Fri, 16 Dec 2016 15:54:37 +0100 #REFACTORING by stefan
Stefan Vogel <sv@exept.de> [Fri, 16 Dec 2016 15:54:37 +0100] rev 7751
#REFACTORING by stefan class: Form changed: #initGC initGC now returns the gcId
Fri, 16 Dec 2016 15:54:09 +0100 #REFACTORING by stefan
Stefan Vogel <sv@exept.de> [Fri, 16 Dec 2016 15:54:09 +0100] rev 7750
#REFACTORING by stefan class: GraphicsMedium changed: #initGC initGC now returns the gcId
Fri, 16 Dec 2016 15:51:12 +0100 #TUNING by stefan
Stefan Vogel <sv@exept.de> [Fri, 16 Dec 2016 15:51:12 +0100] rev 7749
#TUNING by stefan class: DeviceGraphicsContext changed: #copyFrom:x:y:toX:y:width:height:depth: #copyPlaneFrom:x:y:toX:y:width:height: #displayDeviceForm:x:y: #displayDeviceOpaqueForm:x:y: #initGC made #initGC to answer the gcId, which makes some optimizations possible
Fri, 16 Dec 2016 14:37:58 +0100 #TUNING by stefan
Stefan Vogel <sv@exept.de> [Fri, 16 Dec 2016 14:37:58 +0100] rev 7748
#TUNING by stefan class: GraphicsMedium changed: #copyFrom:x:y:toX:y:width:height:async: save a method send (in most cases)
Fri, 16 Dec 2016 13:52:51 +0100 #DOCUMENTATION by cg
Claus Gittinger <cg@exept.de> [Fri, 16 Dec 2016 13:52:51 +0100] rev 7747
#DOCUMENTATION by cg class: SimpleView comment/format in: #scrollTo:redraw:allowScrollBeyondContents: obsolete old code removed
Fri, 16 Dec 2016 13:48:56 +0100 #TUNING by cg
Claus Gittinger <cg@exept.de> [Fri, 16 Dec 2016 13:48:56 +0100] rev 7746
#TUNING by cg class: DeviceGraphicsContext comment/format in: #fillDeviceRectangleX:y:width:height: changed: #copyFrom:x:y:toX:y:width:height:depth:
Fri, 16 Dec 2016 13:40:58 +0100 #BUGFIX by cg
Claus Gittinger <cg@exept.de> [Fri, 16 Dec 2016 13:40:58 +0100] rev 7745
#BUGFIX by cg class: GraphicsMedium changed: #copyFrom:x:y:toX:y:width:height:async: wrong depth passed to called bitBlt method. (need the source depth as arg, not the dest. depth)
Fri, 16 Dec 2016 13:37:31 +0100 #BUGFIX by cg
Claus Gittinger <cg@exept.de> [Fri, 16 Dec 2016 13:37:31 +0100] rev 7744
#BUGFIX by cg class: DisplaySurface changed: #clearDeviceRectangleX:y:width:height: #waitForExpose poll times reduced #fillDeviceRectangleWithPattern:x:y:width:height:patternOffset: #fillRectangleWithPattern:x:y:width:height:patternOffset: not obsolete; XQuartz seems to have a bug when doing pixmap fills with offset.
Thu, 15 Dec 2016 20:11:12 +0000 Win32: Fail to initialize Win32Workstation if current / requested window station is noninteractive jv
Jan Vrany <jan.vrany@fit.cvut.cz> [Thu, 15 Dec 2016 20:11:12 +0000] rev 7743
Win32: Fail to initialize Win32Workstation if current / requested window station is noninteractive ...such as the one that is created for services. In that case, fail to open it. Otherwise everything would seemingly work fine untill some UI code is excecuted at which point some random primitive would fail. We need to know early that we're running headless on Windows too! This is in par with XWorkstation.
Wed, 14 Dec 2016 23:35:42 +0000 Merge jv
HG Automerge [Wed, 14 Dec 2016 23:35:42 +0000] rev 7742
Merge
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