWIN(aGLXWindowId)
    viewport(_screencoordVal(left), _screencoordVal(right), 
	     _screencoordVal(bottom), _screencoordVal(top));
    RETURN (true);
%}
!

glxWindowLeft: left right: right bottom: bottom top: top near: near far: far in: aGLXWindowId
    "this one was added independently by JEFF - kept for his programs ..."

    self glxWindowLeft:left right:right top:top bottom:bottom near:near far:far in:aGLXWindowId
!

glxWindowLeft:left right:right top:top bottom:bottom near:near far:far in:aGLXWindowId
    "define perspective viewing pyramid"

%{  /* NOCONTEXT */
    Coord c_left, c_right, c_top, c_bot, c_near, c_far;

    _COORD_ (left, c_left)
    _COORD_ (right, c_right)
    _COORD_ (top, c_top)
    _COORD_ (bottom, c_bot)
    _COORD_ (near, c_near)
    _COORD_ (far, c_far)
    SETWIN(aGLXWindowId)
    window(c_left, c_right, c_bot, c_top, c_near, c_far);

    RETURN (true);
%}
! !

!GLXWorkstation methodsFor:'window control'!

glxWinclose:gwid in:aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    winclose(_longVal(gwid));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxWinconstraintsIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    winconstraints();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxWindepth: gwid in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(windepth(_longVal(gwid))));
#endif
%}
.
    ^ false
!

glxWingetIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    RETURN (__MKSMALLINT(winget()));
#endif
%}
.
    ^ false
!

glxWinmoveX: x y: y in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    winmove(_longVal(x), _longVal(y));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxWinpopIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    winpop();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxWinpositionX1: x1 y1: y1 x2: x2 y2: y2 in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    winposition(_longVal(x1), _longVal(y1), _longVal(x2), _longVal(y2));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxWinpushIn: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    winpush();
    RETURN (true);
#endif
%}
.
    ^ false
!

glxWinset: gwid in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    winset(_longVal(gwid));
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation methodsFor:'window creation'!

createGLXWindowFor:aView left:xpos top:ypos width:wwidth height:wheight type:glxType
    |ext wsuperView wsuperViewId windowId|

    glOK ifFalse:[^ nil].

    wsuperView := aView superView.
    wsuperView notNil ifTrue:[
	wsuperViewId := wsuperView id
    ].

%{  /* CALLSSTACK: 20000 */
    Display *dpy = myDpy;
    int screen = __intVal(_INST(screen));
    Window newWindow, parentWindow;
    int t;

    if (__isSmallInteger(xpos) && __isSmallInteger(ypos)
     && __isSmallInteger(wwidth) && __isSmallInteger(wheight)) {
	if (__isExternalAddress(wsuperViewId)) {
	    parentWindow = _WindowVal(wsuperViewId);
	} else {
	    parentWindow = RootWindow(dpy, screen);
	}

	if (glxType == @symbol(colorIndexSingleBuffer))
	    t = GLXcolorIndexSingleBuffer;
	else if (glxType == @symbol(colorIndexDoubleBuffer))
	    t = GLXcolorIndexDoubleBuffer;
	else if (glxType == @symbol(rgbSingleBuffer))
	    t = GLXrgbSingleBuffer;
	else if (glxType == @symbol(rgbDoubleBuffer))
	    t = GLXrgbDoubleBuffer;
	else {
	    RETURN ( nil );
	}

	ENTERGLX;
	newWindow = __GLXCreateWindow(dpy, parentWindow,
				    __intVal(xpos), __intVal(ypos),
				    __intVal(wwidth), __intVal(wheight),
				    0, t);
	LEAVEGLX;

	if (! newWindow) {
	    RETURN ( nil );
	}

	windowId = __MKOBJ(newWindow);
    }
%}.
    windowId notNil ifTrue:[
	self addKnownView:aView withId:windowId.
    ].
    ^ windowId
!

unlinkGLXView:aGLXWindowId
    "remove X/GLX link"

%{  /* CALLSSTACK: 20000 */
    if (__isExternalAddress(aGLXWindowId)) {
	ENTERGLX;
	__GLXUnlinkWindow(myDpy, _WindowVal(aGLXWindowId));
	LEAVEGLX;
    }
%}
! !

!GLXWorkstation methodsFor:'zbuffer'!

glxZbsize: planes in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef FULL_GLX
    SETWIN(aGLXWindowId)
    zbsize(_longVal(planes));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxZbuffer:aBoolean in:aGLXWindowId
    "enable/disable z-buffer operation"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    zbuffer(aBoolean == false ? FALSE : TRUE);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxZdraw: b in: aGLXWindowId
    "enable/disable drawing into the z-buffer"

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    zdraw(_booleanVal(b));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxZfunction: func in: aGLXWindowId
    "set the z-buffer comparison function.
     func may be either the numeric value or a symbol (preferred)"

%{  /* NOCONTEXT */
#ifdef GLX
    long f;

    SETWIN(aGLXWindowId)
    if (func == @symbol(NEVER))
	f = ZF_NEVER;
    else if (func == @symbol(LESS))
	f = ZF_LESS;
    else if (func == @symbol(EQUAL))
	f = ZF_EQUAL;
    else if (func == @symbol(LEQUAL))
	f = ZF_LEQUAL;
    else if (func == @symbol(GREATER))
	f = ZF_GREATER;
    else if (func == @symbol(NOTEQUAL))
	f = ZF_NOTEQUAL;
    else if (func == @symbol(GEQUAL))
	f = ZF_GEQUAL;
    else if (func == @symbol(ALWAYS))
	f = ZF_ALWAYS;
    else
	f = _longVal(func);
    zfunction(f);
    RETURN (true);
#endif
%}
.
    ^ false
!

glxZsource: src in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    zsource(_longVal(src));
    RETURN (true);
#endif
%}
.
    ^ false
!

glxZwritemask: mask in: aGLXWindowId

%{  /* NOCONTEXT */
#ifdef GLX
    SETWIN(aGLXWindowId)
    zwritemask((ulong)__intVal(mask));
    RETURN (true);
#endif
%}
.
    ^ false
! !

!GLXWorkstation class methodsFor:'documentation'!

version
    ^ '$Header: /cvs/stx/stx/libview/GLXWorkstation.st,v 1.54 1996-03-29 12:53:59 cg Exp $'
! !