Make.proto
author Claus Gittinger <cg@exept.de>
Fri, 04 Oct 1996 18:27:13 +0200
changeset 1069 a8fe5f3af3ab
parent 970 1b53d2dd6e61
child 1072 edd3dbaf0bb7
permissions -rw-r--r--
*** empty log message ***

# $Header: /cvs/stx/stx/libview/Make.proto,v 1.73 1996-10-04 16:27:13 cg Exp $
#
# -------------- no need to change anything below ----------

TOP=..
SUBDIRS=

LIBNAME=libview
SMALLLIBNAME=libview_small
STCOPT=$(LIBVIEW_STCOPT)
ZFLAG=-varPrefix=$(LIBNAME)
STCLOCALOPT='-package=view-classes-(stx:libview)' $(COMMONSYMBOLS) +optspace2 $(SEPINITCODE) $(ZFLAG)
LINKOBJRULE=$(SEPINITLINKOBJRULE)

LOCALDEFS=-I$(XINCLUDE) $(XDEFS)

RCSSOURCES=*.st Make.proto styles/*.style resources/*.rs

DELIVERBINARIES=lib*.o lib*.a lib*.so $(LIBVIEW_EXTRA_TARGETS)

all::       abbrev.stc objs $(NOTINLIBOBJS) autoloadList.stc classList.stc $(OBJTARGET) $(LIBVIEW_EXTRA_TARGETS) GENLIBLIST

#
# although all files are compiled here,
# not everything goes into the target library
#
LINKOBJS=`ls *.o                                        \
	    | grep -v $(WORKSTAT1)                      \
	    | grep -v $(WORKSTAT2)                      \
	    | grep -v $(SMALLLIBNAME)                   \
	    | grep -v libviewInit.o 			\
	    | grep -v i_ 				\
	    | grep -v libview.o | grep -v libview_small \
	    | tr '\n' ' ' `

#
# also, those objects are not to be placed into the liblist
#
patchLiblist::
	grep -v $(WORKSTAT1) < liblist.stc | grep -v $(WORKSTAT2) > ttt
	mv ttt liblist.stc

SMALLOBJFILES= \
	    DevWorkst.$(O) \
	    Image.$(O) \
	    Depth*Image.$(O) \
	    ImageRdr.$(O)

NOTINLIBOBJS= \
	    $(WORKSTAT1).$(O) \
	    $(WORKSTAT2).$(O)

REQUIREDOBJS=                                             \
	    DevWorkst.$(O)                                \
	    Image.$(O)                                    \
	      Depth1Image.$(O)                            \
	      Depth2Image.$(O)                            \
	      Depth4Image.$(O)                            \
	      Depth8Image.$(O)                            \
	      Depth24Image.$(O)                           \
	    ImageRdr.$(O)

#
# those can be compiled for space - not time critical
#
UNCRITICALOBJS= \
	  KeybdFwd.$(O)			        \
	  WEvent.$(O)				\
	  KeybdMap.$(O)				\
	  RsrcPack.$(O)				\
	  ViewStyle.$(O)			\
	  DRootView.$(O)			\
	  TopView.$(O)				\
	  StdSysV.$(O)				\
	  ModalBox.$(O)				\
	  WGroup.$(O)				\
	  WSensor.$(O)				\
	  Workstat.$(O)

OBJS= \
	  $(REQUIREDOBJS)                       \
	    Workstat.$(O)                       \
	    Color.$(O)                          \
	    Colormap.$(O)                       \
	    FontDescr.$(O)                      \
	      Font.$(O)                         \
	    Cursor.$(O)                         \
	    DevHandle.$(O)                      \
	      DevViewH.$(O)                     \
	      DevFormH.$(O)                     \
	    GC.$(O)                             \
	      DevGC.$(O)                        \
	      GMedium.$(O)                      \
		  Form.$(O)                     \
		  DSurface.$(O)                 \
		    SimpleView.$(O)             \
		      View.$(O)                 \
			TopView.$(O)            \
			  StdSysV.$(O)          \
			    ModalBox.$(O)       \
			  PopUpView.$(O)        \
			ShadowV.$(O)            \
		      DRootView.$(O)            \
	    Controll.$(O)                       \
	    WTrans.$(O)                         \
	    WEvent.$(O)                         \
	    WGroup.$(O)                         \
	    WSensor.$(O)                        \
	      SWSensor.$(O)                     \
	    KeybdFwd.$(O)                       \
	    KeybdMap.$(O)                       \
	    RsrcPack.$(O)                       \
	      ViewStyle.$(O)                    \
	    Depth16Image.$(O)			\
	  $(MOREOBJS)				\
	  $(NOTINLIBOBJS)

smalllib:
	    @-rm classList.stc
	    $(MAKE) objs        \
		 LIBNAME=$(SMALLLIBNAME) \
		 OBJS="$(REQUIREDOBJS)" \
		 LINKOBJS="$(SMALLOBJFILES)" \
		 GENCLASSLIST_RULE=genClassList_new
	    $(MAKE) classList.stc \
		 GENCLASSLIST_RULE=genClassList_new \
		 LIBNAME=$(SMALLLIBNAME) \
		 OBJS="$(REQUIREDOBJS)" \
		 LINKOBJS="$(SMALLOBJFILES)"
	    $(MAKE) obj$(TARGET_RULE_EXTENSION) \
		 LIBNAME=$(SMALLLIBNAME) \
		 OBJS="$(REQUIREDOBJS)" \
		 LINKOBJS="$(SMALLOBJFILES)" \
		 GENCLASSLIST_RULE=genClassList_new
	    @-rm classList.stc

#
# NXWorkstation, XWorkstation and GLXWorkstation are not included in
# the classLibrary (but as extra objects)
#
specialClassList:
	    $(MAKE) $(GENCLASSLIST_RULE) GENCLASSLIST_RULE=$(GENCLASSLIST_RULE) LIBNAME=$(LIBNAME) OBJS="$(OBJS)" LINKOBJS="$(LINKOBJS)"
	    @grep -v $(WORKSTAT1) < classList.stc > ttt
	    @mv ttt classList.stc
	    @grep -v $(WORKSTAT2) < classList.stc > ttt
	    @mv ttt classList.stc

CLASSLISTRULE=specialClassList

cleanjunk::
	    -rm -f *.c *.H

clean::
	    -mv XWorkstat.o __XWorkstat.o
	    -mv GLXWorkstat.o __GLXWorkstat.o
	    -rm -f [A-Z]*.o *.c *.H
	    -mv __XWorkstat.o XWorkstat.o
	    -mv __GLXWorkstat.o GLXWorkstat.o

clobber::
	    -rm -f *.c *.H classList.stc abbrev.stc

tar:
	(cd $(TOP); tar cvfh DISTRIB/libview.tar \
				libview/.dir.info \
				libview/*.st \
				libview/Make.proto \
				libview/styles/.dir.info \
				libview/styles/*.style \
				libview/styles/*.common \
				libview/resources/*.rs)

#
# special BIG-rule (kludge for HP / ibm)
#

#
# also, XWorkstat and GLXWorkstat are separate (shared) Objects - compile without sepInitCode 
# and without -Zlibview (to speedup ld.so on SGI, by avoiding conflicts)
#

XWorkstat.$(O):
	$(MAKE) $(BIG_STFILE_RULE) BIG_FILE=XWorkstat CC=$(CC) OPT="$(OPT)" SEPINITCODE=-sepInitCode ZFLAG=

GLXWorkstat.$(O):
	$(MAKE) $(BIG_STFILE_RULE) BIG_FILE=GLXWorkstat CC=$(CC) OPT="$(OPT)" SEPINITCODE=-sepInitCode ZFLAG=

DevWorkst.$(O):
	$(MAKE) $(BIG_STFILE_RULE) BIG_FILE=DevWorkst CC=$(CC) OPT="$(OPT)" SEPINITCODE="$(SEPINITCODE)"

SimpleView.$(O):
	$(MAKE) $(BIG_STFILE_RULE) BIG_FILE=SimpleView CC=$(CC) OPT="$(OPT)" SEPINITCODE="$(SEPINITCODE)"

Image.$(O):
	$(MAKE) $(BIG_STFILE_RULE) BIG_FILE=Image CC=$(CC) OPT="$(OPT)" SEPINITCODE="$(SEPINITCODE)"

#
# on my 320H, do not compile DeviceWorkstation with -O2;
# compiler is running out of space ...
#
AIX::
	$(MAKE) OPT= DevWorkst.$(O)
	$(MAKE) OPT= XWorkstat.$(O)
	$(MAKE) OPT= Image.$(O)
	$(MAKE) OPT= SimpleView.$(O)

#
# on HP, big classes blow the C-preprocessor (stops with 'too much defining' error)
#
HP::    HPbigFiles

HPbigFiles:
	$(MAKE) $(BIG_STFILE_RULE) BIG_FILE=Color CC=$(CC) OPT="$(OPT)"
	$(MAKE) $(BIG_STFILE_RULE) BIG_FILE=DevGC CC=$(CC) OPT="$(OPT)"

#
# install the extra objects
#
qinstall::  $(DESTLIBDIR)
	    if [ "$(WORKSTAT1)"x != "x" ]; then                  \
		$(INSTALL_LIB) $(WORKSTAT1).$(O) $(DESTLIBDIR);      \
	    fi
	    if [ "$(WORKSTAT2)"x != "$(WORKSTAT1"x ]; then      \
	        if [ "$(WORKSTAT2)"x != "x" ]; then             \
		    $(INSTALL_LIB) $(WORKSTAT2).$(O) $(DESTLIBDIR); \
		fi						\
	    fi

# BEGINMAKEDEPEND --- do not remove this line; make depend needs it 
ActiveHelp.o: ActiveHelp.st $(STCHDR) ../include/EventListener.H ../include/Object.H
ActiveHelpView.o: ActiveHelpView.st $(STCHDR) ../include/View.H ../include/SimpleView.H ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
AlignOrg.o: AlignOrg.st $(STCHDR) ../include/LayoutOrg.H ../include/Layout.H ../include/Object.H
AppControl.o: AppControl.st $(STCHDR)
AppModel.o: AppModel.st $(STCHDR) ../include/Model.H ../include/Object.H
AspctAdptr.o: AspctAdptr.st $(STCHDR) ../include/ProtAdptr.H ../include/ValModel.H ../include/Model.H ../include/Object.H
BuffValHldr.o: BuffValHldr.st $(STCHDR) ../include/ValHolder.H ../include/ValModel.H ../include/Model.H ../include/Object.H
ClrValue.o: ClrValue.st $(STCHDR) ../include/Color.H ../include/Object.H
Color.o: Color.st $(STCHDR) ../include/Object.H
Colormap.o: Colormap.st $(STCHDR) ../include/SeqColl.H ../include/Coll.H ../include/Object.H
ContrWMenu.o: ContrWMenu.st $(STCHDR) ../include/Controll.H ../include/Object.H
Controll.o: Controll.st $(STCHDR) ../include/Object.H
ConvValue.o: ConvValue.st $(STCHDR) ../include/ValHolder.H ../include/ValModel.H ../include/Model.H ../include/Object.H
Cursor.o: Cursor.st $(STCHDR) ../include/Object.H
DObject.o: DObject.st $(STCHDR) ../include/Object.H
DRootView.o: DRootView.st $(STCHDR) ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
DSurface.o: DSurface.st $(STCHDR) ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
Depth1Image.o: Depth1Image.st $(STCHDR) ../include/Image.H ../include/Object.H
Depth24Image.o: Depth24Image.st $(STCHDR) ../include/Image.H ../include/Object.H
Depth2Image.o: Depth2Image.st $(STCHDR) ../include/Image.H ../include/Object.H
Depth4Image.o: Depth4Image.st $(STCHDR) ../include/Image.H ../include/Object.H
Depth8Image.o: Depth8Image.st $(STCHDR) ../include/Image.H ../include/Object.H
Depth16Image.o: Depth16Image.st $(STCHDR) ../include/Image.H ../include/Object.H
DevGC.o: DevGC.st $(STCHDR) ../include/Object.H
DevFormH.o: DevFormH.st $(STCHDR) ../include/DevHandle.H ../include/Object.H
DevHandle.o: DevHandle.st $(STCHDR) ../include/Object.H
DevViewH.o: DevViewH.st $(STCHDR) ../include/DevHandle.H ../include/Object.H
DevWorkst.o: DevWorkst.st $(STCHDR) ../include/Object.H
EventListener.o: EventListener.st $(STCHDR) ../include/Object.H
FaceReader.o: FaceReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
Font.o: Font.st $(STCHDR) ../include/FontDescr.H ../include/Object.H
FontDescr.o: FontDescr.st $(STCHDR) ../include/Object.H
Form.o: Form.st $(STCHDR) ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
GC.o: GC.st $(STCHDR) ../include/Object.H
GIFReader.o: GIFReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
GLXWorkstat.o: GLXWorkstat.st $(STCHDR) ../include/XWorkstat.H ../include/DevWorkst.H ../include/Object.H
GMedium.o: GMedium.st ../include/Object.H
GraphAttr.o: GraphAttr.st $(STCHDR) ../include/Object.H
HersheyFont.o: HersheyFont.st $(STCHDR) ../include/Font.H ../include/FontDescr.H ../include/Object.H
Image.o: Image.st $(STCHDR) ../include/Object.H
ImageRdr.o: ImageRdr.st $(STCHDR) ../include/Object.H
InputView.o: InputView.st $(STCHDR) ../include/SimpleView.H ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
JPEGReader.o: JPEGReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
KeybdFwd.o: KeybdFwd.st $(STCHDR) ../include/Object.H
KeybdMap.o: KeybdMap.st $(STCHDR) ../include/IdDict.H ../include/Dict.H ../include/Set.H ../include/Coll.H ../include/Object.H
Layout.o: Layout.st $(STCHDR) ../include/Object.H
LayoutFrm.o: LayoutFrm.st $(STCHDR) ../include/LayoutOrg.H ../include/Layout.H ../include/Object.H
LayoutOrg.o: LayoutOrg.st $(STCHDR) ../include/Layout.H ../include/Object.H
ModalBox.o: ModalBox.st $(STCHDR) ../include/StdSysV.H ../include/TopView.H ../include/View.H ../include/SimpleView.H ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
Model.o: Model.st $(STCHDR) ../include/Object.H
NXWorkst.o: NXWorkst.st $(STCHDR) ../include/DevWorkst.H ../include/Object.H
NewGC.o: NewGC.st $(STCHDR) ../include/Object.H
PBMReader.o: PBMReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
PCXReader.o: PCXReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
Plug.o: Plug.st $(STCHDR) ../include/Model.H ../include/Object.H
PlugAdptr.o: PlugAdptr.st $(STCHDR) ../include/ValModel.H ../include/Model.H ../include/Object.H
PopUpView.o: PopUpView.st $(STCHDR) ../include/TopView.H ../include/View.H ../include/SimpleView.H ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
PrintConv.o: PrintConv.st $(STCHDR) ../include/Object.H
ProtAdptr.o: ProtAdptr.st $(STCHDR) ../include/ValModel.H ../include/Model.H ../include/Object.H
RsrcPack.o: RsrcPack.st $(STCHDR) ../include/Dict.H ../include/Set.H ../include/Coll.H ../include/Object.H
STFormRdr.o: STFormRdr.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
SWSensor.$(O): SWSensor.st $(STCHDR) ../include/Object.H
ShadowV.o: ShadowV.st $(STCHDR) ../include/SimpleView.H ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
SimpleView.o: SimpleView.st $(STCHDR) ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
StdSysC.o: StdSysC.st $(STCHDR) ../include/Controll.H ../include/Object.H
StdSysV.o: StdSysV.st $(STCHDR) ../include/TopView.H ../include/View.H ../include/SimpleView.H ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
SunReader.o: SunReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
TIFFRdr.o: TIFFRdr.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
TargaReader.o: TargaReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
TopView.o: TopView.st $(STCHDR) ../include/View.H ../include/SimpleView.H ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
TriggerVal.o: TriggerVal.st $(STCHDR) ../include/ValHolder.H ../include/ValModel.H ../include/Model.H ../include/Object.H
UIBuilder.o: UIBuilder.st $(STCHDR) ../include/WinBuilder.H ../include/Object.H
ValHolder.o: ValHolder.st $(STCHDR) ../include/ValModel.H ../include/Model.H ../include/Object.H
ValModel.o: ValModel.st $(STCHDR) ../include/Model.H ../include/Object.H
View.o: View.st $(STCHDR) ../include/SimpleView.H ../include/DSurface.H ../include/DevGC.H ../include/GMedium.H ../include/GC.H ../include/Object.H
ViewStyle.o: ViewStyle.st $(STCHDR) ../include/RsrcPack.H ../include/Dict.H ../include/Set.H ../include/Coll.H ../include/Object.H
WEvent.o: WEvent.st $(STCHDR) ../include/Object.H
WGroup.o: WGroup.st $(STCHDR) ../include/Object.H
WSensor.o: WSensor.st $(STCHDR) ../include/Object.H
WTrans.o: WTrans.st $(STCHDR) ../include/Object.H
WinBuilder.o: WinBuilder.st $(STCHDR) ../include/Object.H
WinIconRdr.o: WinIconRdr.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
Workstat.o: Workstat.st $(STCHDR) ../include/Object.H
XBMReader.o: XBMReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
XPMReader.o: XPMReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
XWDReader.o: XWDReader.st $(STCHDR) ../include/ImageRdr.H ../include/Object.H
XWorkstat.o: XWorkstat.st $(STCHDR) ../include/DevWorkst.H ../include/Object.H
# ENDMAKEDEPEND --- do not remove this line