#REFACTORING by cg
class: ShowMeHowItWorks
added:
#circlePointerAroundScreenPosition:
#fastMovePointerToScreenPosition:
#movePointerToScreenPosition:
#movePointerToScreenPosition:speed:
removed:
#circlePointerAroundPosition:
#movePointerToPosition:
#movePointerToPosition:speed:
comment/format in:
#componentNamed:
#doCommand:
#fastMoveTo:
#findComponent:
#movePointerToComponent:speed:
#talking
changed:
#circlePointerAroundComponent:
#findComponent:in:
#movePointerToComponent: (send #movePointerToScreenPosition: instead of #movePointerToPosition:)
#movePointerToComponent:offset: (send #movePointerToScreenPosition: instead of #movePointerToPosition:)
#press: (send #movePointerToScreenPosition: instead of #movePointerToPosition:)
#release: (send #movePointerToScreenPosition: instead of #movePointerToPosition:)
category of:
#componentNamed:
#findComponent:
#findComponent:in:
class: ShowMeHowItWorks class
removed: #doStream:
comment/format in: #do:
@REM -------
@REM make using mingw gnu compiler
@REM type mingwmake, and wait...
@REM do not edit - automatically generated from ProjectDefinition
@REM -------
@SET DEFINES=
@pushd ..\rules
@call find_mingw.bat
@popd
make.exe -N -f bc.mak %DEFINES% %USEMINGW_ARG% %*