Mon, 13 Mar 2017 09:54:33 +0100 #BUGFIX by stefan expecco_2_11_1
Stefan Vogel <sv@exept.de> [Mon, 13 Mar 2017 09:54:33 +0100] rev 3941
#BUGFIX by stefan class: MIMETypes application/xml -> #isXmlType
Fri, 10 Mar 2017 00:23:00 +0100 #DOCUMENTATION by cg
Claus Gittinger <cg@exept.de> [Fri, 10 Mar 2017 00:23:00 +0100] rev 3940
#DOCUMENTATION by cg class: Plug comment/format in: #documentation
Tue, 07 Mar 2017 07:31:05 +0100 #FEATURE by cg
Claus Gittinger <cg@exept.de> [Tue, 07 Mar 2017 07:31:05 +0100] rev 3939
#FEATURE by cg class: ActiveHelpView changed: #for:onDevice: also look for strings starting with '<body>' (in addition to '<html>')
Fri, 03 Mar 2017 13:43:57 +0100 #REFACTORING by stefan
Stefan Vogel <sv@exept.de> [Fri, 03 Mar 2017 13:43:57 +0100] rev 3938
#REFACTORING by stefan class: ApplicationModel changed: #closeDownViews
Tue, 28 Feb 2017 12:47:54 +0100 #BUGFIX by cg
Claus Gittinger <cg@exept.de> [Tue, 28 Feb 2017 12:47:54 +0100] rev 3937
#BUGFIX by cg class: MacOSXIconReader added: #read_name_from:
Mon, 27 Feb 2017 23:35:34 +0100 #BUGFIX by cg
Claus Gittinger <cg@exept.de> [Mon, 27 Feb 2017 23:35:34 +0100] rev 3936
#BUGFIX by cg class: ApplicationModel changed: #translateString:
Sat, 25 Feb 2017 19:31:46 +0100 #FEATURE by cg
Claus Gittinger <cg@exept.de> [Sat, 25 Feb 2017 19:31:46 +0100] rev 3935
#FEATURE by cg class: PNGReader changed: #writeImageDataChunk writing 32bit images
Fri, 24 Feb 2017 02:05:07 +0100 #FEATURE by cg
Claus Gittinger <cg@exept.de> [Fri, 24 Feb 2017 02:05:07 +0100] rev 3934
#FEATURE by cg class: MacOSXIconReader added: #read_icm4_from: #read_icm8_from: #read_icm__from: #read_icnV_from: changed: #read_h8mk_from:
Fri, 24 Feb 2017 01:37:16 +0100 #FEATURE by cg
Claus Gittinger <cg@exept.de> [Fri, 24 Feb 2017 01:37:16 +0100] rev 3933
#FEATURE by cg class: MacOSXIconReader added: #read_icsb_from: #read_icsd_from:
Thu, 23 Feb 2017 14:10:23 +0100 #TUNING by stefan
Stefan Vogel <sv@exept.de> [Thu, 23 Feb 2017 14:10:23 +0100] rev 3932
#TUNING by stefan class: DragAndDropManager changed: #doStart:for:atEnd: do not create a lot of delay objects
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