#REFACTORING by cg
class: ShowMeHowItWorks
added:
#circlePointerAroundScreenPosition:
#fastMovePointerToScreenPosition:
#movePointerToScreenPosition:
#movePointerToScreenPosition:speed:
removed:
#circlePointerAroundPosition:
#movePointerToPosition:
#movePointerToPosition:speed:
comment/format in:
#componentNamed:
#doCommand:
#fastMoveTo:
#findComponent:
#movePointerToComponent:speed:
#talking
changed:
#circlePointerAroundComponent:
#findComponent:in:
#movePointerToComponent: (send #movePointerToScreenPosition: instead of #movePointerToPosition:)
#movePointerToComponent:offset: (send #movePointerToScreenPosition: instead of #movePointerToPosition:)
#press: (send #movePointerToScreenPosition: instead of #movePointerToPosition:)
#release: (send #movePointerToScreenPosition: instead of #movePointerToPosition:)
category of:
#componentNamed:
#findComponent:
#findComponent:in:
class: ShowMeHowItWorks class
removed: #doStream:
comment/format in: #do:
This directory contains additional high level graphical development tools;
currently, a new multipane inspector is found here.
These are normally not needed for final applications.
Depending on the configuration and capabilities of your Operating-
System, the resulting classlibrary is either:
libtool2.a - an archive
libtool2.obj - a prelinked object library
libtool2.so - a shared object
the library includes init code (libtool2_Init) for all of its components.
Things you can do here:
make compile all classes, producing libtool2
make objs compile all object files
make install compile all and install in DESTLIBDIR
make qinstall only install - assumes binaries are up-to-date
make check syntax check only over all .st files
make <file>.o compile <file>.st to object-file
make <file>.c compile <file>.st to c intermediate
make clean
make clobber