automatically generated by browser
authorClaus Gittinger <cg@exept.de>
Thu, 14 Sep 2006 16:12:13 +0200
changeset 4589 ea5d10cb3666
parent 4588 7e6784c57aed
child 4590 ed5fd8d06a9e
automatically generated by browser
bc.mak
nt.mak
--- a/bc.mak	Thu Sep 14 16:12:11 2006 +0200
+++ b/bc.mak	Thu Sep 14 16:12:13 2006 +0200
@@ -1,82 +1,91 @@
+# $Header: /cvs/stx/stx/libview/bc.mak,v 1.50 2006-09-14 14:12:13 cg Exp $
 #
-# DO NOT EDIT
-# automatically generated from Make.proto (by make nt.mak)
+# DO NOT EDIT 
+# automagically generated from the projectDefinition: stx_libview.
+#
+# Warning: once you modify this file, do not rerun
+# stmkmp or projectDefinition-build again - otherwise, your changes are lost.
 #
-# $Header: /cvs/stx/stx/libview/bc.mak,v 1.49 2006-09-14 08:28:07 cg Exp $
+# This file contains make rules for the win32 platform (using borland-bcc).
+# It shares common definitions with the unix-make in Make.spec.
+# The nt.mak supports the following targets:
+#    bmake         - compile all st-files to a classLib (dll)
+#    bmake clean   - clean all temp files
+#    bmake clobber - clean all
+#
 #
 TOP=..
-#
+INCLUDE_TOP=$(TOP)\..
+
 !INCLUDE $(TOP)\rules\stdHeader_nt
-#
+
 !INCLUDE Make.spec
 
-LIB_BASE_LD_ARG=$(LIBVIEW_BASE_LD_ARG)
-PACKAGE=$(MODULE):$(MODULE_DIR)
-STCOPT="+optinline -warnNonStandard"
-STCLOCALOPT=-package=$(PACKAGE) $(COMMONSYMBOLS) $(SEPINITCODE) $(RELOCINSTVARS) -varPrefix=$(LIBNAME)
+LIBNAME=libstx_libview
 RESFILES=libview.res
+LOCALINCLUDES= -I$(INCLUDE_TOP)\stx\libbasic
 
-ALL: $(LIBDIR)\$(LIBNAME).lib $(BINDIR)\$(LIBNAME).dll
+STCLOCALOPT=-package=$(PACKAGE) -I. $(LOCALINCLUDES) -H. $(STCLOCALOPTIMIZATIONS) $(STCWARNINGS) $(LOCALDEFINES) $(COMMONSYMBOLS) -varPrefix=$(LIBNAME)
+
+
 
 OBJS= $(COMMON_OBJS) $(WIN32_OBJS)
 
+ALL::   $(LIBDIR)\$(LIBNAME).lib $(BINDIR)\$(LIBNAME).dll
+
 !INCLUDE $(TOP)\rules\stdRules_nt
 
 
+
 # BEGINMAKEDEPEND --- do not remove this line; make depend needs it
-$(OUTDIR)AlphaMask.$(O) AlphaMask.$(H): AlphaMask.st $(STCHDR)  ../include/Depth8Image.$(H)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)BitmapFont.$(O) BitmapFont.$(H): BitmapFont.st $(STCHDR)  ../include/FontDescription.$(H)  ../include/Object.$(H)
-$(OUTDIR)Border.$(O) Border.$(H): Border.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Color.$(O) Color.$(H): Color.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Colormap.$(O) Colormap.$(H): Colormap.st $(STCHDR)  ../include/SequenceableCollection.$(H)  ../include/Collection.$(H)  ../include/Object.$(H)
-$(OUTDIR)CompoundFont.$(O) CompoundFont.$(H): CompoundFont.st $(STCHDR)  ../include/FontDescription.$(H)  ../include/Object.$(H)
-$(OUTDIR)Controller.$(O) Controller.$(H): Controller.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)ControllerWithMenu.$(O) ControllerWithMenu.$(H): ControllerWithMenu.st $(STCHDR)  ../include/Controller.$(H)  ../include/Object.$(H)
-$(OUTDIR)Cursor.$(O) Cursor.$(H): Cursor.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Depth16Image.$(O) Depth16Image.$(H): Depth16Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth1Image.$(O) Depth1Image.$(H): Depth1Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth24Image.$(O) Depth24Image.$(H): Depth24Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth2Image.$(O) Depth2Image.$(H): Depth2Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth32Image.$(O) Depth32Image.$(H): Depth32Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth4Image.$(O) Depth4Image.$(H): Depth4Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth8Image.$(O) Depth8Image.$(H): Depth8Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)DeviceGraphicsContext.$(O) DeviceGraphicsContext.$(H): DeviceGraphicsContext.st $(STCHDR)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)DeviceHandle.$(O) DeviceHandle.$(H): DeviceHandle.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)DeviceWorkstation.$(O) DeviceWorkstation.$(H): DeviceWorkstation.st $(STCHDR)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)DisplayMedium.$(O) DisplayMedium.$(H): DisplayMedium.st $(STCHDR)
-$(OUTDIR)DisplayRootView.$(O) DisplayRootView.$(H): DisplayRootView.st $(STCHDR)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)DisplaySurface.$(O) DisplaySurface.$(H): DisplaySurface.st $(STCHDR)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)  ../include/DeviceHandle.$(H)
-$(OUTDIR)Font.$(O) Font.$(H): Font.st $(STCHDR)  ../include/FontDescription.$(H)  ../include/Object.$(H)
-$(OUTDIR)FontDescription.$(O) FontDescription.$(H): FontDescription.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Form.$(O) Form.$(H): Form.st $(STCHDR)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)  ../include/DeviceHandle.$(H)
-$(OUTDIR)GLXWorkstation.$(O) GLXWorkstation.$(H): GLXWorkstation.st $(STCHDR)  ../include/XWorkstation.$(H)  ../include/DeviceWorkstation.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)GraphicsAttributes.$(O) GraphicsAttributes.$(H): GraphicsAttributes.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)GraphicsContext.$(O) GraphicsContext.$(H): GraphicsContext.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)GraphicsDevice.$(O) GraphicsDevice.$(H): GraphicsDevice.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)GraphicsMedium.$(O) GraphicsMedium.$(H): GraphicsMedium.st $(STCHDR)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)HostGraphicsDevice.$(O) HostGraphicsDevice.$(H): HostGraphicsDevice.st $(STCHDR)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)Image.$(O) Image.$(H): Image.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)ImageMask.$(O) ImageMask.$(H): ImageMask.st $(STCHDR)  ../include/Depth1Image.$(H)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)ImageReader.$(O) ImageReader.$(H): ImageReader.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)KeyboardForwarder.$(O) KeyboardForwarder.$(H): KeyboardForwarder.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)KeyboardMap.$(O) KeyboardMap.$(H): KeyboardMap.st $(STCHDR)  ../include/IdentityDictionary.$(H)  ../include/Dictionary.$(H)  ../include/Set.$(H)  ../include/Collection.$(H)  ../include/Object.$(H)
-$(OUTDIR)ModalBox.$(O) ModalBox.$(H): ModalBox.st $(STCHDR)  ../include/StandardSystemView.$(H)  ../include/TopView.$(H)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)NeXTWorkstation.$(O) NeXTWorkstation.$(H): NeXTWorkstation.st $(STCHDR)  ../include/DeviceWorkstation.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)PopUpView.$(O) PopUpView.$(H): PopUpView.st $(STCHDR)  ../include/TopView.$(H)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)ResourcePack.$(O) ResourcePack.$(H): ResourcePack.st $(STCHDR)  ../include/Dictionary.$(H)  ../include/Set.$(H)  ../include/Collection.$(H)  ../include/Object.$(H)
-$(OUTDIR)ShadowView.$(O) ShadowView.$(H): ShadowView.st $(STCHDR)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)SimpleView.$(O) SimpleView.$(H): SimpleView.st $(STCHDR)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)StandardSystemView.$(O) StandardSystemView.$(H): StandardSystemView.st $(STCHDR)  ../include/TopView.$(H)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)SynchronousWindowSensor.$(O) SynchronousWindowSensor.$(H): SynchronousWindowSensor.st $(STCHDR)  ../include/WindowSensor.$(H)  ../include/Object.$(H)
-$(OUTDIR)TopView.$(O) TopView.$(H): TopView.st $(STCHDR)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)TranslucentColor.$(O) TranslucentColor.$(H): TranslucentColor.st $(STCHDR)  ../include/Color.$(H)  ../include/Object.$(H)
-$(OUTDIR)View.$(O) View.$(H): View.st $(STCHDR)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)ViewStyle.$(O) ViewStyle.$(H): ViewStyle.st $(STCHDR)  ../include/ResourcePack.$(H)  ../include/Dictionary.$(H)  ../include/Set.$(H)  ../include/Collection.$(H)  ../include/Object.$(H)
-$(OUTDIR)WinWorkstation.$(O) WinWorkstation.$(H): WinWorkstation.st $(STCHDR)  ../include/DeviceWorkstation.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)WindowEvent.$(O) WindowEvent.$(H): WindowEvent.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)WindowGroup.$(O) WindowGroup.$(H): WindowGroup.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)WindowSensor.$(O) WindowSensor.$(H): WindowSensor.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)WindowingTransformation.$(O) WindowingTransformation.$(H): WindowingTransformation.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Workstation.$(O) Workstation.$(H): Workstation.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)XWorkstation.$(O) XWorkstation.$(H): XWorkstation.st $(STCHDR)  ../include/DeviceWorkstation.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
+$(OUTDIR)Color.$(O) Color.$(H): Color.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Colormap.$(O) Colormap.$(H): Colormap.st $(INCLUDE_TOP)\stx\libbasic\SequenceableCollection.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Controller.$(O) Controller.$(H): Controller.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Cursor.$(O) Cursor.$(H): Cursor.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DeviceHandle.$(O) DeviceHandle.$(H): DeviceHandle.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)FontDescription.$(O) FontDescription.$(H): FontDescription.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)GraphicsContext.$(O) GraphicsContext.$(H): GraphicsContext.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)GraphicsDevice.$(O) GraphicsDevice.$(H): GraphicsDevice.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Image.$(O) Image.$(H): Image.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ImageReader.$(O) ImageReader.$(H): ImageReader.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)KeyboardForwarder.$(O) KeyboardForwarder.$(H): KeyboardForwarder.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)KeyboardMap.$(O) KeyboardMap.$(H): KeyboardMap.st $(INCLUDE_TOP)\stx\libbasic\IdentityDictionary.$(H) $(INCLUDE_TOP)\stx\libbasic\Dictionary.$(H) $(INCLUDE_TOP)\stx\libbasic\Set.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)OpenGLConstants.$(O) OpenGLConstants.$(H): OpenGLConstants.st $(INCLUDE_TOP)\stx\libbasic\SharedPool.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ResourcePack.$(O) ResourcePack.$(H): ResourcePack.st $(INCLUDE_TOP)\stx\libbasic\Dictionary.$(H) $(INCLUDE_TOP)\stx\libbasic\Set.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WindowEvent.$(O) WindowEvent.$(H): WindowEvent.st $(INCLUDE_TOP)\stx\libbasic\MessageSend.$(H) $(INCLUDE_TOP)\stx\libbasic\Message.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WindowGroup.$(O) WindowGroup.$(H): WindowGroup.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WindowSensor.$(O) WindowSensor.$(H): WindowSensor.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WindowingTransformation.$(O) WindowingTransformation.$(H): WindowingTransformation.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)stx_libview.$(O) stx_libview.$(H): stx_libview.st $(INCLUDE_TOP)\stx\libbasic\LibraryDefinition.$(H) $(INCLUDE_TOP)\stx\libbasic\ProjectDefinition.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ColorPalette.$(O) ColorPalette.$(H): ColorPalette.st $(INCLUDE_TOP)\stx\libview\Colormap.$(H) $(INCLUDE_TOP)\stx\libbasic\SequenceableCollection.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth16Image.$(O) Depth16Image.$(H): Depth16Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth1Image.$(O) Depth1Image.$(H): Depth1Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth24Image.$(O) Depth24Image.$(H): Depth24Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth2Image.$(O) Depth2Image.$(H): Depth2Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth32Image.$(O) Depth32Image.$(H): Depth32Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth4Image.$(O) Depth4Image.$(H): Depth4Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth8Image.$(O) Depth8Image.$(H): Depth8Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DeviceGraphicsContext.$(O) DeviceGraphicsContext.$(H): DeviceGraphicsContext.st $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Font.$(O) Font.$(H): Font.st $(INCLUDE_TOP)\stx\libview\FontDescription.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)HostGraphicsDevice.$(O) HostGraphicsDevice.$(H): HostGraphicsDevice.st $(INCLUDE_TOP)\stx\libview\GraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)SynchronousWindowSensor.$(O) SynchronousWindowSensor.$(H): SynchronousWindowSensor.st $(INCLUDE_TOP)\stx\libview\WindowSensor.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ViewStyle.$(O) ViewStyle.$(H): ViewStyle.st $(INCLUDE_TOP)\stx\libview\ResourcePack.$(H) $(INCLUDE_TOP)\stx\libbasic\Dictionary.$(H) $(INCLUDE_TOP)\stx\libbasic\Set.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DeviceWorkstation.$(O) DeviceWorkstation.$(H): DeviceWorkstation.st $(INCLUDE_TOP)\stx\libview\HostGraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)GraphicsMedium.$(O) GraphicsMedium.$(H): GraphicsMedium.st $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ImageMask.$(O) ImageMask.$(H): ImageMask.st $(INCLUDE_TOP)\stx\libview\Depth1Image.$(H) $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)MappedPalette.$(O) MappedPalette.$(H): MappedPalette.st $(INCLUDE_TOP)\stx\libview\ColorPalette.$(H) $(INCLUDE_TOP)\stx\libview\Colormap.$(H) $(INCLUDE_TOP)\stx\libbasic\SequenceableCollection.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DisplaySurface.$(O) DisplaySurface.$(H): DisplaySurface.st $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Form.$(O) Form.$(H): Form.st $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)MonoMappedPalette.$(O) MonoMappedPalette.$(H): MonoMappedPalette.st $(INCLUDE_TOP)\stx\libview\MappedPalette.$(H) $(INCLUDE_TOP)\stx\libview\ColorPalette.$(H) $(INCLUDE_TOP)\stx\libview\Colormap.$(H) $(INCLUDE_TOP)\stx\libbasic\SequenceableCollection.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DisplayRootView.$(O) DisplayRootView.$(H): DisplayRootView.st $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)SimpleView.$(O) SimpleView.$(H): SimpleView.st $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ShadowView.$(O) ShadowView.$(H): ShadowView.st $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)View.$(O) View.$(H): View.st $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)TopView.$(O) TopView.$(H): TopView.st $(INCLUDE_TOP)\stx\libview\View.$(H) $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)PopUpView.$(O) PopUpView.$(H): PopUpView.st $(INCLUDE_TOP)\stx\libview\TopView.$(H) $(INCLUDE_TOP)\stx\libview\View.$(H) $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)StandardSystemView.$(O) StandardSystemView.$(H): StandardSystemView.st $(INCLUDE_TOP)\stx\libview\TopView.$(H) $(INCLUDE_TOP)\stx\libview\View.$(H) $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ModalBox.$(O) ModalBox.$(H): ModalBox.st $(INCLUDE_TOP)\stx\libview\StandardSystemView.$(H) $(INCLUDE_TOP)\stx\libview\TopView.$(H) $(INCLUDE_TOP)\stx\libview\View.$(H) $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WinWorkstation.$(O) WinWorkstation.$(H): WinWorkstation.st $(INCLUDE_TOP)\stx\libview\DeviceWorkstation.$(H) $(INCLUDE_TOP)\stx\libview\HostGraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WinPrinter.$(O) WinPrinter.$(H): WinPrinter.st $(INCLUDE_TOP)\stx\libview\WinWorkstation.$(H) $(INCLUDE_TOP)\stx\libview\DeviceWorkstation.$(H) $(INCLUDE_TOP)\stx\libview\HostGraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+
 # ENDMAKEDEPEND --- do not remove this line
--- a/nt.mak	Thu Sep 14 16:12:11 2006 +0200
+++ b/nt.mak	Thu Sep 14 16:12:13 2006 +0200
@@ -1,82 +1,91 @@
+# $Header: /cvs/stx/stx/libview/Attic/nt.mak,v 1.50 2006-09-14 14:12:13 cg Exp $
 #
-# DO NOT EDIT
-# automatically generated from Make.proto (by make nt.mak)
+# DO NOT EDIT 
+# automagically generated from the projectDefinition: stx_libview.
+#
+# Warning: once you modify this file, do not rerun
+# stmkmp or projectDefinition-build again - otherwise, your changes are lost.
 #
-# $Header: /cvs/stx/stx/libview/Attic/nt.mak,v 1.49 2006-09-14 08:28:07 cg Exp $
+# This file contains make rules for the win32 platform (using borland-bcc).
+# It shares common definitions with the unix-make in Make.spec.
+# The nt.mak supports the following targets:
+#    bmake         - compile all st-files to a classLib (dll)
+#    bmake clean   - clean all temp files
+#    bmake clobber - clean all
+#
 #
 TOP=..
-#
+INCLUDE_TOP=$(TOP)\..
+
 !INCLUDE $(TOP)\rules\stdHeader_nt
-#
+
 !INCLUDE Make.spec
 
-LIB_BASE_LD_ARG=$(LIBVIEW_BASE_LD_ARG)
-PACKAGE=$(MODULE):$(MODULE_DIR)
-STCOPT="+optinline -warnNonStandard"
-STCLOCALOPT=-package=$(PACKAGE) $(COMMONSYMBOLS) $(SEPINITCODE) $(RELOCINSTVARS) -varPrefix=$(LIBNAME)
+LIBNAME=libstx_libview
 RESFILES=libview.res
+LOCALINCLUDES= -I$(INCLUDE_TOP)\stx\libbasic
 
-ALL: $(LIBDIR)\$(LIBNAME).lib $(BINDIR)\$(LIBNAME).dll
+STCLOCALOPT=-package=$(PACKAGE) -I. $(LOCALINCLUDES) -H. $(STCLOCALOPTIMIZATIONS) $(STCWARNINGS) $(LOCALDEFINES) $(COMMONSYMBOLS) -varPrefix=$(LIBNAME)
+
+
 
 OBJS= $(COMMON_OBJS) $(WIN32_OBJS)
 
+ALL::   $(LIBDIR)\$(LIBNAME).lib $(BINDIR)\$(LIBNAME).dll
+
 !INCLUDE $(TOP)\rules\stdRules_nt
 
 
+
 # BEGINMAKEDEPEND --- do not remove this line; make depend needs it
-$(OUTDIR)AlphaMask.$(O) AlphaMask.$(H): AlphaMask.st $(STCHDR)  ../include/Depth8Image.$(H)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)BitmapFont.$(O) BitmapFont.$(H): BitmapFont.st $(STCHDR)  ../include/FontDescription.$(H)  ../include/Object.$(H)
-$(OUTDIR)Border.$(O) Border.$(H): Border.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Color.$(O) Color.$(H): Color.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Colormap.$(O) Colormap.$(H): Colormap.st $(STCHDR)  ../include/SequenceableCollection.$(H)  ../include/Collection.$(H)  ../include/Object.$(H)
-$(OUTDIR)CompoundFont.$(O) CompoundFont.$(H): CompoundFont.st $(STCHDR)  ../include/FontDescription.$(H)  ../include/Object.$(H)
-$(OUTDIR)Controller.$(O) Controller.$(H): Controller.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)ControllerWithMenu.$(O) ControllerWithMenu.$(H): ControllerWithMenu.st $(STCHDR)  ../include/Controller.$(H)  ../include/Object.$(H)
-$(OUTDIR)Cursor.$(O) Cursor.$(H): Cursor.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Depth16Image.$(O) Depth16Image.$(H): Depth16Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth1Image.$(O) Depth1Image.$(H): Depth1Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth24Image.$(O) Depth24Image.$(H): Depth24Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth2Image.$(O) Depth2Image.$(H): Depth2Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth32Image.$(O) Depth32Image.$(H): Depth32Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth4Image.$(O) Depth4Image.$(H): Depth4Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)Depth8Image.$(O) Depth8Image.$(H): Depth8Image.st $(STCHDR)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)DeviceGraphicsContext.$(O) DeviceGraphicsContext.$(H): DeviceGraphicsContext.st $(STCHDR)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)DeviceHandle.$(O) DeviceHandle.$(H): DeviceHandle.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)DeviceWorkstation.$(O) DeviceWorkstation.$(H): DeviceWorkstation.st $(STCHDR)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)DisplayMedium.$(O) DisplayMedium.$(H): DisplayMedium.st $(STCHDR)
-$(OUTDIR)DisplayRootView.$(O) DisplayRootView.$(H): DisplayRootView.st $(STCHDR)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)DisplaySurface.$(O) DisplaySurface.$(H): DisplaySurface.st $(STCHDR)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)  ../include/DeviceHandle.$(H)
-$(OUTDIR)Font.$(O) Font.$(H): Font.st $(STCHDR)  ../include/FontDescription.$(H)  ../include/Object.$(H)
-$(OUTDIR)FontDescription.$(O) FontDescription.$(H): FontDescription.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Form.$(O) Form.$(H): Form.st $(STCHDR)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)  ../include/DeviceHandle.$(H)
-$(OUTDIR)GLXWorkstation.$(O) GLXWorkstation.$(H): GLXWorkstation.st $(STCHDR)  ../include/XWorkstation.$(H)  ../include/DeviceWorkstation.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)GraphicsAttributes.$(O) GraphicsAttributes.$(H): GraphicsAttributes.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)GraphicsContext.$(O) GraphicsContext.$(H): GraphicsContext.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)GraphicsDevice.$(O) GraphicsDevice.$(H): GraphicsDevice.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)GraphicsMedium.$(O) GraphicsMedium.$(H): GraphicsMedium.st $(STCHDR)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)HostGraphicsDevice.$(O) HostGraphicsDevice.$(H): HostGraphicsDevice.st $(STCHDR)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)Image.$(O) Image.$(H): Image.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)ImageMask.$(O) ImageMask.$(H): ImageMask.st $(STCHDR)  ../include/Depth1Image.$(H)  ../include/Image.$(H)  ../include/Object.$(H)
-$(OUTDIR)ImageReader.$(O) ImageReader.$(H): ImageReader.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)KeyboardForwarder.$(O) KeyboardForwarder.$(H): KeyboardForwarder.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)KeyboardMap.$(O) KeyboardMap.$(H): KeyboardMap.st $(STCHDR)  ../include/IdentityDictionary.$(H)  ../include/Dictionary.$(H)  ../include/Set.$(H)  ../include/Collection.$(H)  ../include/Object.$(H)
-$(OUTDIR)ModalBox.$(O) ModalBox.$(H): ModalBox.st $(STCHDR)  ../include/StandardSystemView.$(H)  ../include/TopView.$(H)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)NeXTWorkstation.$(O) NeXTWorkstation.$(H): NeXTWorkstation.st $(STCHDR)  ../include/DeviceWorkstation.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)PopUpView.$(O) PopUpView.$(H): PopUpView.st $(STCHDR)  ../include/TopView.$(H)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)ResourcePack.$(O) ResourcePack.$(H): ResourcePack.st $(STCHDR)  ../include/Dictionary.$(H)  ../include/Set.$(H)  ../include/Collection.$(H)  ../include/Object.$(H)
-$(OUTDIR)ShadowView.$(O) ShadowView.$(H): ShadowView.st $(STCHDR)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)SimpleView.$(O) SimpleView.$(H): SimpleView.st $(STCHDR)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)StandardSystemView.$(O) StandardSystemView.$(H): StandardSystemView.st $(STCHDR)  ../include/TopView.$(H)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)SynchronousWindowSensor.$(O) SynchronousWindowSensor.$(H): SynchronousWindowSensor.st $(STCHDR)  ../include/WindowSensor.$(H)  ../include/Object.$(H)
-$(OUTDIR)TopView.$(O) TopView.$(H): TopView.st $(STCHDR)  ../include/View.$(H)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)TranslucentColor.$(O) TranslucentColor.$(H): TranslucentColor.st $(STCHDR)  ../include/Color.$(H)  ../include/Object.$(H)
-$(OUTDIR)View.$(O) View.$(H): View.st $(STCHDR)  ../include/SimpleView.$(H)  ../include/DisplaySurface.$(H)  ../include/GraphicsMedium.$(H)  ../include/DeviceGraphicsContext.$(H)  ../include/GraphicsContext.$(H)  ../include/Object.$(H)
-$(OUTDIR)ViewStyle.$(O) ViewStyle.$(H): ViewStyle.st $(STCHDR)  ../include/ResourcePack.$(H)  ../include/Dictionary.$(H)  ../include/Set.$(H)  ../include/Collection.$(H)  ../include/Object.$(H)
-$(OUTDIR)WinWorkstation.$(O) WinWorkstation.$(H): WinWorkstation.st $(STCHDR)  ../include/DeviceWorkstation.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
-$(OUTDIR)WindowEvent.$(O) WindowEvent.$(H): WindowEvent.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)WindowGroup.$(O) WindowGroup.$(H): WindowGroup.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)WindowSensor.$(O) WindowSensor.$(H): WindowSensor.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)WindowingTransformation.$(O) WindowingTransformation.$(H): WindowingTransformation.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)Workstation.$(O) Workstation.$(H): Workstation.st $(STCHDR)  ../include/Object.$(H)
-$(OUTDIR)XWorkstation.$(O) XWorkstation.$(H): XWorkstation.st $(STCHDR)  ../include/DeviceWorkstation.$(H)  ../include/HostGraphicsDevice.$(H)  ../include/GraphicsDevice.$(H)  ../include/Object.$(H)
+$(OUTDIR)Color.$(O) Color.$(H): Color.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Colormap.$(O) Colormap.$(H): Colormap.st $(INCLUDE_TOP)\stx\libbasic\SequenceableCollection.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Controller.$(O) Controller.$(H): Controller.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Cursor.$(O) Cursor.$(H): Cursor.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DeviceHandle.$(O) DeviceHandle.$(H): DeviceHandle.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)FontDescription.$(O) FontDescription.$(H): FontDescription.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)GraphicsContext.$(O) GraphicsContext.$(H): GraphicsContext.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)GraphicsDevice.$(O) GraphicsDevice.$(H): GraphicsDevice.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Image.$(O) Image.$(H): Image.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ImageReader.$(O) ImageReader.$(H): ImageReader.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)KeyboardForwarder.$(O) KeyboardForwarder.$(H): KeyboardForwarder.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)KeyboardMap.$(O) KeyboardMap.$(H): KeyboardMap.st $(INCLUDE_TOP)\stx\libbasic\IdentityDictionary.$(H) $(INCLUDE_TOP)\stx\libbasic\Dictionary.$(H) $(INCLUDE_TOP)\stx\libbasic\Set.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)OpenGLConstants.$(O) OpenGLConstants.$(H): OpenGLConstants.st $(INCLUDE_TOP)\stx\libbasic\SharedPool.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ResourcePack.$(O) ResourcePack.$(H): ResourcePack.st $(INCLUDE_TOP)\stx\libbasic\Dictionary.$(H) $(INCLUDE_TOP)\stx\libbasic\Set.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WindowEvent.$(O) WindowEvent.$(H): WindowEvent.st $(INCLUDE_TOP)\stx\libbasic\MessageSend.$(H) $(INCLUDE_TOP)\stx\libbasic\Message.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WindowGroup.$(O) WindowGroup.$(H): WindowGroup.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WindowSensor.$(O) WindowSensor.$(H): WindowSensor.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WindowingTransformation.$(O) WindowingTransformation.$(H): WindowingTransformation.st $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)stx_libview.$(O) stx_libview.$(H): stx_libview.st $(INCLUDE_TOP)\stx\libbasic\LibraryDefinition.$(H) $(INCLUDE_TOP)\stx\libbasic\ProjectDefinition.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ColorPalette.$(O) ColorPalette.$(H): ColorPalette.st $(INCLUDE_TOP)\stx\libview\Colormap.$(H) $(INCLUDE_TOP)\stx\libbasic\SequenceableCollection.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth16Image.$(O) Depth16Image.$(H): Depth16Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth1Image.$(O) Depth1Image.$(H): Depth1Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth24Image.$(O) Depth24Image.$(H): Depth24Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth2Image.$(O) Depth2Image.$(H): Depth2Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth32Image.$(O) Depth32Image.$(H): Depth32Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth4Image.$(O) Depth4Image.$(H): Depth4Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Depth8Image.$(O) Depth8Image.$(H): Depth8Image.st $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DeviceGraphicsContext.$(O) DeviceGraphicsContext.$(H): DeviceGraphicsContext.st $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Font.$(O) Font.$(H): Font.st $(INCLUDE_TOP)\stx\libview\FontDescription.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)HostGraphicsDevice.$(O) HostGraphicsDevice.$(H): HostGraphicsDevice.st $(INCLUDE_TOP)\stx\libview\GraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)SynchronousWindowSensor.$(O) SynchronousWindowSensor.$(H): SynchronousWindowSensor.st $(INCLUDE_TOP)\stx\libview\WindowSensor.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ViewStyle.$(O) ViewStyle.$(H): ViewStyle.st $(INCLUDE_TOP)\stx\libview\ResourcePack.$(H) $(INCLUDE_TOP)\stx\libbasic\Dictionary.$(H) $(INCLUDE_TOP)\stx\libbasic\Set.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DeviceWorkstation.$(O) DeviceWorkstation.$(H): DeviceWorkstation.st $(INCLUDE_TOP)\stx\libview\HostGraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)GraphicsMedium.$(O) GraphicsMedium.$(H): GraphicsMedium.st $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ImageMask.$(O) ImageMask.$(H): ImageMask.st $(INCLUDE_TOP)\stx\libview\Depth1Image.$(H) $(INCLUDE_TOP)\stx\libview\Image.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)MappedPalette.$(O) MappedPalette.$(H): MappedPalette.st $(INCLUDE_TOP)\stx\libview\ColorPalette.$(H) $(INCLUDE_TOP)\stx\libview\Colormap.$(H) $(INCLUDE_TOP)\stx\libbasic\SequenceableCollection.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DisplaySurface.$(O) DisplaySurface.$(H): DisplaySurface.st $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)Form.$(O) Form.$(H): Form.st $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)MonoMappedPalette.$(O) MonoMappedPalette.$(H): MonoMappedPalette.st $(INCLUDE_TOP)\stx\libview\MappedPalette.$(H) $(INCLUDE_TOP)\stx\libview\ColorPalette.$(H) $(INCLUDE_TOP)\stx\libview\Colormap.$(H) $(INCLUDE_TOP)\stx\libbasic\SequenceableCollection.$(H) $(INCLUDE_TOP)\stx\libbasic\Collection.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)DisplayRootView.$(O) DisplayRootView.$(H): DisplayRootView.st $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)SimpleView.$(O) SimpleView.$(H): SimpleView.st $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ShadowView.$(O) ShadowView.$(H): ShadowView.st $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)View.$(O) View.$(H): View.st $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)TopView.$(O) TopView.$(H): TopView.st $(INCLUDE_TOP)\stx\libview\View.$(H) $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)PopUpView.$(O) PopUpView.$(H): PopUpView.st $(INCLUDE_TOP)\stx\libview\TopView.$(H) $(INCLUDE_TOP)\stx\libview\View.$(H) $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)StandardSystemView.$(O) StandardSystemView.$(H): StandardSystemView.st $(INCLUDE_TOP)\stx\libview\TopView.$(H) $(INCLUDE_TOP)\stx\libview\View.$(H) $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)ModalBox.$(O) ModalBox.$(H): ModalBox.st $(INCLUDE_TOP)\stx\libview\StandardSystemView.$(H) $(INCLUDE_TOP)\stx\libview\TopView.$(H) $(INCLUDE_TOP)\stx\libview\View.$(H) $(INCLUDE_TOP)\stx\libview\SimpleView.$(H) $(INCLUDE_TOP)\stx\libview\DisplaySurface.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsMedium.$(H) $(INCLUDE_TOP)\stx\libview\DeviceGraphicsContext.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsContext.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WinWorkstation.$(O) WinWorkstation.$(H): WinWorkstation.st $(INCLUDE_TOP)\stx\libview\DeviceWorkstation.$(H) $(INCLUDE_TOP)\stx\libview\HostGraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+$(OUTDIR)WinPrinter.$(O) WinPrinter.$(H): WinPrinter.st $(INCLUDE_TOP)\stx\libview\WinWorkstation.$(H) $(INCLUDE_TOP)\stx\libview\DeviceWorkstation.$(H) $(INCLUDE_TOP)\stx\libview\HostGraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libview\GraphicsDevice.$(H) $(INCLUDE_TOP)\stx\libbasic\Object.$(H) $(STCHDR)
+
 # ENDMAKEDEPEND --- do not remove this line