ArrowButton.st
author Claus Gittinger <cg@exept.de>
Sat, 27 Apr 1996 20:21:37 +0200
changeset 593 86dd024ed773
parent 585 8f395aba0173
child 657 3215022ac50c
permissions -rw-r--r--
examples

"
 COPYRIGHT (c) 1993 by Claus Gittinger
	      All Rights Reserved

 This software is furnished under a license and may be used
 only in accordance with the terms of that license and with the
 inclusion of the above copyright notice.   This software may not
 be provided or otherwise made available to, or used by, any
 other person.  No title to or ownership of the software is
 hereby transferred.
"

Button subclass:#ArrowButton
	instanceVariableNames:'arrowStyle'
	classVariableNames:'DownArrowForm UpArrowForm LeftArrowForm RightArrowForm
		CachedStyle DefaultArrowStyle DefaultBackgroundColor
		DefaultForegroundColor DefaultActiveBackgroundColor
		DefaultActiveForegroundColor DefaultEnteredBackgroundColor
		DefaultEnteredForegroundColor DefaultDisabledForegroundColor
		DefaultArrowButtonActiveLevel DefaultArrowButtonPassiveLevel
		DownArrowFormFile UpArrowFormFile LeftArrowFormFile
		RightArrowFormFile'
	poolDictionaries:''
	category:'Views-Interactors'
!

!ArrowButton class methodsFor:'documentation'!

copyright
"
 COPYRIGHT (c) 1993 by Claus Gittinger
	      All Rights Reserved

 This software is furnished under a license and may be used
 only in accordance with the terms of that license and with the
 inclusion of the above copyright notice.   This software may not
 be provided or otherwise made available to, or used by, any
 other person.  No title to or ownership of the software is
 hereby transferred.
"
!

documentation
"
    ArrowButtons display an arrow as their label; they are mainly
    used for scrollbars, but can be useful on their own in some applications.
    Beside the contents, their default behavior is to perform their action
    when pressed - not (as is the default for normal buttons) when released.

    Indivdual ArrowButtons can be created by sending one of:
            ArrowButton upIn:aView /downIn: / leftIn: or rightIn:
    passing the parent view as argument.

    See examples.


    [styleSheet parameters:]

        arrowButtonStyle            <Symbol>        the style of the button;
                                                    #motif, #st80 or nil (default)
        arrowButtonForegroundColor  <nil | Color>   foregroundColor 
        arrowButtonBackgroundColor  <nil | Color>   backgroundColor 

        arrowButtonActiveForegroundColor            foregroundColor when pressed
        arrowButtonActiveBackgroundColor            backgroundColor when pressed

        arrowButtonEnteredForegroundColor           foregroundColor when mouse pointer entered
        arrowButtonEnteredBackgroundColor           backgroundColor when mouse pointer entered

    [author:]
        Claus Gittinger

    [See also:]
         Button  Toggle CheckToggle CheckBox
         ScrollBar

"
!

examples 
"
    example1:
                                                                        [exBegin]
        |v p b1 b2 b3 b4|

        v := StandardSystemView extent:200@200.
        p := HorizontalPanelView origin:0.0 @ 0.0 corner:1.0 @ 1.0 in:v.
        b1 := ArrowButton upIn:p.
        b2 := ArrowButton downIn:p.
        b3 := ArrowButton leftIn:p.
        b4 := ArrowButton rightIn:p.

        b1 action:['whatEver you like here ...'].
        b2 action:['whatEver you like here ...'].
        b3 action:['whatEver you like here ...'].
        b4 action:['whatEver you like here ...'].

        v open
                                                                        [exEnd]


    example2:
                                                                        [exBegin]
        |v p b1 b2 b3 b4|

        v := StandardSystemView extent:200@200.
        p := HorizontalPanelView origin:0.0 @ 0.0 corner:1.0 @ 1.0 in:v.
        b1 := (ArrowButton upIn:p) extent:30@30.
        b2 := (ArrowButton downIn:p) extent:30@30.
        b3 := (ArrowButton leftIn:p) extent:30@30.
        b4 := (ArrowButton rightIn:p) extent:30@30.

        b1 action:['whatEver you like here ...'].
        b2 action:['whatEver you like here ...'].
        b3 action:['whatEver you like here ...'].
        b4 action:['whatEver you like here ...'].

        v open
                                                                        [exEnd]


    example3:
                                                                        [exBegin]
        |v p b1 b2 b3 b4|

        v := StandardSystemView extent:200@200.
        p := View origin:0.0 @ 0.0 corner:1.0 @ 1.0 in:v.
        b1 := (ArrowButton upIn:p) origin:(0.33 @ 0.0) corner:(0.67 @ 0.33).
        b3 := (ArrowButton leftIn:p) origin:(0.0 @ 0.33) corner:(0.33 @ 0.67).
        b4 := (ArrowButton rightIn:p) origin:(0.67 @ 0.33) corner:(1.0 @ 0.67).
        b2 := (ArrowButton downIn:p) origin:(0.33 @ 0.67) corner:(0.67 @ 1.0).

        b1 action:['whatEver you like here ...'].
        b2 action:['whatEver you like here ...'].
        b3 action:['whatEver you like here ...'].
        b4 action:['whatEver you like here ...'].

        v open
                                                                        [exEnd]


    example4 (not good coding style, to explicitely use a particular style,
              just a demonstration how it looks ..):
                                                                        [exBegin]
        |v p b1 b2 b3 b4 oldStyle|

        oldStyle := View defaultStyle.
        View defaultStyle:#motif.

        v := StandardSystemView extent:100@100.
        p := View origin:0.0 @ 0.0 corner:1.0 @ 1.0 in:v.

        b1 := (ArrowButton upIn:p) origin:(0.33 @ 0.0) corner:(0.67 @ 0.33).
        b3 := (ArrowButton leftIn:p) origin:(0.0 @ 0.33) corner:(0.33 @ 0.67).
        b4 := (ArrowButton rightIn:p) origin:(0.67 @ 0.33) corner:(1.0 @ 0.67).
        b2 := (ArrowButton downIn:p) origin:(0.33 @ 0.67) corner:(0.67 @ 1.0).

        b1 action:['whatEver you like here ...'].
        b2 action:['whatEver you like here ...'].
        b3 action:['whatEver you like here ...'].
        b4 action:['whatEver you like here ...'].

        View defaultStyle:oldStyle.
        v open
                                                                        [exEnd]
"
! !

!ArrowButton class methodsFor:'instance creation'!

downIn:aView
    ^ (super in:aView) direction:#down
!

leftIn:aView
    ^ (super in:aView) direction:#left
!

rightIn:aView
    ^ (super in:aView) direction:#right
!

upIn:aView
    ^ (super in:aView) direction:#up
! !

!ArrowButton class methodsFor:'defaults'!

downArrowButtonForm:style on:aDevice
    "retun the form used for the scrollDown Button"

    |form|

    "
     use cached form, if device is appropriate
    "
    CachedStyle ~~ style ifTrue:[
	UpArrowForm := DownArrowForm := LeftArrowForm := RightArrowForm := nil
    ].

    ((aDevice == Display) and:[DownArrowForm notNil]) ifTrue:[
	^ DownArrowForm
    ].

    DownArrowForm := StyleSheet at:'arrowButtonDownForm' default:nil.
    DownArrowForm notNil ifTrue:[
	^ DownArrowForm
    ].

    "
     special treatment for st80 arrows 
     - they do not really fit into the general (bitmap) scheme ...
     (i.e. they are computed instead of drawn from a bitmap)
    "
    style ~~ #st80 ifTrue:[
	DownArrowFormFile notNil ifTrue:[
	    form := Form fromFile:DownArrowFormFile resolution:100 on:aDevice.
	    form isNil ifTrue:[
		'ARRBUTTON: no bitmapFile: ' infoPrint. DownArrowFormFile infoPrintNL.
	    ]
	]
    ].

    "
     form to use as a fallback, if no bitmap file is present
     (actually not really needed - just to show something useful, in
      case of a bad installation)
    "
    form isNil ifTrue:[
	style == #st80 ifTrue:[
	    form := Form width:9 height:9 depth:1 on:Display.
            form isNil ifTrue:[^ nil].
	    form clear.
	    form lineWidth:2.
	    form capStyle:#round.
	    form paint:(Color colorId:1).
	    form displayLineFromX:0 y:2 toX:4 y:6.
	    form displayLineFromX:4 y:6 toX:8 y:2 
	] ifFalse:[
	    form  := Form width:16 height:16 
			  fromArray:#[2r00000000 2r00000000
				      2r00001111 2r11110000
				      2r00001000 2r00010000
				      2r00001000 2r00010000
				      2r00001000 2r00010000
				      2r00001000 2r00010000
				      2r00001000 2r00010000
				      2r01111000 2r00011110
				      2r01000000 2r00000010
				      2r00100000 2r00000100
				      2r00010000 2r00001000
				      2r00001000 2r00010000
				      2r00000100 2r00100000
				      2r00000010 2r01000000
				      2r00000001 2r10000000
				      2r00000000 2r00000000]
			 on:aDevice.
            form isNil ifTrue:[^ nil].
	].
    ].
    form := form on:aDevice.

    "
     remember form for next use
    "
    (aDevice == Display) ifTrue:[
	CachedStyle := style.
	DownArrowForm := form
    ].

    ^ form
!

leftArrowButtonForm:style on:aDevice
    "retun the form used for the scrollLeft Button"

    |form|

    "
     use cached form, if device is appropriate
    "
    CachedStyle ~~ style ifTrue:[
	UpArrowForm := DownArrowForm := LeftArrowForm := RightArrowForm := nil
    ].

    ((aDevice == Display) and:[LeftArrowForm notNil]) ifTrue:[
	^ LeftArrowForm
    ].

    LeftArrowForm := StyleSheet at:'arrowButtonLeftForm' default:nil.
    LeftArrowForm notNil ifTrue:[
	^ LeftArrowForm
    ].

    "
     special treatment for st80 arrows 
     - they do not really fit into the general (bitmap) scheme ...
     (i.e. they are computed instead of drawn from a bitmap)
    "
    style ~~ #st80 ifTrue:[
	LeftArrowFormFile notNil ifTrue:[
	    form := Form fromFile:LeftArrowFormFile resolution:100 on:aDevice.
	    form isNil ifTrue:[
		'ARRBUTTON: no bitmapFile: ' infoPrint. LeftArrowFormFile infoPrintNL.
	    ]
	]
    ].

    "
     form to use as a fallback, if no bitmap file is present
     (actually not really needed - just to show something useful, in
      case of a bad installation)
    "
    form isNil ifTrue:[
	style == #st80 ifTrue:[
	    form := Form width:9 height:9 depth:1 on:Display.
            form isNil ifTrue:[^ nil].
	    form clear.
	    form lineWidth:2.
	    form capStyle:#round.
	    form paint:(Color colorId:1).
	    form displayLineFromX:6 y:0 toX:2 y:4.
	    form displayLineFromX:2 y:4 toX:6 y:8.
	] ifFalse:[
	    form := Form width:16 height:16 
			 fromArray:#[2r00000000 2r00000000
				     2r00000001 2r10000000
				     2r00000010 2r10000000
				     2r00000100 2r10000000
				     2r00001000 2r11111110
				     2r00010000 2r00000010
				     2r00100000 2r00000010
				     2r01000000 2r00000010
				     2r01000000 2r00000010
				     2r00100000 2r00000010
				     2r00010000 2r00000010
				     2r00001000 2r11111110
				     2r00000100 2r10000000
				     2r00000010 2r10000000
				     2r00000001 2r10000000
				     2r00000000 2r00000000]
			 on:aDevice.
            form isNil ifTrue:[^ nil].
	].
    ].
    form := form on:aDevice.

    "
     remember form for next use
    "
    (aDevice == Display) ifTrue:[
	CachedStyle := style.
	LeftArrowForm := form
    ].

    ^ form
!

rightArrowButtonForm:style on:aDevice
    "retun the form used for the scrollRight Button"

    |form|

    "
     use cached form, if device is appropriate
    "
    CachedStyle ~~ style ifTrue:[
	UpArrowForm := DownArrowForm := LeftArrowForm := RightArrowForm := nil
    ].

    ((aDevice == Display) and:[RightArrowForm notNil]) ifTrue:[
	^ RightArrowForm
    ].

    RightArrowForm := StyleSheet at:'arrowButtonRightForm' default:nil.
    RightArrowForm notNil ifTrue:[
	^ RightArrowForm
    ].

    "
     special treatment for st80 arrows 
     - they do not really fit into the general (bitmap) scheme ...
     (i.e. they are computed instead of drawn from a bitmap)
    "
    style ~~ #st80 ifTrue:[
	RightArrowFormFile notNil ifTrue:[
	    form := Form fromFile:RightArrowFormFile resolution:100 on:aDevice.
	    form isNil ifTrue:[
		'ARRBUTTON: no bitmapFile: ' infoPrint. RightArrowFormFile infoPrintNL.
	    ]
	]
    ].

    "
     form to use as a fallback, if no bitmap file is present
     (actually not really needed - just to show something useful, in
      case of a bad installation)
    "
    form isNil ifTrue:[
	style == #st80 ifTrue:[
	    form := Form width:9 height:9 depth:1 on:Display.
            form isNil ifTrue:[^ nil].
	    form clear.
	    form lineWidth:2.
	    form capStyle:#round.
	    form paint:(Color colorId:1).
	    form displayLineFromX:2 y:0 toX:6 y:4.
	    form displayLineFromX:6 y:4 toX:2 y:8 
	] ifFalse:[
	    form := Form width:16 height:16 
			 fromArray:#[2r00000000 2r00000000
				     2r00000001 2r10000000
				     2r00000001 2r01000000
				     2r00000001 2r00100000
				     2r01111111 2r00010000
				     2r01000000 2r00001000
				     2r01000000 2r00000100
				     2r01000000 2r00000010
				     2r01000000 2r00000010
				     2r01000000 2r00000100
				     2r01000000 2r00001000
				     2r01111111 2r00010000
				     2r00000001 2r00100000
				     2r00000001 2r01000000
				     2r00000001 2r10000000
				     2r00000000 2r00000000]
			 on:aDevice.
            form isNil ifTrue:[^ nil].
	].
    ].
    form := form on:aDevice.

    "
     remember form for next use
    "
    (aDevice == Display) ifTrue:[
	CachedStyle := style.
	RightArrowForm := form
    ].

    ^ form
!

upArrowButtonForm:style on:aDevice
    "return the form used for the scrollUp Button"

    |form|

    "
     use cached form, if device is appropriate
    "
    CachedStyle ~~ style ifTrue:[
	UpArrowForm := DownArrowForm := LeftArrowForm := RightArrowForm := nil
    ].

    ((aDevice == Display) and:[UpArrowForm notNil]) ifTrue:[
	^ UpArrowForm
    ].

    UpArrowForm := StyleSheet at:'arrowButtonUpForm' default:nil.
    UpArrowForm notNil ifTrue:[
	^ UpArrowForm
    ].

    "
     special treatment for st80 arrows 
     - they do not really fit into the general (bitmap) scheme ...
     (i.e. they are computed instead of drawn from a bitmap)
    "
    style ~~ #st80 ifTrue:[
	UpArrowFormFile notNil ifTrue:[
	    form := Form fromFile:UpArrowFormFile resolution:100 on:aDevice.
	    form isNil ifTrue:[
		'ARRBUTTON: no bitmapFile: ' infoPrint. UpArrowFormFile infoPrintNL.
	    ]
	]
    ].

    "
     form to use as a fallback, if no bitmap file is present
     (actually not really needed - just to show something useful, in
      case of a bad installation)
    "
    form isNil ifTrue:[
	style == #st80 ifTrue:[
	    form := Form width:9 height:9 depth:1 on:aDevice.
	    form isNil ifTrue:[^ nil].
	    form clear.
	    form lineWidth:2.
	    form capStyle:#round.
	    form paint:(Color colorId:1).
	    form displayLineFromX:0 y:6 toX:4 y:2.
	    form displayLineFromX:4 y:2 toX:8 y:6.
	] ifFalse:[
	    form := Form width:16 height:16 
			 fromArray:#[2r00000000 2r00000000
				     2r00000001 2r10000000
				     2r00000010 2r01000000
				     2r00000100 2r00100000
				     2r00001000 2r00010000
				     2r00010000 2r00001000
				     2r00100000 2r00000100
				     2r01000000 2r00000010
				     2r01111000 2r00011110
				     2r00001000 2r00010000
				     2r00001000 2r00010000
				     2r00001000 2r00010000
				     2r00001000 2r00010000
				     2r00001000 2r00010000
				     2r00001111 2r11110000
				     2r00000000 2r00000000]
			 on:aDevice.
            form isNil ifTrue:[^ nil].
	].
    ].

    form := form on:aDevice.

    "
     remember form for next use
    "
    (aDevice == Display) ifTrue:[
	CachedStyle := style.
	UpArrowForm := form
    ].

    ^ form
!

updateStyleCache
    "extract values from the styleSheet and cache them in class variables"

    <resource: #style (#arrowButtonStyle 
                       #arrowButtonActiveLevel #arrowButtonPassiveLevel
                       #arrowButtonBackgroundColor #arrowButtonForegroundColor
                       #arrowButtonActiveBackgroundColor #arrowButtonActiveForegroundColor
                       #arrowButtonEnteredBackgroundColor #arrowButtonEnteredForegroundColor
                       #arrowButtonDisabledForegroundColor 
                       #arrowButtonDownForm #arrowButtonUpForm
                       #arrowButtonLeftForm #arrowButtonRightForm
                       #arrowButtonDownFormFile #arrowButtonUpFormFile
                       #arrowButtonLeftFormFile #arrowButtonRightFormFile)>

    DefaultArrowStyle := StyleSheet at:'arrowButtonStyle' default:StyleSheet name.
    DefaultArrowStyle := DefaultArrowStyle asSymbol.

    DefaultArrowButtonActiveLevel := StyleSheet at:'arrowButtonActiveLevel' default:nil.
    DefaultArrowButtonPassiveLevel := StyleSheet at:'arrowButtonPassiveLevel' default:nil.

    DefaultBackgroundColor := StyleSheet colorAt:'arrowButtonBackgroundColor'.
    DefaultForegroundColor := StyleSheet colorAt:'arrowButtonForegroundColor'.
    DefaultActiveBackgroundColor := StyleSheet colorAt:'arrowButtonActiveBackgroundColor'.
    DefaultActiveForegroundColor := StyleSheet colorAt:'arrowButtonActiveForegroundColor'.
    DefaultEnteredBackgroundColor := StyleSheet colorAt:'arrowButtonEnteredBackgroundColor'.
    DefaultEnteredForegroundColor := StyleSheet colorAt:'arrowButtonEnteredForegroundColor'.
    DefaultDisabledForegroundColor := StyleSheet colorAt:'arrowButtonDisabledForegroundColor'.

    DownArrowForm := StyleSheet at:'arrowButtonDownForm' default:nil.
    UpArrowForm := StyleSheet at:'arrowButtonUpForm' default:nil.
    LeftArrowForm := StyleSheet at:'arrowButtonLeftForm' default:nil.
    RightArrowForm := StyleSheet at:'arrowButtonRightForm' default:nil.

    UpArrowFormFile := DownArrowFormFile := LeftArrowFormFile := RightArrowFormFile := nil.
    UpArrowForm isNil ifTrue:[
        UpArrowFormFile := StyleSheet at:'arrowButtonUpFormFile' default:'ScrollUp.xbm'.
    ].
    DownArrowForm isNil ifTrue:[
        DownArrowFormFile := StyleSheet at:'arrowButtonDownFormFile' default:'ScrollDn.xbm'.
    ].
    LeftArrowForm isNil ifTrue:[
        LeftArrowFormFile := StyleSheet at:'arrowButtonLeftFormFile' default:'ScrollLt.xbm'.
    ].
    RightArrowForm isNil ifTrue:[
        RightArrowFormFile := StyleSheet at:'arrowButtonRightFormFile' default:'ScrollRt.xbm'.
    ].

    "
     self updateStyleCache
    "

    "Modified: 31.8.1995 / 03:01:14 / claus"
    "Modified: 1.3.1996 / 13:45:57 / cg"
! !

!ArrowButton methodsFor:'accessing'!

direction:aDirectionSymbol
    |form|

    aDirectionSymbol == #up ifTrue:[
	form := (self class upArrowButtonForm:arrowStyle on:device).
	name := 'upButton'.
    ].
    aDirectionSymbol == #down ifTrue:[
	form := (self class downArrowButtonForm:arrowStyle on:device).
	name := 'downButton'.
    ].
    aDirectionSymbol == #left ifTrue:[
	form := (self class leftArrowButtonForm:arrowStyle on:device).
	name := 'leftButton'.
    ].
    aDirectionSymbol == #right ifTrue:[
	form := (self class rightArrowButtonForm:arrowStyle on:device).
	name := 'rightButton'.
    ].
    self form:form
! !

!ArrowButton methodsFor:'initialization'!

initStyle
    super initStyle.

    DefaultBackgroundColor notNil ifTrue:[
	bgColor := DefaultBackgroundColor on:device
    ].
    DefaultForegroundColor notNil ifTrue:[
	fgColor := DefaultForegroundColor on:device
    ].
    DefaultActiveForegroundColor notNil ifTrue:[
	activeFgColor := DefaultActiveForegroundColor on:device
    ].
    DefaultActiveBackgroundColor notNil ifTrue:[
	activeBgColor := DefaultActiveBackgroundColor on:device
    ].
    DefaultEnteredForegroundColor notNil ifTrue:[
	enteredFgColor := DefaultEnteredForegroundColor on:device
    ].
    DefaultEnteredBackgroundColor notNil ifTrue:[
	enteredBgColor := DefaultEnteredBackgroundColor on:device
    ].
    DefaultDisabledForegroundColor notNil ifTrue:[
	disabledFgColor := DefaultDisabledForegroundColor on:device
    ].

    arrowStyle := DefaultArrowStyle.

    DefaultArrowButtonActiveLevel notNil ifTrue:[onLevel := DefaultArrowButtonActiveLevel].
    DefaultArrowButtonPassiveLevel notNil ifTrue:[offLevel := DefaultArrowButtonPassiveLevel].
    offLevel ~~ level ifTrue:[self level:offLevel].

"/    "
"/     special treatment for motif arrows 
"/     - they do not really fit into the general (bitmap) scheme ...
"/    "
"/    arrowStyle == #motif ifTrue:[
"/        onLevel := 0.
"/        offLevel := 0.
"/        self level:0.
"/    ]
!

initialize
    super initialize.
    controller beTriggerOnDown.
! !

!ArrowButton methodsFor:'redrawing'!

drawWith:fg and:bg
    "this is a q&d hack for motif ..."

    |topLeft botRight noColor allColor isString orgX orgY r|

    arrowStyle ~~ #motif ifTrue:[
	^ super drawWith:fg and:bg.
    ].

    "
     the code below does a lot of bitmap drawing, but allows
     to 3D-ify any logo (it draws it displaced by some pixels
     to the upper left in one-color and displaced to the 
     lower right in the other color). It should be rewritten to
     cache the result for later drawing operations.
    "
    logo notNil ifTrue:[
	self paint:bg.
	self fillRectangleX:0 y:0 width:width height:height.

	shadowColor := shadowColor on:device.
	lightColor := lightColor on:device.

	controller pressed ifTrue:[
	    topLeft := shadowColor.
	    botRight := lightColor
	] ifFalse:[
	    topLeft := lightColor.
	    botRight := shadowColor
	].

	isString := logo isString.

	isString ifFalse:[
	    logo depth ~~ 1 ifTrue:[
		"/ allow for 4-bit logos (for motif)
		"/ one catch: if the view background is a complex pixmap
		"/ we cannot use this as colorMap entry.
		"/ therefore, compute their average colors and take these
		"/ (this looks ok for buttons ...)
		r := (0@0 corner:10@10).
		logo colorMap:(Array with:(bg averageColorIn:r)
				     with:(topLeft averageColorIn:r)
				     with:(botRight averageColorIn:r)
				     with:(fg averageColorIn:r)).
		logo photometric:#palette.
		self displayForm:logo x:labelOriginX  y:labelOriginY.
		^ self
	    ]
	].

	noColor := Color noColor.
	allColor := Color allColor.

	isString ifTrue:[
	    orgY := height - font height // 2 + font ascent.
	    orgX := width - labelOriginX // 4 - 1.
	].
	self paint:topLeft.
	#(-1 0 -1) with:#(-1 -1 0) do:[:dX :dY |
	    isString ifTrue:[
		self displayString:logo x:orgX+dX  y:orgY+dY.
	    ] ifFalse:[
		self displayForm:logo x:labelOriginX+dX  y:labelOriginY+dY.
	    ]    
	].

	self paint:botRight.
	#(1 1 0) with:#(0 1 1) do:[:dX :dY |
	    isString ifTrue:[
		self displayString:logo x:orgX+dX  y:orgY+dY.
	    ] ifFalse:[
		self displayForm:logo x:labelOriginX+dX  y:labelOriginY+dY.
	    ]    
	].

	"
	 finally, the form itself
	"
	self paint:fg.
	isString ifTrue:[
	    self displayString:logo x:orgX y:orgY.
	] ifFalse:[
	    self displayForm:logo x:labelOriginX  y:labelOriginY.
	]    
    ]

    "Modified: 31.8.1995 / 03:03:12 / claus"
! !

!ArrowButton class methodsFor:'documentation'!

version
    ^ '$Header: /cvs/stx/stx/libwidg/ArrowButton.st,v 1.24 1996-04-27 18:18:43 cg Exp $'
! !