Wed, 07 Feb 2018 12:08:22 +0100 #REFACTORING by stefan
Stefan Vogel <sv@exept.de> [Wed, 07 Feb 2018 12:08:22 +0100] rev 8286
#REFACTORING by stefan class: SimpleView changed: #addDependent: #dependents:
Mon, 05 Feb 2018 00:40:05 +0100 #REFACTORING by cg
Claus Gittinger <cg@exept.de> [Mon, 05 Feb 2018 00:40:05 +0100] rev 8285
#REFACTORING by cg class: Color class changed: #getPrimaryColorsOn:
Thu, 01 Feb 2018 01:01:05 +0100 #QUALITY by cg
Claus Gittinger <cg@exept.de> [Thu, 01 Feb 2018 01:01:05 +0100] rev 8284
#QUALITY by cg class: View added: #displayOn: better debug support
Wed, 31 Jan 2018 22:27:14 +0100 #BUGFIX by stefan
Stefan Vogel <sv@exept.de> [Wed, 31 Jan 2018 22:27:14 +0100] rev 8283
#BUGFIX by stefan class: DeviceGraphicsContext changed: #displayString:from:to:x:y:opaque:maxWidth: avoid endless loops
Wed, 31 Jan 2018 14:45:16 +0100 #TUNING by cg
Claus Gittinger <cg@exept.de> [Wed, 31 Jan 2018 14:45:16 +0100] rev 8282
#TUNING by cg class: Image comment/format in: #colorMapProcessing: #copyWithColorMapProcessing: #lightened #withPixelFunctionApplied: changed: #asFormOn: alpha images should not be cached as forms.
Wed, 31 Jan 2018 14:44:39 +0100 #BUGFIX by cg
Claus Gittinger <cg@exept.de> [Wed, 31 Jan 2018 14:44:39 +0100] rev 8281
#BUGFIX by cg class: DeviceGraphicsContext comment/format in: #displayForm:x:y: changed: #displayDeviceForm:x:y: #displayDeviceFormWithAlpha:x:y: alpha blending of images; a hack for OSX
Wed, 31 Jan 2018 13:15:13 +0100 #BUGFIX by cg
Claus Gittinger <cg@exept.de> [Wed, 31 Jan 2018 13:15:13 +0100] rev 8280
#BUGFIX by cg class: TranslucentColor changed: #=
Wed, 31 Jan 2018 13:14:00 +0100 #DOCUMENTATION by cg
Claus Gittinger <cg@exept.de> [Wed, 31 Jan 2018 13:14:00 +0100] rev 8279
#DOCUMENTATION by cg class: Image comment/format in: #withPixelFunctionApplied:
Wed, 31 Jan 2018 13:12:55 +0100 #BUGFIX by cg
Claus Gittinger <cg@exept.de> [Wed, 31 Jan 2018 13:12:55 +0100] rev 8278
#BUGFIX by cg class: TranslucentColor fixes for TranslucentColor-mixing, which forgot the alpha channel added: #= #almostSameAs: #mixed:with: #setScaledRed:scaledGreen:scaledBlue: #setScaledRed:scaledGreen:scaledBlue:alpha: #setScaledRed:scaledGreen:scaledBlue:alphaByte: changed: #alphaByte class: TranslucentColor class added: #scaledRed:scaledGreen:scaledBlue:alpha:
Wed, 31 Jan 2018 13:12:47 +0100 #BUGFIX by cg
Claus Gittinger <cg@exept.de> [Wed, 31 Jan 2018 13:12:47 +0100] rev 8277
#BUGFIX by cg class: Color fixes for TranslucentColor-mixing, which forgot the alpha channel added: #setScaledRed:scaledGreen:scaledBlue: comment/format in: #exactOn: #nearestOn: #onDevice: changed: #setScaledRed:scaledGreen:scaledBlue:device: class: Color class comment/format in: #dithered:between:and:on: #documentation changed: #red:green:blue: #scaledRed:scaledGreen:scaledBlue:
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 tip