X11: compile `GLXWorkstation` with OpenGL
OpenGL compiler and linker flags are configured locally in
`Make.proto` rather than in target config - this moves the
configuration closer to the code.
Currently all supported (and considered) platforms have OpenGL
implementation. Later on one may use conditionals in makefile
to deal exceptions.
; View defaultStyle:#win95
;
; $Header: /cvs/stx/stx/libview/styles/mswindows3.style,v 1.28 1998-05-05 19:15:15 cg Exp $
; renamed to mswindows95
; I leave it here for private.rc backward compatibility
#include 'mswindows95.style'