--- a/bc.mak Fri Aug 14 11:12:54 1998 +0200
+++ b/bc.mak Fri Aug 14 17:36:09 1998 +0200
@@ -2,7 +2,7 @@
# DO NOT EDIT
# automatically generated from Make.proto
#
-# $Header: /cvs/stx/stx/libview/bc.mak,v 1.22 1998-08-11 20:02:45 cg Exp $
+# $Header: /cvs/stx/stx/libview/bc.mak,v 1.23 1998-08-14 15:36:09 cg Exp $
#
TOP=..
!INCLUDE $(TOP)\rules\stdHeader_nt
@@ -103,3 +103,58 @@
$(OUTDIR)Depth16Image.$(O): Depth16Image.st
$(OUTDIR)Depth32Image.$(O): Depth32Image.st
$(OUTDIR)ImageMask.$(O): ImageMask.st
+
+
+$(OUTDIR)AlphaMask.o: AlphaMask.st $(STCHDR) ../include\Depth8Image.STH ../include\Image.STH ../include\Object.STH
+$(OUTDIR)BitmapFont.o: BitmapFont.st $(STCHDR) ../include\FontDescr.STH ../include\Object.STH
+$(OUTDIR)Border.o: Border.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)Color.o: Color.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)Colormap.o: Colormap.st $(STCHDR) ../include\SeqColl.STH ../include\Coll.STH ../include\Object.STH
+$(OUTDIR)ContrWMenu.o: ContrWMenu.st $(STCHDR) ../include\Controll.STH ../include\Object.STH
+$(OUTDIR)Controll.o: Controll.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)Cursor.o: Cursor.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)DMedium.o: DMedium.st $(STCHDR)
+$(OUTDIR)DRootView.o: DRootView.st $(STCHDR) ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)DSurface.o: DSurface.st $(STCHDR) ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH ../include\DevHandle.STH
+$(OUTDIR)Depth16Image.o: Depth16Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth1Image.o: Depth1Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth24Image.o: Depth24Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth2Image.o: Depth2Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth32Image.o: Depth32Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth4Image.o: Depth4Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth8Image.o: Depth8Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)DevGC.o: DevGC.st $(STCHDR) ../include\GC.STH ../include\Object.STH
+$(OUTDIR)DevHandle.o: DevHandle.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)DevWorkst.o: DevWorkst.st $(STCHDR) ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)Font.o: Font.st $(STCHDR) ../include\FontDescr.STH ../include\Object.STH
+$(OUTDIR)FontDescr.o: FontDescr.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)Form.o: Form.st $(STCHDR) ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH ../include\DevHandle.STH
+$(OUTDIR)GC.o: GC.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)GLXWorkstat.o: GLXWorkstat.st $(STCHDR) ../include\XWorkstat.STH ../include\DevWorkst.STH ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)GMedium.o: GMedium.st $(STCHDR) ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)GraphAttr.o: GraphAttr.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)GraphicsDevice.o: GraphicsDevice.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)HostGraphicsDevice.o: HostGraphicsDevice.st $(STCHDR) ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)Image.o: Image.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)ImageMask.o: ImageMask.st $(STCHDR) ../include\Depth1Image.STH ../include\Image.STH ../include\Object.STH
+$(OUTDIR)ImageRdr.o: ImageRdr.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)KeybdFwd.o: KeybdFwd.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)KeybdMap.o: KeybdMap.st $(STCHDR) ../include\IdDict.STH ../include\Dict.STH ../include\Set.STH ../include\Coll.STH ../include\Object.STH
+$(OUTDIR)ModalBox.o: ModalBox.st $(STCHDR) ../include\StdSysV.STH ../include\TopView.STH ../include\View.STH ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)NXWorkst.o: NXWorkst.st $(STCHDR) ../include\DevWorkst.STH ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)PopUpView.o: PopUpView.st $(STCHDR) ../include\TopView.STH ../include\View.STH ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)RsrcPack.o: RsrcPack.st $(STCHDR) ../include\Dict.STH ../include\Set.STH ../include\Coll.STH ../include\Object.STH
+$(OUTDIR)SWSensor.o: SWSensor.st $(STCHDR) ../include\WSensor.STH ../include\Object.STH
+$(OUTDIR)ShadowV.o: ShadowV.st $(STCHDR) ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)SimpleView.o: SimpleView.st $(STCHDR) ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)StdSysV.o: StdSysV.st $(STCHDR) ../include\TopView.STH ../include\View.STH ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)TopView.o: TopView.st $(STCHDR) ../include\View.STH ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)View.o: View.st $(STCHDR) ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)ViewStyle.o: ViewStyle.st $(STCHDR) ../include\RsrcPack.STH ../include\Dict.STH ../include\Set.STH ../include\Coll.STH ../include\Object.STH
+$(OUTDIR)WEvent.o: WEvent.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)WGroup.o: WGroup.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)WSensor.o: WSensor.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)WTrans.o: WTrans.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)WinWorkstat.o: WinWorkstat.st $(STCHDR) ../include\DevWorkst.STH ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)Workstat.o: Workstat.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)XWorkstat.o: XWorkstat.st $(STCHDR) ../include\DevWorkst.STH ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH
--- a/nt.mak Fri Aug 14 11:12:54 1998 +0200
+++ b/nt.mak Fri Aug 14 17:36:09 1998 +0200
@@ -2,7 +2,7 @@
# DO NOT EDIT
# automatically generated from Make.proto
#
-# $Header: /cvs/stx/stx/libview/Attic/nt.mak,v 1.22 1998-08-11 20:02:45 cg Exp $
+# $Header: /cvs/stx/stx/libview/Attic/nt.mak,v 1.23 1998-08-14 15:36:09 cg Exp $
#
TOP=..
!INCLUDE $(TOP)\rules\stdHeader_nt
@@ -103,3 +103,58 @@
$(OUTDIR)Depth16Image.$(O): Depth16Image.st
$(OUTDIR)Depth32Image.$(O): Depth32Image.st
$(OUTDIR)ImageMask.$(O): ImageMask.st
+
+
+$(OUTDIR)AlphaMask.o: AlphaMask.st $(STCHDR) ../include\Depth8Image.STH ../include\Image.STH ../include\Object.STH
+$(OUTDIR)BitmapFont.o: BitmapFont.st $(STCHDR) ../include\FontDescr.STH ../include\Object.STH
+$(OUTDIR)Border.o: Border.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)Color.o: Color.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)Colormap.o: Colormap.st $(STCHDR) ../include\SeqColl.STH ../include\Coll.STH ../include\Object.STH
+$(OUTDIR)ContrWMenu.o: ContrWMenu.st $(STCHDR) ../include\Controll.STH ../include\Object.STH
+$(OUTDIR)Controll.o: Controll.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)Cursor.o: Cursor.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)DMedium.o: DMedium.st $(STCHDR)
+$(OUTDIR)DRootView.o: DRootView.st $(STCHDR) ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)DSurface.o: DSurface.st $(STCHDR) ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH ../include\DevHandle.STH
+$(OUTDIR)Depth16Image.o: Depth16Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth1Image.o: Depth1Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth24Image.o: Depth24Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth2Image.o: Depth2Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth32Image.o: Depth32Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth4Image.o: Depth4Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)Depth8Image.o: Depth8Image.st $(STCHDR) ../include\Image.STH ../include\Object.STH
+$(OUTDIR)DevGC.o: DevGC.st $(STCHDR) ../include\GC.STH ../include\Object.STH
+$(OUTDIR)DevHandle.o: DevHandle.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)DevWorkst.o: DevWorkst.st $(STCHDR) ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)Font.o: Font.st $(STCHDR) ../include\FontDescr.STH ../include\Object.STH
+$(OUTDIR)FontDescr.o: FontDescr.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)Form.o: Form.st $(STCHDR) ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH ../include\DevHandle.STH
+$(OUTDIR)GC.o: GC.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)GLXWorkstat.o: GLXWorkstat.st $(STCHDR) ../include\XWorkstat.STH ../include\DevWorkst.STH ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)GMedium.o: GMedium.st $(STCHDR) ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)GraphAttr.o: GraphAttr.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)GraphicsDevice.o: GraphicsDevice.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)HostGraphicsDevice.o: HostGraphicsDevice.st $(STCHDR) ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)Image.o: Image.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)ImageMask.o: ImageMask.st $(STCHDR) ../include\Depth1Image.STH ../include\Image.STH ../include\Object.STH
+$(OUTDIR)ImageRdr.o: ImageRdr.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)KeybdFwd.o: KeybdFwd.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)KeybdMap.o: KeybdMap.st $(STCHDR) ../include\IdDict.STH ../include\Dict.STH ../include\Set.STH ../include\Coll.STH ../include\Object.STH
+$(OUTDIR)ModalBox.o: ModalBox.st $(STCHDR) ../include\StdSysV.STH ../include\TopView.STH ../include\View.STH ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)NXWorkst.o: NXWorkst.st $(STCHDR) ../include\DevWorkst.STH ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)PopUpView.o: PopUpView.st $(STCHDR) ../include\TopView.STH ../include\View.STH ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)RsrcPack.o: RsrcPack.st $(STCHDR) ../include\Dict.STH ../include\Set.STH ../include\Coll.STH ../include\Object.STH
+$(OUTDIR)SWSensor.o: SWSensor.st $(STCHDR) ../include\WSensor.STH ../include\Object.STH
+$(OUTDIR)ShadowV.o: ShadowV.st $(STCHDR) ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)SimpleView.o: SimpleView.st $(STCHDR) ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)StdSysV.o: StdSysV.st $(STCHDR) ../include\TopView.STH ../include\View.STH ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)TopView.o: TopView.st $(STCHDR) ../include\View.STH ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)View.o: View.st $(STCHDR) ../include\SimpleView.STH ../include\DSurface.STH ../include\GMedium.STH ../include\DevGC.STH ../include\GC.STH ../include\Object.STH
+$(OUTDIR)ViewStyle.o: ViewStyle.st $(STCHDR) ../include\RsrcPack.STH ../include\Dict.STH ../include\Set.STH ../include\Coll.STH ../include\Object.STH
+$(OUTDIR)WEvent.o: WEvent.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)WGroup.o: WGroup.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)WSensor.o: WSensor.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)WTrans.o: WTrans.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)WinWorkstat.o: WinWorkstat.st $(STCHDR) ../include\DevWorkst.STH ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH
+$(OUTDIR)Workstat.o: Workstat.st $(STCHDR) ../include\Object.STH
+$(OUTDIR)XWorkstat.o: XWorkstat.st $(STCHDR) ../include\DevWorkst.STH ../include\HostGraphicsDevice.STH ../include\GraphicsDevice.STH ../include\Object.STH