X11: compile `GLXWorkstation` with OpenGL
OpenGL compiler and linker flags are configured locally in
`Make.proto` rather than in target config - this moves the
configuration closer to the code.
Currently all supported (and considered) platforms have OpenGL
implementation. Later on one may use conditionals in makefile
to deal exceptions.
; View defaultStyle:#'motif_light'
;
; like motif, but using a brighter grey
;
; use this (instead of motif) on VGA displays,
; where the colors are a bit darkish
;
; $Header: /cvs/stx/stx/libview/styles/motif_light.style,v 1.12 1999-10-27 13:28:03 stefan Exp $
;
#if Screen current hasGreyscales
viewGrey Color grey:67
lightColor Color grey:80
shadowColor Color grey:25
mediumColor Color grey:50
#endif
#include 'motif.common'
comment 'like `motif'' style\\slightly brighter colors'
#if (Language == #german) or:[Language == #de]
comment 'Wie `motif''\Hellerer Hintergrund.'
#endif
scroller.viewBackground Color grey:50
scroller.thumbColor =viewGrey
selection.foregroundColor Color black
label.foregroundColor Color black
button.activeBackgroundColor Color grey:50
button.activeForegroundColor Color black
button.disabledForegroundColor Color grey:25
menu.viewBackgroundColor Color grey:50
menu.disabledForegroundColor Color darkGrey
ruler.foregroundColor Color black
ruler.backgroundColor Color grey:50
selection.disabledForegroundColor Color grey:25
;
; although the following is not really motif, it looks much better ...
;
#if Screen current hasColors
editField.backgroundColor Color red:100 green:75 blue:75
editField.selectionBackgroundColor Color white
editField.selectionForegroundColor Color black
#endif