X11: compile `GLXWorkstation` with OpenGL
OpenGL compiler and linker flags are configured locally in
`Make.proto` rather than in target config - this moves the
configuration closer to the code.
Currently all supported (and considered) platforms have OpenGL
implementation. Later on one may use conditionals in makefile
to deal exceptions.
; View defaultStyle:#mswindows
;
; this is not yet completed
;
; $Header: /cvs/stx/stx/libview/styles/mswindows.style,v 1.5 1998-08-29 15:16:40 cg Exp $
;this seems not fully true, buttons
;and scrollers show some 3D.
;anyway, most other views are flat.
viewGrey Color white
#include 'mswindows.common'
comment 'MS windows 3.1 look alike (not complete)'
#if (Language == #german) or:[Language == #de]
comment 'Angelehnt an MS Windows 3.1 (nicht vollständig)'
#endif
#if (Language == #french) or:[Language == #fr]
comment 'Un style qui résemble MS Windows 3.1 (n''est pas complet)'
#endif