Tue, 12 Feb 2019 20:50:10 +0100 #REFACTORING by stefan
Stefan Vogel <sv@exept.de> [Tue, 12 Feb 2019 20:50:10 +0100] rev 8625
#REFACTORING by stefan class: DeviceWorkstation changed: #pointFromUserShowing:positionFeedback:
Sat, 09 Feb 2019 16:56:49 +0100 #FEATURE by cg
Claus Gittinger <cg@exept.de> [Sat, 09 Feb 2019 16:56:49 +0100] rev 8624
#FEATURE by cg class: SimpleView added: #openInWorld compatibility
Sat, 02 Feb 2019 01:04:01 +0000 Merge jv
Jan Vrany <jan.vrany@fit.cvut.cz> [Sat, 02 Feb 2019 01:04:01 +0000] rev 8623
Merge
Thu, 21 Jun 2018 14:59:40 +0000 GLXWorkstation: `#include <signal.h>` also on FreeBSD jv
Jan Vrany <jan.vrany@fit.cvut.cz> [Thu, 21 Jun 2018 14:59:40 +0000] rev 8622
GLXWorkstation: `#include <signal.h>` also on FreeBSD
Sat, 02 Feb 2019 11:42:35 +0100 *** empty log message ***
Claus Gittinger <cg@exept.de> [Sat, 02 Feb 2019 11:42:35 +0100] rev 8621
*** empty log message ***
Fri, 25 Jan 2019 11:29:18 +0000 Fix typo in (default) mapping for delete key jv
Jan Vrany <jan.vrany@fit.cvut.cz> [Fri, 25 Jan 2019 11:29:18 +0000] rev 8620
Fix typo in (default) mapping for delete key
Wed, 23 Jan 2019 21:35:00 +0000 Improve `SimpleView >> waitUntilAllEventsProcesses` jv
Jan Vrany <jan.vrany@fit.cvut.cz> [Wed, 23 Jan 2019 21:35:00 +0000] rev 8619
Improve `SimpleView >> waitUntilAllEventsProcesses` The new implementation uses a kind of polling rather than waiting on a semaphore. While normnally polling is not preferred way, in this case it helps to cover situation where queued events push another event back unto a queue. This is a common (reccommended) practice for doing more complex updates and time-consuming updates.
Wed, 23 Jan 2019 16:08:55 +0000 Add `SimpleViewTests` with one simple test :-) jv
Jan Vrany <jan.vrany@fit.cvut.cz> [Wed, 23 Jan 2019 16:08:55 +0000] rev 8618
Add `SimpleViewTests` with one simple test :-)
Sat, 26 Jan 2019 04:30:24 +0000 update tags
convert-repo [Sat, 26 Jan 2019 04:30:24 +0000] rev 8617
update tags
Fri, 25 Jan 2019 17:09:41 +0100 #BUGFIX by cg
Claus Gittinger <cg@exept.de> [Fri, 25 Jan 2019 17:09:41 +0100] rev 8616
#BUGFIX by cg class: DeviceGraphicsContext changed: #setGCForPaint
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