bc.mak
author Claus Gittinger <cg@exept.de>
Thu, 27 Aug 1998 13:06:14 +0200
changeset 2284 c6490fd1f1f3
parent 2245 7bd94dc0b1c6
child 2490 37b345e80766
permissions -rw-r--r--
*** empty log message ***

#
# DO NOT EDIT 
# automatically generated from Make.proto
#
# $Header: /cvs/stx/stx/libview/bc.mak,v 1.24 1998-08-27 11:06:14 cg Exp $
#
TOP=..
!INCLUDE $(TOP)\rules\stdHeader_nt
LIBNAME=libview
LIB_BASE=0x03400000
STCOPT="+optinline -warnNonStandard"
STCLOCALOPT=-package=stx:$(LIBNAME) $(COMMONSYMBOLS) $(SEPINITCODE) -varPrefix=$(LIBNAME)
ALL: $(LIBDIR)\$(LIBNAME).lib $(BINDIR)\$(LIBNAME).dll
OBJS=\
  $(OUTDIR)GraphicsDevice.$(O) \
  $(OUTDIR)HostGraphicsDevice.$(O) \
  $(OUTDIR)DevWorkst.$(O) \
  $(OUTDIR)Image.$(O) \
  $(OUTDIR)Depth1Image.$(O) \
  $(OUTDIR)Depth2Image.$(O) \
  $(OUTDIR)Depth4Image.$(O) \
  $(OUTDIR)Depth8Image.$(O) \
  $(OUTDIR)Depth24Image.$(O) \
  $(OUTDIR)ImageRdr.$(O) \
  $(OUTDIR)Workstat.$(O) \
  $(OUTDIR)Color.$(O) \
  $(OUTDIR)Colormap.$(O) \
  $(OUTDIR)FontDescr.$(O) \
  $(OUTDIR)Font.$(O) \
  $(OUTDIR)Cursor.$(O) \
  $(OUTDIR)DevHandle.$(O) \
  $(OUTDIR)GC.$(O) \
  $(OUTDIR)DevGC.$(O) \
  $(OUTDIR)GMedium.$(O) \
  $(OUTDIR)Form.$(O) \
  $(OUTDIR)DSurface.$(O) \
  $(OUTDIR)SimpleView.$(O) \
  $(OUTDIR)View.$(O) \
  $(OUTDIR)TopView.$(O) \
  $(OUTDIR)StdSysV.$(O) \
  $(OUTDIR)ModalBox.$(O) \
  $(OUTDIR)PopUpView.$(O) \
  $(OUTDIR)ShadowV.$(O) \
  $(OUTDIR)DRootView.$(O) \
  $(OUTDIR)Controll.$(O) \
  $(OUTDIR)WTrans.$(O) \
  $(OUTDIR)WEvent.$(O) \
  $(OUTDIR)WGroup.$(O) \
  $(OUTDIR)WSensor.$(O) \
  $(OUTDIR)SWSensor.$(O) \
  $(OUTDIR)KeybdFwd.$(O) \
  $(OUTDIR)KeybdMap.$(O) \
  $(OUTDIR)RsrcPack.$(O) \
  $(OUTDIR)ViewStyle.$(O) \
  $(OUTDIR)Depth16Image.$(O) \
  $(OUTDIR)Depth32Image.$(O) \
  $(OUTDIR)ImageMask.$(O) \


!INCLUDE $(TOP)\rules\stdRules_nt


$(OUTDIR)GraphicsDevice.$(O): GraphicsDevice.st
$(OUTDIR)HostGraphicsDevice.$(O): HostGraphicsDevice.st
$(OUTDIR)DevWorkst.$(O): DevWorkst.st
$(OUTDIR)Image.$(O): Image.st
$(OUTDIR)Depth1Image.$(O): Depth1Image.st
$(OUTDIR)Depth2Image.$(O): Depth2Image.st
$(OUTDIR)Depth4Image.$(O): Depth4Image.st
$(OUTDIR)Depth8Image.$(O): Depth8Image.st
$(OUTDIR)Depth24Image.$(O): Depth24Image.st
$(OUTDIR)ImageRdr.$(O): ImageRdr.st
$(OUTDIR)Workstat.$(O): Workstat.st
$(OUTDIR)Color.$(O): Color.st
$(OUTDIR)Colormap.$(O): Colormap.st
$(OUTDIR)FontDescr.$(O): FontDescr.st
$(OUTDIR)Font.$(O): Font.st
$(OUTDIR)Cursor.$(O): Cursor.st
$(OUTDIR)DevHandle.$(O): DevHandle.st
$(OUTDIR)GC.$(O): GC.st
$(OUTDIR)DevGC.$(O): DevGC.st
$(OUTDIR)GMedium.$(O): GMedium.st
$(OUTDIR)Form.$(O): Form.st
$(OUTDIR)DSurface.$(O): DSurface.st
$(OUTDIR)SimpleView.$(O): SimpleView.st
$(OUTDIR)View.$(O): View.st
$(OUTDIR)TopView.$(O): TopView.st
$(OUTDIR)StdSysV.$(O): StdSysV.st
$(OUTDIR)ModalBox.$(O): ModalBox.st
$(OUTDIR)PopUpView.$(O): PopUpView.st
$(OUTDIR)ShadowV.$(O): ShadowV.st
$(OUTDIR)DRootView.$(O): DRootView.st
$(OUTDIR)Controll.$(O): Controll.st
$(OUTDIR)WTrans.$(O): WTrans.st
$(OUTDIR)WEvent.$(O): WEvent.st
$(OUTDIR)WGroup.$(O): WGroup.st
$(OUTDIR)WSensor.$(O): WSensor.st
$(OUTDIR)SWSensor.$(O): SWSensor.st
$(OUTDIR)KeybdFwd.$(O): KeybdFwd.st
$(OUTDIR)KeybdMap.$(O): KeybdMap.st
$(OUTDIR)RsrcPack.$(O): RsrcPack.st
$(OUTDIR)ViewStyle.$(O): ViewStyle.st
$(OUTDIR)Depth16Image.$(O): Depth16Image.st
$(OUTDIR)Depth32Image.$(O): Depth32Image.st
$(OUTDIR)ImageMask.$(O): ImageMask.st


$(OUTDIR)AlphaMask.$(O): AlphaMask.st $(STCHDR)  ../include\Depth8Image.STH  ../include\Image.STH  ../include\Object.STH 
$(OUTDIR)BitmapFont.$(O): BitmapFont.st $(STCHDR)  ../include\FontDescr.STH  ../include\Object.STH 
$(OUTDIR)Border.$(O): Border.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)Color.$(O): Color.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)Colormap.$(O): Colormap.st $(STCHDR)  ../include\SeqColl.STH  ../include\Coll.STH  ../include\Object.STH 
$(OUTDIR)ContrWMenu.$(O): ContrWMenu.st $(STCHDR)  ../include\Controll.STH  ../include\Object.STH 
$(OUTDIR)Controll.$(O): Controll.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)Cursor.$(O): Cursor.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)DMedium.$(O): DMedium.st $(STCHDR)   
$(OUTDIR)DRootView.$(O): DRootView.st $(STCHDR)  ../include\DSurface.STH  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)DSurface.$(O): DSurface.st $(STCHDR)  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH  ../include\DevHandle.STH 
$(OUTDIR)Depth16Image.$(O): Depth16Image.st $(STCHDR)  ../include\Image.STH  ../include\Object.STH 
$(OUTDIR)Depth1Image.$(O): Depth1Image.st $(STCHDR)  ../include\Image.STH  ../include\Object.STH 
$(OUTDIR)Depth24Image.$(O): Depth24Image.st $(STCHDR)  ../include\Image.STH  ../include\Object.STH 
$(OUTDIR)Depth2Image.$(O): Depth2Image.st $(STCHDR)  ../include\Image.STH  ../include\Object.STH 
$(OUTDIR)Depth32Image.$(O): Depth32Image.st $(STCHDR)  ../include\Image.STH  ../include\Object.STH 
$(OUTDIR)Depth4Image.$(O): Depth4Image.st $(STCHDR)  ../include\Image.STH  ../include\Object.STH 
$(OUTDIR)Depth8Image.$(O): Depth8Image.st $(STCHDR)  ../include\Image.STH  ../include\Object.STH 
$(OUTDIR)DevGC.$(O): DevGC.st $(STCHDR)  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)DevHandle.$(O): DevHandle.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)DevWorkst.$(O): DevWorkst.st $(STCHDR)  ../include\HostGraphicsDevice.STH  ../include\GraphicsDevice.STH  ../include\Object.STH 
$(OUTDIR)Font.$(O): Font.st $(STCHDR)  ../include\FontDescr.STH  ../include\Object.STH 
$(OUTDIR)FontDescr.$(O): FontDescr.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)Form.$(O): Form.st $(STCHDR)  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH  ../include\DevHandle.STH 
$(OUTDIR)GC.$(O): GC.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)GLXWorkstat.$(O): GLXWorkstat.st $(STCHDR)  ../include\XWorkstat.STH  ../include\DevWorkst.STH  ../include\HostGraphicsDevice.STH  ../include\GraphicsDevice.STH  ../include\Object.STH 
$(OUTDIR)GMedium.$(O): GMedium.st $(STCHDR)  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)GraphAttr.$(O): GraphAttr.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)GraphicsDevice.$(O): GraphicsDevice.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)HostGraphicsDevice.$(O): HostGraphicsDevice.st $(STCHDR)  ../include\GraphicsDevice.STH  ../include\Object.STH 
$(OUTDIR)Image.$(O): Image.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)ImageMask.$(O): ImageMask.st $(STCHDR)  ../include\Depth1Image.STH  ../include\Image.STH  ../include\Object.STH 
$(OUTDIR)ImageRdr.$(O): ImageRdr.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)KeybdFwd.$(O): KeybdFwd.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)KeybdMap.$(O): KeybdMap.st $(STCHDR)  ../include\IdDict.STH  ../include\Dict.STH  ../include\Set.STH  ../include\Coll.STH  ../include\Object.STH 
$(OUTDIR)ModalBox.$(O): ModalBox.st $(STCHDR)  ../include\StdSysV.STH  ../include\TopView.STH  ../include\View.STH  ../include\SimpleView.STH  ../include\DSurface.STH  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)NXWorkst.$(O): NXWorkst.st $(STCHDR)  ../include\DevWorkst.STH  ../include\HostGraphicsDevice.STH  ../include\GraphicsDevice.STH  ../include\Object.STH 
$(OUTDIR)PopUpView.$(O): PopUpView.st $(STCHDR)  ../include\TopView.STH  ../include\View.STH  ../include\SimpleView.STH  ../include\DSurface.STH  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)RsrcPack.$(O): RsrcPack.st $(STCHDR)  ../include\Dict.STH  ../include\Set.STH  ../include\Coll.STH  ../include\Object.STH 
$(OUTDIR)SWSensor.$(O): SWSensor.st $(STCHDR)  ../include\WSensor.STH  ../include\Object.STH 
$(OUTDIR)ShadowV.$(O): ShadowV.st $(STCHDR)  ../include\SimpleView.STH  ../include\DSurface.STH  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)SimpleView.$(O): SimpleView.st $(STCHDR)  ../include\DSurface.STH  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)StdSysV.$(O): StdSysV.st $(STCHDR)  ../include\TopView.STH  ../include\View.STH  ../include\SimpleView.STH  ../include\DSurface.STH  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)TopView.$(O): TopView.st $(STCHDR)  ../include\View.STH  ../include\SimpleView.STH  ../include\DSurface.STH  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)View.$(O): View.st $(STCHDR)  ../include\SimpleView.STH  ../include\DSurface.STH  ../include\GMedium.STH  ../include\DevGC.STH  ../include\GC.STH  ../include\Object.STH 
$(OUTDIR)ViewStyle.$(O): ViewStyle.st $(STCHDR)  ../include\RsrcPack.STH  ../include\Dict.STH  ../include\Set.STH  ../include\Coll.STH  ../include\Object.STH 
$(OUTDIR)WEvent.$(O): WEvent.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)WGroup.$(O): WGroup.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)WSensor.$(O): WSensor.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)WTrans.$(O): WTrans.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)WinWorkstat.$(O): WinWorkstat.st $(STCHDR)  ../include\DevWorkst.STH  ../include\HostGraphicsDevice.STH  ../include\GraphicsDevice.STH  ../include\Object.STH 
$(OUTDIR)Workstat.$(O): Workstat.st $(STCHDR)  ../include\Object.STH 
$(OUTDIR)XWorkstat.$(O): XWorkstat.st $(STCHDR)  ../include\DevWorkst.STH  ../include\HostGraphicsDevice.STH  ../include\GraphicsDevice.STH  ../include\Object.STH 
$(OUTDIR)WinWorkstat.$(O): WinWorkstat.st $(STCHDR)  ../include\DevWorkst.STH  ../include\HostGraphicsDevice.STH  ../include\GraphicsDevice.STH  ../include\Object.STH